SamuZai
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Cellar of Death [30x40]

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UPDATE (11 May 2022):

Now also available as a Foundry Compendium Module by the marvellous Grimmash. Walled and lit. Enjoy.
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James Introcaso's excellent starter adventure for Tomb of Annihilation, Cellar of Death (available on DMsGuild), is how I started my 2 year campaign with my group. Elonast became a beloved NPC, journeying with the heroes deep into Chult and the mini dungeon was a perfectly sized introduction for brand new players to get to grips with grid based movement. My group loved it. 

At that time, I digitally painted (on my iPad in Procreate) that map for use on Roll20. 

More to the point, I still see the discussion coming up on Reddit and the ToA discord on how to start Tomb of Annihilation. And now, with what I've learnt making maps in Inkarnate, I thought to take another crack at it. 

Changes:
• I've moved the passageway that is under the vault out from under it, so one doesn't have to worry about multiple levels in this simple map.
• I've made North point to the left. The Tower of Rot is on the Sword Coast and while a coastline isn't perfectly straight and would make bays, inlets and promontories that could find the entrance on the south side of cliff face... I just simplified and made the entrance on the western (sea-facing side).

DM Tip:
• The Spectre at the end of the adventure is tough for a 1st level party, especially if they're a bit spent and you're keeping resting to a minimum. You may want to replace with a shadow, which thematically is still damn scary, but not TPK territory. 

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Cellar of Death [30x40]

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