SamuZai
DIDgames

DIDgames

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DIDgames posts

Stream date + general info

Some public info, including the date of the latest stream. Might be something in there you didn't know!

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Sunday dev screenshot (week 20)

This week's dev screenshot is a bit different from usual. It's an excerpt from my notes on what is hopefully going to be a system for extracting valuable information from captives. An interrogation system if you will.

The idea is that once you capture certain people, you get the option to ask them questions about an objective. This can be a treasure you've heard rumors about, it can be th...

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Fortnightly Monday report (week 18-19)


  • Added various story-related interior maps for Montague
  • Made various changes and improvements to the Capulet maps
  • Added some new scenes
  • Added some additional sprites for Seles and Aden
  • Added more NPC sprites and coded in more NPCs
  • Added more enemy battler graphics
  • Added more expressions for Aden's facesets
  • Fixed vari...

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Sunday dev screenshot (week 19)

So, what you see in this screenshot is an example of different sprites being used for different situations. As of now we are not planning to have different outfits that you can equip at any time like in Didnapper 1, since it would require a lot more now that the characters have a lot more  different graphics (more battle variants, facesets, escape graphics etc) that would need to be change...

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Sunday dev screenshot (week 18)

This week a new recruit joined our ranks to help out with some of the character art! As you can see, he's managed to adapt the overall artstyle of the game very well, and so his contributions should go together well with the existing art :)

This girl here is one of the enemies from chapter 2. I don't really want to say more than that yet :q

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Fortnightly "Monday" report (week 14-17)

This fortnightly Monday report was slightly delayed so that more people would be able to see the tier change notice posted on Sunday. But that just means a few more spoiler-free updates added to the list, so here goes:

  • Added some interior maps for Montague (the town after Capulet)
  • ...

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Important tier change notice + other info!

We have now added a new $8 patron tier! This tier will get you the same rewards as the $15 tier, except without a copy of Bonds included. We are planning to phase out the $15 tier if enough people move over to the new tier (since Patreon doesn't allow us to just change the price of a tier with patrons in it).

We have done this to allow for more testers to join, and to make staying a teste...

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Sunday dev screenshot (week 17)

Another mystery character here for you guys! While you won't meet this character until chapter 3, she's also going to play a significant part in the main story. I like her a lot, so hopefully you'll like her too :)

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Monthly public dev stream (April)

Here's the raw recording of stream from earlier today for those who missed it and are curious about what happened there :) 

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Sunday dev screenshot (week 16)

So, this week we've kept filling up with scenes and map details for chapter 2. This here is from the same area that was shown off in the Week 13 screenshot, but as you can see there's now a lot more to it. This dock is going to take you to the next big town, which is going to be next on the map-making agenda, but there are some issues the girls will have to address first...

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Fortnightly Monday report (week 13-15)

After having been on a break during the public releases, the fortnightly Monday report is back! What's listed below are the most notable changes to Didnapper 2 after the Demo 2.1 update, as usual delivered spoiler-free:

  • Added all 5 exterior maps for Capulet (the next town)
  • Added inn, item shop and mansion interior maps for Capulet
  • Added various new scenes from the ...

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Sunday dev screenshot (week 15)

New maps need stuff to happen in them, so this week the latest added maps got some scenes added to them. The party may or may not have heard about a kidnapping, and Seles may or may not have shown interest in the case, which may or may not lead to this line by Aden :q

The next public stream is most likely going to be two weeks from now. We intend to add a lot more by then and to have a lo...

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Sunday dev screenshot (week 13)

Since this week has been mainly about the v1.8.2 update for Didnapper 1, that has taken some development time off of Didnapper 2. However, parts of the team have still been working on Didnapper 2, like Denam, who has been mapping more new areas.

The focus has now shifted completely back to Didnapper 2, so look forward to more varied screenshots onward :)

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Surprise D1 update + Small Demo 2.1 update!

So, when we were finally given a fix for the missing Private Cell graphics in Didnapper 1 for Android, we figured we might as well throw in some more goodies with it, and so for once we did a Didnapper 1 update! We also updated the Demo with some requested fixes and additions.

For more info, follow the link! :)

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Sunday dev screenshot (week 13)

Another week, another screenshot, this time of one of the next areas in the making. This town is bigger than Cantamille, so there's more work with planning out the layout, which needs to be done before we add all the details and NPCs etc.

