SamuZai
DIDgames

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Call for artists!

Hey everyone! We are currently looking to hire a new artist onto our team; please take a look at the requirements in the journal post if you think you might be a good fit!

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Fortnightly report (week 34-35)

Another two weeks gone by, another report here for you!

  • Implemented about half of chapter 5
  • Added more maps and made improvements to some existing maps
  • Added some new battler graphics
  • Made some improvements to the interrogation system code
  • Continued work on the main story script
  • Added more skills and improved existing ones
  • Added ...

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Sunday Dev Screenshot (week 35)

Welcome back for another weekly screenshot, dear patrons! 

This time you see the finished version of the character that Kendrian was inking during yesterday's public stream. The big variant at the bottom is the size we normally draw the battlers in, while the smaller ones are the size you see in-game. So yeah, on the downside you don't see as much of the original detail of the drawin...

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Monthly public stream (August)

Here's the raw recording of this month's public stream, in case you missed it and wonder what went on there! 

(Well, this month's second stream, but the first one sadly wasn't recorded)

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Sunday Dev Screenshot (week 34)

Some of you may have seen this map from the dev stream that happened a couple weeks ago - here is the finished version!

This is a map that will be used in chapter 5 of the game (an area called Greywind Pass). If you notice an empty space in the upper left corner, that's because it's an area where a big cutscene takes place and we need to fit a lot of characters. :)

We've also added ...

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Fortnightly Monday Report (week 32-33)

Hello everyone! Strap in for another two weeks of progress:

  • Started work on adding Chapter 5 scenes
  • Added more maps
  • Added NPCs as well as dialogue to some areas that didn't have any
  • Made improvements to Seles' sprite
  • Continued work on the interrogation system
  • Created a template for interrogation graphics
  • Continued work on the mai...

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Sunday Dev Screenshot (week 33)

Greetings once again! It's time for another weekly glimpse into our development progress!

This week we started working on some proper graphics for the interrogation system. The idea is that some of the people you interrogate are unique story-related characters, while others are more generic ones (think pirate grunts, bandits etc).
What we are attempting with the generic characters is t...

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Sunday Dev Screenshot (week 32)

Happy Sunday!

This week's screenshot is an excerpt from the game script! As you can see, a new character is being introduced. 

Hey, wait a second. Isn't there a character with that same name in the first game? What a coincidence! ;)

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Streaming notice!

Hi everyone! We will be holding the delayed monthly public development stream tomorrow (Sunday) at 18:00 CEST.
If you're not sure what time that is for you, you can find out here:  https://www.timeanddate.com/countdown/generic?i...

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Fortnightly Monday Report (week 30-31)

Hello friends! Here is the report for the last two weeks:

  • Added all scenes and dialogue for chapter 4, as well as programmed several small minigames
  • Added lots more maps
  • Added new stealth code to the new maps
  • Continued work on the interrogation system
  • Added new NPCs
  • Made improvements to existing maps
  • Released a beta demo that inc...

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Sunday Dev Screenshot (week 31)

Happy Sunday everyone!

This sketch is still a work in progress, but it is one of the initial sketches our artist has drawn for the second escape game pose. 

Our plan is to eventually have (at least) four poses: regular tie (pictured above), chairtie, hogtie, and poletie. 

Thanks to Dai for letting us show off his WIP sketch! :)

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Sunday Dev screenshot (week 30)

Another week of mostly code, mapping and scene implementation, so here is a mix of those elements put into one screenshot. 

So, what do we have here? Is the man helping Seles get out of the barrel she was put in? Did she maybe accept a challenge or dare? Or this simply a glitch? And why is Aden walking around tied up on deck?

The answers will come to testers in the upcoming cha...

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Fortnightly Report (week 28-29)

With another two weeks gone by, so here's another compressed and spoiler-free report!
These two weeks our most active members have been our programmers, which is why their work dominate the list this time:

  • Made significant improvements to stealth code, including improved line of sight, pathfinding and overall behaviour of enemies/guards
  • Finished the first working alpha d...

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Sunday Dev screenshot (week 29)

This has been a code-heavy week, mainly focusing on scene implementation and the new interrogation system. Our Beneficial Badger as been hard at work making it playable, and of course, since code comes before graphics, for now that's what you get a screenshot of :P

Still, those with keen eyes may notice some of the features it will include, and if not, you should at least be able to tell ...

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Sunday Dev screenshot (week 28)

It's time for a story-related screenshot! This one here is from the WIP chapter 4, and probably doesn't make much sense without the context... But I feel like I giving the context away would spoil some things, so I'll leave it a teaser.

