SamuZai
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Some news from the Godot project!

Hello, dear Godot Engine Patreons!

It's been a long time since we last posted here! As you may already know, we recently released Godot 4! It's been a massive undertaking by thousands of contributors, and...

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Live Q&A today (Wed 7 July) at 12:00 UTC (noon)

Hi everyone!

We're having our developers Live Q&A today Wed 7 July at 12:00 UTC (noon), i.e. a bit more than one hour from you'll get this email.

Come around to talk about all Godot news of the past 2 months and what's cooking for the coming weeks!

Livestream on: https://www.youtube.com/watch?...

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Live Q&A on Friday 26 February @ 12:00 pm UTC

Hi everyone!

We're having a Live Q&A with core engine developers on Friday 26 February @ 12:00 pm UTC, check the livestream URL to see how that converts to your timezone.

Livestream URL: https://www.youtube.com/watch?v=O4zaFFTyqm8 

This time around we'll have 2021-02-25 21:14:55 +0000 UTC View Post

New Godot showcase page, and Live Q&A on Monday 14 December

Hi everyone, it's Rémi writing today.

Just a quick post to notify you of the beautiful Showcase page which Hugo Locurcio (Calinou) has been working on:

https://godotengine.org/article/new-showcase-for-projects-made-with-godot 

If you have a h...

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New hires being announced soon..

Hi guys, I wanted to let you know that we finally have saved enough money and are reaching enough monthly funding to do new project hires. We can't say the names of those that will hopefully begin their involvement in the coming months yet, but I can tell the areas that they will be working on. Both are long time project contributors who are making their life choice of working for the project t...

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Donation Changes, Request for Feedback

Status

The project situation changed a lot for the better in the past few months, with a steady growth in the amount of users and contributors, and a nice boost to our funding situation thanks to an Epic MegaGrant which will cover my (Juan) and George's work for...

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Funding reorganization and follow up

This is a follow up to the previous post about reorganizing how our fund flow happens. As many know, we got an Epic Megagrant two months ago which basically has been used so both I (Juan) and George Marques can work full time paid by it (the Megagrant was specifically requested and granted for working on rendering and scripting, can't be used for anything else). 

Rémi remains hired ...

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Changes to Godot Patreon

Hi guys, I am writing this to sort out how we are going to use the money after we have received an Epic Megagrant. 

When we applied to Epic, we asked to use the money on two fronts:

1. Rendering, to have someone dedicated to rendering for two years, either me or someone else.

2. Scripting, to have someone dedicated to fix GDScript and GDNative for two years.

The app...

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Redesigning rewards from now on, feedback welcome.

As I have been on vacation, and as Rémi has been extremely busy preparing the 3.2 releases (which is the first major one he does on his own, and doing a more than fine job at it), the voting for the previous months have been kind of a mess.

So, besides having a catch-up voting in January, we were looking at redesigning the rewards. We understand that far most of our patrons don' t reall...

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Proposal form for October 2019

Hi everyone! Rémi writing :)

In the previous post about September poll results, I wrote:

October proposals poll coming up tomorrow.

That was 11 days ago... Whoops. I haven't been idle in the meantime though, as a lot of work was done to get 3.2 release ready. Stay tuned f...

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September 2019 Results

Hi everyone! It's Rémi writing for once (previous posts about the Patreon votes/results were from Juan). Juan is finally taking a much deserved holiday (actually his honeymoon!) so I'm filling in for him with the number crunching.

In coming weeks I'll also review all past votes and write a summary of what has been voted upon, what has been implemented/done, and what's left to do (ideally...

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Vote form for September 2019

Apologies for the delay. We were in Poland for GodotCon/Sprint.

Here is the voting form for September 2019.

https://forms.gle/f4R9mNNL79YvjAAx9

Form closes on November 6

In the coming months, we will try to catch up, then we will discuss changes to proposal submission and rewards.

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Proposal form for September 2019

Proposal form for September 2019 is up:


https://forms.gle/2Syn2onmqcwRMLbe6


Form closes on October 14!

