Stream date + general info
Some public info, including the date of the latest stream. Might be something in there you didn't know!
2019-05-23 22:40:48 +0000 UTC View Post
Some public info, including the date of the latest stream. Might be something in there you didn't know!
2019-05-23 22:40:48 +0000 UTC View Post
This week's dev screenshot is a bit different from usual. It's an excerpt from my notes on what is hopefully going to be a system for extracting valuable information from captives. An interrogation system if you will.
The idea is that once you capture certain people, you get the option to ask them questions about an objective. This can be a treasure you've heard rumors about, it can be th...
2019-05-19 10:15:23 +0000 UTC View Post
So, what you see in this screenshot is an example of different sprites being used for different situations. As of now we are not planning to have different outfits that you can equip at any time like in Didnapper 1, since it would require a lot more now that the characters have a lot more different graphics (more battle variants, facesets, escape graphics etc) that would need to be change...
2019-05-12 14:21:58 +0000 UTC View Post
This week a new recruit joined our ranks to help out with some of the character art! As you can see, he's managed to adapt the overall artstyle of the game very well, and so his contributions should go together well with the existing art :)
This girl here is one of the enemies from chapter 2. I don't really want to say more than that yet :q
2019-05-05 21:08:12 +0000 UTC View PostThis fortnightly Monday report was slightly delayed so that more people would be able to see the tier change notice posted on Sunday. But that just means a few more spoiler-free updates added to the list, so here goes:
We have now added a new $8 patron tier! This tier will get you the same rewards as the $15 tier, except without a copy of Bonds included. We are planning to phase out the $15 tier if enough people move over to the new tier (since Patreon doesn't allow us to just change the price of a tier with patrons in it).
We have done this to allow for more testers to join, and to make staying a teste...
2019-04-28 09:14:34 +0000 UTC View Post
Another mystery character here for you guys! While you won't meet this character until chapter 3, she's also going to play a significant part in the main story. I like her a lot, so hopefully you'll like her too :)
2019-04-28 08:53:54 +0000 UTC View Post
Here's the raw recording of stream from earlier today for those who missed it and are curious about what happened there :)
2019-04-27 19:36:23 +0000 UTC View Post
So, this week we've kept filling up with scenes and map details for chapter 2. This here is from the same area that was shown off in the Week 13 screenshot, but as you can see there's now a lot more to it. This dock is going to take you to the next big town, which is going to be next on the map-making agenda, but there are some issues the girls will have to address first...
2019-04-21 13:42:32 +0000 UTC View PostAfter having been on a break during the public releases, the fortnightly Monday report is back! What's listed below are the most notable changes to Didnapper 2 after the Demo 2.1 update, as usual delivered spoiler-free:
New maps need stuff to happen in them, so this week the latest added maps got some scenes added to them. The party may or may not have heard about a kidnapping, and Seles may or may not have shown interest in the case, which may or may not lead to this line by Aden :q
The next public stream is most likely going to be two weeks from now. We intend to add a lot more by then and to have a lo...
2019-04-14 20:41:58 +0000 UTC View Post
Since this week has been mainly about the v1.8.2 update for Didnapper 1, that has taken some development time off of Didnapper 2. However, parts of the team have still been working on Didnapper 2, like Denam, who has been mapping more new areas.
The focus has now shifted completely back to Didnapper 2, so look forward to more varied screenshots onward :)
2019-04-08 08:07:46 +0000 UTC View Post
So, when we were finally given a fix for the missing Private Cell graphics in Didnapper 1 for Android, we figured we might as well throw in some more goodies with it, and so for once we did a Didnapper 1 update! We also updated the Demo with some requested fixes and additions.
For more info, follow the link! :)
2019-04-04 22:58:37 +0000 UTC View Post
Another week, another screenshot, this time of one of the next areas in the making. This town is bigger than Cantamille, so there's more work with planning out the layout, which needs to be done before we add all the details and NPCs etc.
The mapping technique has also changed a bit after Cantamille due to the previous method resulting in a lot of mapping errors, some of which even linger...