The mapping technique has also changed a bit after Cantamille due to the previous method resulting in a lot of mapping errors, some of which even linger...

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Sunday dev screenshot (week 12)

So, with the demo being released last week, we've shifted the focus back to continuing the main story.  So here is a WIP drawing of a girl that will play a significant role in the story onward, so you'll be seeing more of her :)

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Monthly public dev stream (March)

Here's the raw recording of stream from earlier today for those who missed it and are curious about what happened there :) 

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Didnapper 2 Public Demo 2 is now available!

The second public demo of Didnapper 2 is now available! You can find the download links over at https://didgames.itch.io/didnapper-2

For more info on what's new, click the DeviantArt link!

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Sunday dev screenshot (week 11)

So, last Sunday we said the public demo release would come before the next weekly screenshot, but since these are now coming on the same day, and we don't want to instantly bury the release notice, we might as well post this screenshot of an example of a last minute upgrade that was done today first.

What you see is that the majestic chair that Seles sits on during her escape has been giv...

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Sunday dev screenshot (week 10)

So, here's the last Sunday dev screenshot before the public demo release. The goal was to have that happen today, but the week got a bit more busy than planned for several dev team members. It should be ready some time this upcoming week, though :)

Anyway, as this week's screenshot indicates, we're still working on polishing and gap-filling. An example is this screenshot, where Rinie has ...

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Fortnightly Monday report (week 8-9)

Another two weeks with a primary focus on preparing the public demo. Here's a spoiler-free and summarized change log:

- Added and improved faceset graphics and updated most faceset scenes to make use of them

- Added various enemy encounters to Miu Miu Forest

- Shaded the character graphics for the escape system

- Added more graphics to the escape system

- Added mor...

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Sunday dev screenshot (week 9)

Since the public demo release is right around the corner, most of the focus is now on polishing the already implemented things, especially glitches and balance issues. However, we found that we might be able to squeeze this feature in before that release.

If you look at the lower left part of the menu, you can see some skill names and numbers. Those are the levels of those actions/traits....

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Sunday dev screenshot (week 8)

This week you get a gif rather than a normal screenshot because one of the things added this weekend is more facial expressions for the characters, which is easier to show this way. The facial animations can also now be mixed and matched to make more dynamic and varied faces, which again helps make the characters slightly more vibrant, and helps illustrate the scenes.

We're also luckily g...

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Fortnightly Monday report (week 6-7)

Since these past two weeks have been the beginning of the CB testing, most of the notable work has been focused on fixing reported issues and addressing requested changes and additions. As a general overview though, here is this fortnight's report:

- Added more scenes

- Added new maps

- Added more battlers and their respective sprites and battles

- Added some more graphi...

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Sunday dev screenshot (week 7)

This week has been mostly bug fixes and requested minor updates based on the CB testers' reports, but we've also started working on content for the new forest area, including this bandit battle :)

This forest area wasn't originally intended to be a part of the upcoming demo, but we've decided to include it to give the public some more gameplay, even if it means pushing back the public rel...

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Sunday dev screenshot (week 6)

This week has been the first week of the pre-demo closed beta, and so a lot of what's been going on has been related to issues that testers have found. At least four of them have been corrected in the image here, so now the Miu Miu Vine has a background, the tightness indicator displays correctly on the status icon, Aden has vined graphics and MP has been changed to CP (Chroma Points).

Th...

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Monthly public dev stream (February)

Here's the raw recording of stream from earlier today for those who missed it and are curious about what happened there :)

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Didnapper 2 Closed Beta update, public notice

The next stage of the Closed Beta of Didnapper 2 is upon us!
Follow the link to get some more info!

Expert+ tier patrons can now find the new download links and further details here: https://www.patreon.com/posts/24468244


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Didnapper 2 Closed Beta 2 (old)

This post has been moved here.

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Fortnightly Monday report (week 4-5)

Some might not see this because of the upcoming CB announcment that will be up in a few minutes, but nevertheless here is this fortnight's Monday report:

- Added more to the Miu Miu maps

- Added more battlers, and made improvements on existing battlers

- Added the missing scenes for chapter 1

- Started writing the story script for chapter 5

- Added a new CG

-...

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