Happy Sunday!
Hope everyone is staying safe! This week we decided to give a peek at some dialogue for a sidequest we plan on implementing in the next public demo. As we discussed last week, we are planning on including some side content in the demo to really show off what players can expect from the rest of the game.
In this case, it looks like Seles has gotten herself into a ...
2020-05-03 22:21:26 +0000 UTC
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Greetings once again, fellow DIDers~
Hope you are all still staying safe! As always, here is a brief and spoiler-free list of things we've worked on these past two weeks:
- Finished some more main story scenes
- Worked a lot on adding side quests
- Made improvements to the quest menu
- Added some new battle graphics to the game
- Worked on lineart...
2020-04-27 23:34:16 +0000 UTC
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Hello everyone!
This week we have a sneak peek of some side content we're planning on including in the next public demo update! You may or may not be able to notice a new enemy type crawling around Seles, as these sneaky bastards can blend in pretty well with the background. You didn't think all those cave and mine openings we put in the game were just for show, did you? :P
This wil...
2020-04-26 23:14:57 +0000 UTC
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Howdy everyone!
This week we have a (slightly late) battler lineart graphic to show off, drawn by Aster-Effect!
We hope to have a good variety of enemy battlers in the finished game! We're planning to use this battler as one of the enemies encountered in Chapter 5.
Hope you enjoy!
2020-04-20 21:38:30 +0000 UTC
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Here's the raw recording of this month's public stream! :)
2020-04-18 10:34:19 +0000 UTC
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Hello! Hope everyone had a good Easter holiday and is staying safe! As per our usual schedule, here's a spoiler-free report of what's been worked on the past couple of weeks:
- Completed the lineart for several new facesets
- Completed lineart for several new battlers
- Completed lineart for a new CG
- Finalized some other battler lineart that was in the works
2020-04-13 22:28:29 +0000 UTC
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Happy Easter, everyone!
This week we have another CG that's in the works to show off! Since we were able to nail down the design for Colette, we've started on this CG that will be in Chapter 4.
Hope you enjoy!
2020-04-13 09:37:04 +0000 UTC
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Happy Sunday!
This week we have some new map progress to show off!
This is a part of Alverona, the big city that becomes available in Chapter 7. As you can see, we've added in a church area, which will be very important for another story chapter a little later on.
Hope everyone is staying safe and healthy!
2020-04-05 23:09:49 +0000 UTC
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Happy quarantine! If you're bored, take a look at our spoiler-free log of stuff that's been done the past two weeks!
- Scene implementation for Chapter 8
- Added new CGs (full screen images) to the game
- Added and worked on some new maps
- Worked on a lot of battle system stuff
- Worked on improving the code for when stealth enemies are c...
2020-03-30 21:20:30 +0000 UTC
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Happy Sunday all!
As some of you may know, we recently had another artist (Aster-Effect) join our team to help out with some battler designs. This is his first sketch that he's done for us for a bandit leader in one of the sidequest areas!
Hopefully, with more artists on the team, Kendrian will be able to focus more on programming and game development stuff rather than having ...
2020-03-29 20:55:27 +0000 UTC
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Follow the link to watch the recording of this month's public development stream :)
2020-03-28 15:48:39 +0000 UTC
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Pen is a little forgetful in these crazy times...
Anyway, our artists have been working on some of the assets we are missing for what's been implemented in the game so far. As you can see, this is a design for one of our chapter villains who has been using a placeholder villain and sprite thus far (drawin by Daikinbakuju!).
We actually just brought another artist onto the team, so h...
2020-03-23 09:22:47 +0000 UTC
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Hello lovely patrons! We're here to report another 2 weeks of spoiler-free progress!
- Drew and implemented Liliana's introduction CG
- Nearly finished a couple of new CGs for the beginning of the game
- Made improvements and additions to battler graphics for Aden and Eileen
- Continued work on lineart and coloring of Kaie
- Continued story implementa...
2020-03-16 22:12:41 +0000 UTC
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Here we are again, chaps and chappettes! Another screenshot from this week's work desk!
One of the things we've been working on this week is implementing more of the main story, and so here we have a WIP of one of the scenes from chapter 8. One thing a keen eye might notice is the new restraints put on Seles, which have been mentioned briefly earlier in the game, but will play a bigger ro...
2020-03-16 01:49:36 +0000 UTC
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Oops, a tad late this week...
Ahem, anyway, this week we wanted to show off the lineart of a CG that's currently in the works! As you may know, our plan for Didnapper 2 is to have less of a focus on "game over" CGs and more of a focus on CGs you unlock as you progress the story.
We were hoping to include this CG in the prologue when you fight the vine miniboss.
Hope you enjoy!...
