SamuZai
everlaster

everlaster

patreon


everlaster posts

Announcement: Pausing development

Hi,

Due to a change in circumstances, I unfortunately have to pause development indefinitely. So for the time being, this Patreon is on hold - but I hope to revive it at some point in the future.

I'm not pausing all subscriptions, I'll leave it up to everyone to make their own decision on whether to cancel or to move to the free tier. On the free tier, you'll receive notification ab...

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MorphExtractor v1.0-alpha

I devised a way to extract a morph from any start and end states of the skin mesh vertices. The main reason for creating this is to have an easy way to export the rigging based (i.e. bone weights based) breast rotations as morphs, so that I can properly cancel them out or take them into account in the breast morphs that I'm working on in DAZ/Blender. However this might be useful for other peopl...

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Performance Overlay v1.0 (out of beta) (3.var)

Update 10 Dec 2024 / v1.0.1 / 4.var:

  • fixed issue where the Show In Play Mode checkbox state did not save

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A small update:

  • By default, the overlay is not shown in Play Mode. Showing in play mode can be enabled with a toggle in the plugin UI

  • The data buffer length setting is now 2s by default, which stabilizes the fps and heap...

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DrawDebugMesh v1.0

One of the problems I encountered while creating the Breast_RefM morph was dealing with inconsistencies in how Blender and DAZ render the mesh versus VaM. Especially with regard to shading. The geometry can look spot on in Blender, but produce annoying issues in VaM - for example, one triangle i...

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Breast_RefM morph and demo scene

This morph will be the basis of all future Naturalis breast morphs. For now, this morph is only available packaged into the demo scene var. In the future, I plan to release it in some morph pack.

 The purpose is to lock in to a shape and ensure precision and consistency for the breast pose morphs that Naturalis will animate. This will include everything from

TriggerUserPreferences v1.0

This plugin makes all user preferences triggerable, except for anything in the Security tab, and a couple of other settings.

Current user preferences values are stored in memory when the plugin is added, and restored back to those values when the plugin is removed if Restore Preferences On Remove is checked in the plugin UI. By default, it is unchecked, so any changes to user preferences ...

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Development status

Hi.

It's been a very busy the last couple of weeks and had a lot of stuff to deal with outside of VaM. However, slightly related to VaM and especially getting ready for VaM 2, I researched and ordered parts for a new PC build, and I'm very excited about that! Also got a new VR headset, the Pimax Crystal Light, can't wait to try it out once I get my setup configured. Having a high resoluti...

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Body Weight v1.0.3 (4.var)

Update v1.0.4 (5.var): Fixed a bug where adjusting any slider value would throw the user back to the Head and Torso tab.

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A technical / quality of life update resulting from using the common library.

  • added Keybindings actions: BodyWeight.OpenUI and BodyWeight.ToggleEna...

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WIP: Reference natural medium breast morph

The new breast pose morphs for Naturalis will be built around custom reference shapes. These are created using built in VaM morphs as a rough starting point, and heavily edited in Blender & Daz3D.

The main issue I've found with built in morphs as well as existing custom breast morphs is the lack of a realistic looking under curve. In the custom reference shape, the under curve starts ...

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UXPlus v1.3.3 (17.var)

Removed the plugins list grey background to improve the contrast between plugins:

Fixes:

  • Fixed issue where Better Close Isolate Edit Mode did not reliably work on newly added atoms

  • Fixed a bug in the Add Recent dropdown of a Person atom's plugins tab where it was not ...

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Development status

Hi.

Something a bit different from the usual 🧐

First off, I haven't made much progress on breast morphs yet. I know that's probably somewhat disappointing to hear, but fret not, we'll get there. The next status/WIP post will be about breast morphs.

What I have been working on though is an effort to unify, standardize and modernize the codebases of all of my pl...

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UXPlus v1.3.2 (16.var)

  • fixed issue where the hair and clothing tab UI elements would shrink when removing/adding the person atom (whether manually or when a scene is unloaded and loaded)

-everlaster

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UXPlus v1.3.1 critical fix (15.var)

Hi, yesterday's release broke the ability to add plugins from the recent and favorites dropdowns. It broke only in the var packaged version, and for the most part I test features on the unpackaged development version which is why I didn't notice anything. My bad! The everlaster.UXPlus.14.var is removed, make sure to remove it on your installation as well if you already downloaded it, and replac...

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UXPlus v1.3.0 (14.var)

I've been sitting on this for some time now, waiting for the right moment to finish up and publish the update. I wanted to get it done by the end of this month - just in time, haha.

New module: Misc. UI Tweaks

This module groups together two previous modules (New folder button in file bro...

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Naturalis v1.4-alpha13c (93.var)

  • Fixed issue where hard colliders and soft physics joints would reset to VAM controlled values when opening/closing the SteamVR UI due to VAM setting timescale to 0 and back.

    • For some reason, the fix introduced in v1.4-alpha12 wasn't reliable ("Fixed issue where VAM would ov...

