Happy Sunday!
Hope everyone had a good holiday! This past week some of the team has been working on some code optimization. Even within the limitations of RPGMaker, there are still always ways we can be improving the code and making the game run better.
We hope to keep making such improvements to make the finished product run as smoothly as possible. :)
See you next time...
2020-01-05 17:59:17 +0000 UTC
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Holiday greetings to you all!
This week some more work has been done on the city of Alverona, including this market place. New towns means new NPC sprites and new things Seles hasn't encountered before, like this particular greeting, both of which you can see here.
Until next time, in 2020~
2019-12-29 23:03:24 +0000 UTC
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We've written a public Didnaper 2 progress report! Check it out to get an overview of how the game is doing, and to see some teaser screenshots from the current version!
2019-12-26 13:45:50 +0000 UTC
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Greetings! As usual, here's your scheduled spoiler-free list of things that we've accomplished in the past 2 weeks:
- Finished the first half of chapter 7, including adding some more maps
- Finished the lineart for the new escape system position and colored some of it
- Started working on the code for the new escape position
- Added new original music to the game<...
2019-12-24 12:55:23 +0000 UTC
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Happy Sunday, everyone!
This week's screenshot showcases some work one of our coders has been doing on enemy leveling. Our enemies now have a leveling system so that their levels increase as the game goes on.
As you can see from the screenshot, this Abduktor Vine's HP has increased as its level gets higher. We hope this will make the enemy AI more interesting and challenging to deal...
2019-12-23 02:01:50 +0000 UTC
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Greetings once again, everybody! This week's screenshot is pretty juicy imho!
Here we have some progress on Seles' next escape system pose! Our dear Dai scanned in his inked animation frames today, and so the digital coloring and addition of bondage gear has begun.
In this particular instance Seles is trying to remove ankle ropes that haven't been added yet from her not yet sh...
2019-12-15 21:49:54 +0000 UTC
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Follow the link to watch the raw recording of this month's public development stream!
2019-12-14 18:05:20 +0000 UTC
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Hello all! As usual, here's your scheduled spoiler-free list of things that we've accomplished in the past 2 weeks:
- Drew and added 2 new CGs
- Drew some lineart for Liliana's battler colored most of her facesets
- Drew and added character graphics for the ambush minigame
- Began designing the final party member
- Implemented several Chapter 7 scenes
...
2019-12-09 22:06:16 +0000 UTC
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Happy Sunday! For this week's screenshot, we have some art to show!
This is going to be Liliana's battler. As you can see, it has yet to be colored and shaded, but once the final touches are made to the lineart that will come soon after!
Hope you enjoy!
2019-12-08 20:39:26 +0000 UTC
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Happy Sunday!
I this week's screenshot we have...well, a bunch of books, along with a man who is talking to a bespectacled lady about his peculiar dreams. There's also a door to a restricted area... Can these all be related?
Yes.
Yes, they can.
2019-12-02 01:08:32 +0000 UTC
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Hey everyone! Here's the progress report for the past two weeks, per usual delivered spoiler-free:
- Completed the story part of chapter 6, and added the first scene of chapter 7
- Added more stealth to chapter 6
- Added 3 new CGs, including a game over CG
- Added a prototype ambushing minigame (the one we demonstrated in 2019-11-26 00:29:28 +0000 UTC
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Sunday greetings to you all! Another week, another peek!
In the public stream we hosted yesterday, Kendrian started drawing the sketch for a CG, and this is how far he got today.
Now, some of you may wonder what the context is for this illustration in the game. Well...you'll find out :P
2019-11-24 23:13:40 +0000 UTC
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Here's the raw recording of this month's public development stream.
Just follow the link to watch :)
2019-11-23 17:00:59 +0000 UTC
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Happy Sunday! This week's screenshot is a sneak peek of the stealth ambush system we've been working on. As you can see, it's somewhat similar to what we had in D1.
Currently, should the player fail to hit the white spaces twice, a battle will be initiated instead. If the player succeeds, the player avoids a battle and the enemy gets tied up. This time it's a lot more accurate and flexibl...
2019-11-17 16:14:11 +0000 UTC
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Hello all! Per our usual program, here's some of what the team has been working on the past two weeks, delivered in a spoiler-free way:
- Coded in some more story scenes, nearly completing chapter 6
- Added more stealth features
- Added more maps and made some improvements to existing ones
- Added some new CGs
- Worked on the world map
- Composed som...
2019-11-12 00:05:44 +0000 UTC
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Happy Sunday!
This week's screenshot features an in-progress new game over CG! A few people have mentioned that they would like to see a vine game over, so we decided to whip one up!