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August 2019 Results

August 2019 results are up:

Tutorial / Demo:

  • Voronoi fracturing for debris physics: 25.93%
  • Example of creating a character where you can change clothes/equipment: 20.99%

Roadmap Priority:

  • Double precision support for extremely large maps: 30.00%

Popular Vote:

Tutor...

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Voting form for August 2019

Voting form for August 2019 is up!

https://forms.gle/huvNqz8UTdDEfNrr7

Form closes on September 26!



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George Marques will be working full time

After some months, the project has received enough funding to be able to do a new full time hire! Thanks hugely to all of you, dear patrons supporting the project , allowing us to reach this far!

https://godotengine.org/article/george-marques-will-be-working-full-time-proje...

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Goal for the third hire reached!

Thanks hugely to everyone who is supporting us and helping the project reach its third goal!

We need to make sure who our next hire will be (it is not certain Pedro will be available due to timing, so this needs to be confirmed with him), but if it's not him, other of our very skilled contributors would also be glad to work full time for the project. As soon as we have more information we...

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Comunity proposals for August 2019 Open!

The community proposal form for August 2019 is open!

https://forms.gle/fEK27xKNVpEQLSHa9

It will remain open until September 18.

We will start doing some changes to the proposal system in the coming months, most likely for the roadmap priority, instead of just copying/pasting something from our roadma...

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July 2019 results out!

Results for July 2019 votes are in!

Patron Votes:

Tutorial / Demo:

  • Demo of all the 2D physics features and nodes (and likewise for 3D): 26.98%
  • Examples of communications between parts of a game (signals, groups, node search, etc) in large projects: 22.22%

Roadmap Priority:

  • Shader caching (to avoid hiccu...

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July 2019 Vote Form!

The form for voting  proposals for the month of July 2019 is up!

https://forms.gle/VhYm7WqzKx23cj3F6

It will close on August 24

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Proposal form for July 2019 is up!

Proposal for for July 2018 is up. As mentioned before, we may soon change the format to include better discussed issues.

https://forms.gle/xk3MDczWVh2VzDg4A

Also the past results post was updated, including progress and goals.

Form will remain open until August 13

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June 2019 Results

Here are the results for June 2019

Patron's votes:

Tutorial/Feature:

  • More examples of code organization in large projects: 25.68%
  • Better examples of custom scene transitions using singleton nodes, background loading, etc.: 20.95%

Roadmap Priority

  • Clean up, optimize and improve Gridmap (...

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Voting form for June 2019

Here's the voting form for June 2019!

https://forms.gle/ddVes63eSSLBSsA86

Form closes on July 29!

I'm starting to consider that, submissions for tutorials, demos and roadmap priority should instead be links to opened issues in  our issue trackers for documentation, demos and roamdap.

The r...

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Proposal form for June 2019 is now open

https://forms.gle/f1MPcW1G1xxMP5yY8


Will remain open until July 19.

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May 2019 Results!

Here are the results for May 2019:

Patron Vote:

Demo/Tutorial:

  • More GDNative tutorials and examples of high performance using it: 19.22%
  • Dynamic (physics friendly) character controller, for 2D and 3D: 15.29%

Roadmap Priority:

  • Add missing effects (bloom, glow, etc), BCS, etc. to GLES2 re...

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May 2019 voting form is up!

Voting form for May 2019 is up!

https://forms.gle/qMJZ6pz8DRB3XrdQA

It will remain open until July 1st

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Proposal form for May 2019 is up

Submit your ideas for tutorials, demos or roadmap priority:

https://forms.gle/9ooazMs5MSo52fuZ7

Form closes on June 17

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April 2019 Results

Here are the April 2019 results!

Patron's vote:

Tutorial / Demo:

  • Using the new RenderingDevice low level rendering API of upcoming Godot 4.0: 29.13%
  • Reusing parts of a node tree to improve performance: 22.33%

Roadmap Priority:

  • Improve debugger with support for watches and watchpoints: 22.45%
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April 2019 voting open

Voting for April 2019 is open! 

https://forms.gle/E2eFxCQV2ZRFzmFe7

Closes on June 4

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Community Proposals for April 2019

Form is open for proposal sumission on April 2019

https://forms.gle/seeHQjtd9MDtSfFZ6


It closes on May 20.

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