2019-03-31 23:07:52 +0000 UTC View Post
So, with the demo being released last week, we've shifted the focus back to continuing the main story. So here is a WIP drawing of a girl that will play a significant role in the story onward, so you'll be seeing more of her :)
2019-03-24 16:48:31 +0000 UTC View Post
Here's the raw recording of stream from earlier today for those who missed it and are curious about what happened there :)
2019-03-23 18:59:36 +0000 UTC View Post
The second public demo of Didnapper 2 is now available! You can find the download links over at https://didgames.itch.io/didnapper-2
For more info on what's new, click the DeviantArt link!
2019-03-17 23:07:52 +0000 UTC View Post
So, last Sunday we said the public demo release would come before the next weekly screenshot, but since these are now coming on the same day, and we don't want to instantly bury the release notice, we might as well post this screenshot of an example of a last minute upgrade that was done today first.
What you see is that the majestic chair that Seles sits on during her escape has been giv...
2019-03-17 16:18:30 +0000 UTC View Post
So, here's the last Sunday dev screenshot before the public demo release. The goal was to have that happen today, but the week got a bit more busy than planned for several dev team members. It should be ready some time this upcoming week, though :)
Anyway, as this week's screenshot indicates, we're still working on polishing and gap-filling. An example is this screenshot, where Rinie has ...
2019-03-10 19:14:42 +0000 UTC View PostAnother two weeks with a primary focus on preparing the public demo. Here's a spoiler-free and summarized change log:
- Added and improved faceset graphics and updated most faceset scenes to make use of them
- Added various enemy encounters to Miu Miu Forest
- Shaded the character graphics for the escape system
- Added more graphics to the escape system
- Added mor...
2019-03-04 10:50:44 +0000 UTC View Post
Since the public demo release is right around the corner, most of the focus is now on polishing the already implemented things, especially glitches and balance issues. However, we found that we might be able to squeeze this feature in before that release.
If you look at the lower left part of the menu, you can see some skill names and numbers. Those are the levels of those actions/traits....
2019-03-03 23:27:53 +0000 UTC View Post
This week you get a gif rather than a normal screenshot because one of the things added this weekend is more facial expressions for the characters, which is easier to show this way. The facial animations can also now be mixed and matched to make more dynamic and varied faces, which again helps make the characters slightly more vibrant, and helps illustrate the scenes.
We're also luckily g...
2019-02-24 21:37:49 +0000 UTC View PostSince these past two weeks have been the beginning of the CB testing, most of the notable work has been focused on fixing reported issues and addressing requested changes and additions. As a general overview though, here is this fortnight's report:
- Added more scenes
- Added new maps
- Added more battlers and their respective sprites and battles
- Added some more graphi...
2019-02-19 00:14:07 +0000 UTC View Post
This week has been mostly bug fixes and requested minor updates based on the CB testers' reports, but we've also started working on content for the new forest area, including this bandit battle :)
This forest area wasn't originally intended to be a part of the upcoming demo, but we've decided to include it to give the public some more gameplay, even if it means pushing back the public rel...
2019-02-18 02:20:44 +0000 UTC View Post
This week has been the first week of the pre-demo closed beta, and so a lot of what's been going on has been related to issues that testers have found. At least four of them have been corrected in the image here, so now the Miu Miu Vine has a background, the tightness indicator displays correctly on the status icon, Aden has vined graphics and MP has been changed to CP (Chroma Points).
Th...
2019-02-10 23:04:18 +0000 UTC View Post
Here's the raw recording of stream from earlier today for those who missed it and are curious about what happened there :)
2019-02-09 19:26:22 +0000 UTC View Post
The next stage of the Closed Beta of Didnapper 2 is upon us!
Follow the link to get some more info!
Expert+ tier patrons can now find the new download links and further details here: https://www.patreon.com/posts/24468244
This post has been moved here.
2019-02-04 21:58:08 +0000 UTC View PostSome might not see this because of the upcoming CB announcment that will be up in a few minutes, but nevertheless here is this fortnight's Monday report:
- Added more to the Miu Miu maps
- Added more battlers, and made improvements on existing battlers
- Added the missing scenes for chapter 1
- Started writing the story script for chapter 5
- Added a new CG
-...
2019-02-04 21:06:21 +0000 UTC View Post