Obviously it still needs to be colored and shaded and touched up, but we hope we can add this into the game and make it so this is the screen you get when you lose to vines.
Hope you enjoy!<...
2019-11-10 17:37:09 +0000 UTC
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Happy Sunday!
This week's screenshot is exactly what it looks like: a map!
Our hope for Didnapper 2 is that it will have an enjoyable story as well as plenty of bondage. That's why our friend Prologue has been doing quite a lot of work on worldbuilding. He recently produced this map of the world of Didnapper 2.
On the map, you will see some of the places you will b...
2019-11-03 14:32:19 +0000 UTC
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Hey everyone! Here's the progress report for the past two weeks:
- Added more maps
- Improved existing maps
- Added more NPC guards
- Added more NPC villagers
- Began working on an improved stealth system for sneaking up on guards and whatnot
- Wrote and implemented more escape game dialogue
- Added some custom icons to the character spell lis...
2019-10-29 03:46:04 +0000 UTC
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Happy Sunday!
For this week's screenshot we have something a little different! One of our composers has been working hard this week on a track for Montague. What you see is a screenshot of the score from the program he's been using.
Right now, our plan is to have plenty of custom-made music throughout the game. Composing the music ourselves gives us more opportunity for musica...
2019-10-27 14:15:41 +0000 UTC
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Here's the raw recording of this month's public development stream.
Just follow the link to watch :)
2019-10-26 16:01:00 +0000 UTC
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Another Sunday, another screenshot!
Lots going on in the art department the past few weeks; not only have we been working on designs for new characters, but we've been making improvements to old ones as well. Here you can see some changes that have been made to Eileen's battlers. They're pretty subtle, but they make a big difference.
You can also see that we've added a vine va...
2019-10-20 23:58:35 +0000 UTC
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Hello everyone! Here's to more progress in development! This is what we've accomplished the past few weeks:
- Started work on designing the remaining two party members
- Got some concept done for Liliana
- Worked on adding to and improving some facesets
- Did some balancing
- Added more maps
- Coded story for chapter 6
- Coded in some ca...
2019-10-15 03:00:07 +0000 UTC
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Hello everyone!
Our screenshot is a tad late this week - sorry about that! I got really sick on Sunday and wasn't able to post it...
But in any case, this week we have a little sneak peak on some sketches of what our new artist has been working on. They are still rough sketches and not quite finished, but this is the start of the concept design for the next party member (Liliana, fo...
2019-10-14 13:55:00 +0000 UTC
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Happy Sunday! This week we have another teaser from the script for you guys!
This is a scene from chapter 7, where Seles starts poking around somewhere she shouldn't be...
Hopefully, our beta testers will get to see how this plays out soon enough!
2019-10-06 23:43:55 +0000 UTC
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Hi everyone! Another week has gone by, so here's another development screenshot for you all!
This time we have a scene from chapter 6, where Aden for some reason seems eager to take a swim. Why is she so eager to get to this island, or otherwise, why is she so eager to get off this small ship? You'll find out :P
2019-09-30 09:28:35 +0000 UTC
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Here's the raw recording of this month's public stream, in case you missed it and wonder what went on there!
2019-09-28 19:45:53 +0000 UTC
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Happy Sunday everyone!
This week's screenshot is from the ongoing animation process for the next escape system pose we're working on. The artist is still making adjustments to the body proportions and whatnot, but we are making progress!
As of now, we are hoping to have 4 different poses for the escape minigame: normal tie (seen above), chairtie, hogtie, and poletie.
Hope you ...
2019-09-22 14:13:35 +0000 UTC
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Hey all! Here's another 2 weeks of spoiler-free progress laid out for you:
- Mostly finished coding chapter 5 and began chapter 6
- Added more maps and fixed some current map issues
- Worked on graphics for the interrogation system, and made improvements to it in general
- Worked on battler graphics for new enemies
- Worked on faceset graphics for a new cha...
2019-09-16 21:06:55 +0000 UTC
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Happy Sunday! Our screenshot this week is a sneak peek of one of the cutscenes in chapter 5. This is a pretty story-heavy chapter, so there are quite a few. It looks as though the party has just escaped from a jail cell of some sort.
Hope you're looking forward to it!
2019-09-15 22:57:49 +0000 UTC
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Another week gone by, which means another screenshot for you guys!
This week we've started integrating the interrogation system into the game itself, including adding the first proper character graphics (UI is of course not final though). Each interrogation is somewhat different depending on the girl and what information you are trying to get.
This girl is one of the fir...
2019-09-08 23:34:37 +0000 UTC
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