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Naturalis v1.4-alpha13b (92.var)

The amount of dampening for glute collision morphs and Shapeshift g-force morphs is now equal at every physics rate. Previously there was a physics rate multiplier that scales the damper with physics rate (e.g. doubles the damper when going from 60Hz to 120Hz physics rate), but it turns out this is not necessary and in fact counter-productive.

If you were using a higher than 60 Hz physics...

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Fixed Naturalis v1.4-alpha13 download link

For those who already saw the release post, you can now download the new var from the correct link on the membership tab or in your DM's.

Someone messaged me (about the broken download link I'm guessing...

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Naturalis v1.4-alpha13 (91.var)

Update: v1.4-alpha13b https://www.patreon.com/posts/114356219

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Hello. The soft physics driven morphing system is now technically mostly complete. Note: glute hard colliders are disabled in the video.

Since the last WIP post, there's been a lot of improvements to the system, the major ones being:...

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AutoGetDependencies v1.1.0 (free, 4.var)

This plugin is now released for free on the Hub: https://hub.virtamate.com/resources/autogetdependencies.51304/

The free release got delayed by a couple of weeks, I received some feedback on it and developed a few additional features. Compared to the original 2024-10-12 19:44:44 +0000 UTC View Post

WIP: Part 2 of Naturalis glute soft physics driven morphing

Video credit: HPVL by PluginIdea (CC BY-ND)

I tested what the morphing looks like if instead of calculating angles relative to the glute joint, I ignore the glute joint entirely and use the average depth of soft physics joints to drive the morphs. View Post

WIP: Naturalis glute soft physics driven morphing

Hey guys and gals.

Firstly, I want to emphasize the "in progress" part in this work in progress. It looks relatively good and works relatively well, but there are a few critical issues with it, listed further below.

In the latest v1.4 alpha, glutes only have g-force morphs which are driven by the accelerations of the glute joint, and are entirely unaffected by colliders, whether sof...

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Development status

Hi

Quoting the previous post:

But long story short, if I succeed with this, it'll be the best of both worlds: g-force morphs driving the change in shape due to forces, with an additional layer of morphing that modifies that g-force morphed shape based on interaction with the soft physics mesh. I'll report back as soon as I've made progress that looks like it's actually g...

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Naturalis v1.4-alpha12b (90.var)

Fixes to breaking bugs introduced in alpha11:

  • Fixed issue with physics offsets not applying properly on scene/preset load (this undoes change "Prevent offsetting physics parameters via trigger during calibration")

  • Fixed issues with upgrading from a previous version by adding the new cslist with the previous one still on the atom

-everlaster

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Naturalis v1.4-alpha12 (89.var)

A small release with a few tweaks and bug fixes. The fixes will also be patched to the free Naturalis v1.3 soon.

Tweaks:

  • Shapeshift's Glute Side Out g-force morphs reduced to 2/3 the magnitude, they're more consistent now with the Side In morphs

  • The glute up/down and in/out g-force morphs now use the thigh joint instead of the hip joint for the rotation refere...

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Development status

Quote from the previous Naturalis release post:

I'm working on producing a "proof of concept" of how TittyMagic's and BootyMagic's morphing will work with Shapeshift's g-force morphing. This won't take long to do now.

[...] I'll produce this first concept only in BootyMagic since there's currently no morphing in BootyMagic itself, and there are very visible glu...

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Naturalis v1.4-alpha11 (88.var)

Hi, I've finally made enough progress to release a new version. This release includes important changes to the g-force morphing implementation, but no new morphs yet; see end of post for info on the next release.

G-force morph "Rotation reference"

TLDR: In practice, the butt jiggle is noticeably better looking (I don't have a comparison for you, but you can check it out f...

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UXPlus v1.2.0 (13.var)

A small update that introduces one new module: Show Target On Hover.

 

In addition, two small fixes

  • Fixed error when right clicking on a UI element before any atom UI had been opened (Right Click Menu)

  • The plugin no longer disables a module if an error occurs in ...

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Update on publishing to free tier

Hi all,

In the previous development status post, I mentioned I might start publishing more Patreon posts for free members. I would really like to, but unfortunately free tier posts can't include any NSFW work-in-progress or release posts, those must be behind a paywall.

I'll post anything SFW such as text only development status posts and similar updates to the free tier, just to k...

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AutoGetDependencies

This project started small, and then exploded. What initially seemed like a quick and easy plugin turned out to be technically very challenging and complex to implement. The first part of that sentence is why I accepted to do this, the second part is why it took an entire week - but it was fun and educational.

 The original idea was to enable scene creators to configure a start/landi...

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Development status

Time for an update since it's been a bit quiet on the Patreon front recently.

I've been working with my morphs guy on new versatile tools for creating quality breast morphs. Well, he's doing basically all of the work, and my role is to provide feedback and requirements etc. He's close to completion and once he's done, I can continue with creating new breast morphs. There are already some ...

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