2020-03-09 09:34:59 +0000 UTC
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Another two weeks have passed, so here's another spoiler-free progress report from us!
These are some of the more notable happenings these past two weeks:
- Added some new faceset graphics, made some improvements to others, and added facesets to some existing scenes
- Added a new CG
- Worked on a second bandit camp
- Added some new story scenes
- Adde...
2020-03-04 00:00:05 +0000 UTC
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Happy Sunday!
This week we want to show off our updated and more complete spriteset for the newest party member available in the beta, Kaie!
Kaie is quite a serious character in comparison to the others that have been introduced so far, but we hope that you will find her interesting. As you can see, we have created her sprite to match the concept art and facesets that our artist has...
2020-03-02 00:16:26 +0000 UTC
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Happy Sunday!
This week, we have a new area to show off. The team has been working on adding some areas for potential side content and repeatable quests, and this camp is one of them! Hopefully, we'll be able to have quite a few repeatable quests where the location and objective is randomized by the time the game is completed, in addition to the more scripted one-time side quests.
H...
2020-02-23 23:08:38 +0000 UTC
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Follow the link to see the raw recording of this month's public dev stream :)
2020-02-22 18:04:19 +0000 UTC
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Greetings, guys!
Here's another biweekly spoiler-free progress report!
In short, these past two weeks we have:
- Added the hogtie pose for the escape system
- Made some improvements to the basic escape pose,
- Also made some improvements to the escape system in general, like guards changing your gag, and more allies being able to share your cell
- Fin...
2020-02-18 16:59:05 +0000 UTC
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Sorry this one's a bit late...the person in charge of making Patreon posts is currently drowning in final exams >.<
Anyway, this week we wanted to show off some in-game faceset graphics! We have begun implementing the faceset graphics for Liliana. If you've played the beta, you know that there are several characters who don't have facesets yet, so there are no facesets utilized in t...
2020-02-17 10:35:37 +0000 UTC
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Happy Sunday!
This week we have a preliminary sketch of an in-game CG that's in the works! As some of you may already know, we decided to go a different direction with the CGs for Didnapper 2. In the first game, you could unlock CGs by getting different game over scenarios. While we will have a couple of game over CGs for Didnapper 2, most of the CGs will instead be unlocked as you progre...
2020-02-09 22:46:30 +0000 UTC
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Hello! We're back with another few weeks of progress!
We got several big things done the past couple weeks! Yay!
We have:
- Finished the lineart and animation sequence for the hogtie in the escape game
- Worked on the design of the final party member to be introduced
- Wrote and mostly implementing a sidequest to be used as an introduction to the bandit camp ...
2020-02-03 23:15:16 +0000 UTC
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Happy Sunday!
This week, we're happy to show you a completed set of battlers for Liliana! As you can see, she now has both a regular tied version as well as a vine variant.
After Liliana, there's only one party member left to introduce and she is currently being worked on! We hope to show her soon!
See you next time!
2020-02-02 21:18:36 +0000 UTC
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Happy Sunday!
With the sitting escape game pose (mostly) finished, Dai has begun working on the next animated pose we're planning to implement: the hogtie!
This will be the third of four escape minigame poses we plan to include in the final game. After this we plan to have a pole tie.
Hope you enjoy!
2020-01-26 21:21:03 +0000 UTC
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Hi all! Back to share with you another few weeks of progress:
- Did a lot of work on balancing in terms of player experience and enemy leveling
- Coded in the rest of Chapter 7
- Created new NPC sprites
- Made several new maps
- Began working on optimization of the code
- Made some new tilesets
- Finished the art for the new escape pose!
...
2020-01-21 09:29:50 +0000 UTC
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Greetings fellow DIDers, and once again, happy Sunday!
This week we have a screenshot of the bandit camp that was worked on during yesterday's public stream, now with more detailed mapping, as well as functional stealth elements.
Areas like this bandit camp will be used for various side quests, as well as just free-roam fun (like if you just want to fight some bandits, look for loot, ...
2020-01-20 00:39:32 +0000 UTC
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Follow the link to see the raw recording of this month's public dev stream :)
2020-01-18 17:59:46 +0000 UTC
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We're planning to host this month's public dev stream this upcoming Saturday (January 18th) at 19:00 CET!
We'll make another post when the stream start, and hopefully give a link to the stream recording afterward, like usual :)
Hope to see you there!
More details:
2020-01-16 11:39:01 +0000 UTC
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Happy...Monday? We know we're a bit late with this one - sorry about that! The dev team has been quite busy with real life stuff lately.
Anyway, this week we wanted to show off a little bit of in-progress NPC dialogue. Some of the NPC lines are just for fun, but we can also use this dialogue to tell the player a little more about the world the game takes place in.
This is some...
2020-01-13 15:59:57 +0000 UTC
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