However, I will say that this chapter has a lot more DID in its story than the previous chapters, so look forward to that! :D

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Fortnightly Report (week 26-27)

A few exciting things happening in the past couple of weeks! Take a look:

  • Finished coding in all the scenes in chapter 3 (we're still waiting on some graphics, but it's currently playable) 
  • Completed all chapter 3 maps
  • Continued work on the interrogation system (it works!)
  • Improved guard line of sight to be more realistic than it was in Didnapper 1 View Post

Sunday Dev screenshot (week 27)

Happy Sunday everyone! This week's screenshot depicts a more complicated "line of sight" feature that one of our programmers has been working on for the stealth sections. The line of sight of the guards and people you want to avoid will be much more realistic than it was in Didnapper 1 in that they'll be able to see a conal radius in front of them, rather than just a slim diamond shape.

O...

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Sunday Dev Screenshot (week 26)

To be fair, the chair does have very nice legs.

In case you can't tell what's going on here, this is the beginning of the framework we've been laying for the interrogation system. Obviously, seduce won't be the only thing you can do.

The interrogation system makes its first debut in Chapter 5. Can't say for sure when it'll be ready for our beta testers, but we hope it will be relati...

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Fortnightly Monday report (week 24-25)

Welcome to another biweekly report! Here's what's been going on for the past two weeks:

  • Completed the planning/designing of the gameplay of Chapter 3
  • Implemented most dialogue/scenes of Chapter 3
  • Created sprites for the new party member
  • Coded in placeholder battles
  • Finished all maps for Chapter 3
  • Started working on the framework for the i...

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Monthly Dev Stream announcement

Hi everyone! We will be holding our monthly development stream for this month today at 18:00 CEST. If you're not sure what time that is for you, you can find out here:  https://www.timeanddate.com/countdown/generic?iso=20190623T12&p0=1...

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Sunday Dev Screenshot (week 25)

This is a custom-made sprite created to represent the party member introduced in Chapter 3. Her name is Chelsea.

You might notice that her outfit looks a bit familiar. I wonder if there's any reason for that? ;) You'll have to wait and find out!

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Sunday Dev Screenshot (week 24)

Happy Sunday! This week's screenshot depicts a piece of the ongoing map and level design of Chapter 3. We've finished all the maps except for one - as you can see, that one has been drawn in. 

We debated a number of possible routes for Chapter 3, as it is a bit lighter on the dialogue and more dependent on gameplay. Hopefully the one we chose will work out!

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Fortnightly Monday report (week 22-23)

Two more weeks of progress! Things are coming along nicely. Here's the changelog, made as spoiler-free as possible just for you!

  • Added a lot of Monague maps
  • Added more scenes and gameplay, completing chapter 2
  • Added several new battles to Montague
  • Added all battlers, facesets, and sprites required for the chapter 2 story
  • Implemented a new party me...

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To all beta testers!

In an ongoing effort to make development as smooth as possible, a couple points have come up in the (metaphorical) meeting room. 

However, we're not quite sure as to how great our new ideas are - as such, if you guys could quickly take a minute or so to go through this neat poll we cooked up, it would be of much help!

Thanks a lot from the whole team :)

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Sunday Dev Screenshot (week 23)

This week's screenshot is from the in-progress game script that our writer, Pen, has been working on. 

Pen has written 7 complete chapters of the script so far; the excerpt you see now is from chapter 8. 

It looks like the party has gotten themselves into a bind...again. I wonder who this knot-savvy red-head could be? ;) Guess you'll have to wait and see!

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Didnapper 2 Closed Beta (v1.2.0 CB16)

(Last updated 13 June 2024)
You can find links to the latest CB version below, along with a change log and an interactive feedback/bug report document. We will update the links in this post as the game is being updated, so don't forget to check in for changes :)

PLEASE NOTE: Do not share this link with others. The beta version is only for patrons in the $8 and up tier...

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Sunday Dev Screenshot (week 22)

Although Seles isn't a kidnapper, sometimes the person you're trying to rescue just isn't very cooperative.

And in that case, Seles and Aden might have to resort to some more drastic measures!

Our beta testers will likely be seeing this custom animation firsthand with the release of the next update. :) Hope you're looking forward to it!

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Fortnightly Monday report (week 20-21)

Another two weeks of progress. Here is a spoiler-free list of the most notable changes: 

  • Added exterior maps for Montague
  • Made improvements to existing maps
  • Added some more scenes
  • Added new facesets
  • Added new battlers + their battle code
  • Added new sprites
  • Added a new gag to the Escape System
  • Added Seles' Exceed to a...

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Sunday dev screenshot (week 21)

Since we showed off some things during yesterday's stream (that somehow didn't get saved, sorry about that ^^; ), here's a new character fresh from today :)

I don't really want to get into spoiler territory, but I'll say that testers will hopefully meet her relatively soon :)

Cheers!

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Management Changes

Some more info regarding the staff promotions that happened within the team recently.

Also, apologies for the lack of a stream recording this time! For some reason Picarto didn't save it... We'll try to get it sorted before the next stream!

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