I was two weeks a bit under the weather and there were some unexpected matters to take care of so I've had difficulties posting Infinite Rocket maps as they are done. In general, I got only about a third of my planned maps done. However, this is not the end of it. I'm going to continue making these, and this was a really good practice run for making other modular maps as well.
But, I digress, instead of posting one post per map, I decided to post a bunch of these Infinite Rocket decks in one post. I will probably do this with the future maps too, as I don't think it's the best practice to publish these modular maps as single posts.
Deck 004: Gunnery Deck
Mostly the ship's weapon systems are operated from the bridge or other remote positions, but sometimes it's a good idea - or even a necessity - to operate the guns directly from the gunnery deck. This deck has two gunner stations for the point-defense cannons and torpedo tubes.
Deck 005: Airlocks
Airlock deck stores the crew's space suits and doubles as a small cargo hold, utility area, and a small workshop.
Deck 006: Hydroponics
Some ships have hydroponic farms either to increase the ship's self-sustainability or two work as a place to relax for the crew – sometimes both. On some occasions, the hydroponic farms might be used for scientific experimentation.
Deck 007: Spin Junction
Some low-acceleration spaceships or space stations have rotating sections with spin-gravity. A spin junction is a deck combining these two parts of the ship. Separate modules for the spin-gravity part are coming later.
Deck 008: Cargo Hold
The cargo hold is used to store any transported cargo or trade valuables, and any consumables for the crew. Smaller ships usually have a single cargo hold, but larger ships or merchant vessels can have several.
Deck 009: Engine Room
The engine room has direct controls for the ship's reactor core and drive engines. There is also an emergency airlock for repairs or for venting out the air in case of an engine fire or to expel any dangerous gases or floating liquids from the engine room.
Deck 010: Crawlspaces
The crawlspace deck can be located over or under the Engine Room, or at any part of the ship where there might be air ducts, water reservoirs, life support systems, and whatnot. Obviously, these are places where all kinds of xenomorphs might make their nests and you need to go fix something manually.
Deck 011: Cryostasis
The crew of long-range ships usually spend most of their travel time in cryogenic stasis. In some cases, cryopods are used to stabilize and transport critically injured patients, dangerous captives, or to hold some of the crew – like military strike teams – in reserves.
Deck 012: Barracks
The barracks deck is designed to house a large number of crew members. The barracks have bunks and lockers and a small kitchen corner with tables and chairs, but showers and toilets and the actual mess is usually located on another deck. The barracks can house crew members, workers (e.g. salvage crew, ice choppers, or asteroid miners), military personnel, or they can be used as low-cost passenger berths.

Like the other maps of this modular series the ladder and hatch connecting this deck to the others is at the center of this deck.
Variants: Each map comes with at least four variants, and each variant comes with and without a grid
Available File formats: JPG, WEBP. PNG and PDF available for some maps.
Dimensions: 2800x2800 / 20x20@140ppi (public preview @70ppi)

As a patron of Miska's Maps, you get extra variants for the map and other perks depending on your tier. You can download your rewards from the links below.
Explorer Rewards: (140ppi jpg, gridded and gridless JPEG, including one variant)
Adventurer Rewards (140ppi jpg, gridded and gridless JPEG/WEBP, all variants)
Hero Rewards:
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- Miska
Miska Fredman
2021-12-04 08:22:51 +0000 UTCJason Silver
2021-12-03 23:30:20 +0000 UTC