SamuZai
everlaster
everlaster

patreon


Development status

Time for an update since it's been a bit quiet on the Patreon front recently.

I've been working with my morphs guy on new versatile tools for creating quality breast morphs. Well, he's doing basically all of the work, and my role is to provide feedback and requirements etc. He's close to completion and once he's done, I can continue with creating new breast morphs. There are already some other tools and setups that I have that I could've created new morphs with, and I might still find use for those - I'll show what I'm working with in a future post.

In the meantime, I've been doing a few different things:

1. Digesting and combining my notes from various fragmented sources, including from the public Trello which I've linked to in specific posts and on the Hub. I have a clearer picture now of everything that I've previously thought of implementing and issues that have been reported in the past, and should be in a better position to manage my multiple projects and hopefully even find time to update some of my older plugins that have fallen by the wayside...

2. Working on the features and technical parts of Naturalis v1.4 (as opposed to the morphs themselves). There's still a lot to do, and things keep ballooning out of proportion, and time just keeps flying, and I need to pick up the slack a bit. I'm trying to get out either one very big or two relatively big updates this month, we'll see how that goes.

3. Working on a scene dependency downloader plugin called AutoGetDependencies. I was sort of commissioned/requested to do it but will also be released for free - more about that when I release it.

4. Figuring out ways to unify my plugins in a way that makes it easier to maintain them once they're all unified to use shared components and scripts. This doesn't really show to the user in any way, but has taken a few days of my time in the start of this month.

Also, I think I'm going to start publishing Patreon posts for free members as well instead of just paying members, but not to the public. Downloads will of course be just for paying subscribers, but I think it's better if free members can view release posts and WIP posts and comment on them. (Let me know if you disagree with this approach for some reason and why. I mean, I know it's my Patreon and I can do what I want with it, but I want to hear alternative opinions.)

Anyway, that's all for now, I'll keep you posted on the progress :)

-everlaster

Comments

You’re a boss, boss

Logovore

Ok. Also: Sorry for barging into your roadmap presentation like this. Dependency management is a bit of a pet peeve of mine. P.S.: CC BY-NC-ND? Why the hell ... the plugin is mainly useful for scene creators?

CaseEP

TBD's plugin is CC BY-NC-ND though, can't be used for paid scenes and can't be built upon. :) I'm not talking to the Hub via the plugin, VAM itself is doing the talking. I think there's no problem

everlaster

"3. Working on a scene dependency downloader plugin called AutoGetDependencies. I was sort of commissioned/requested to do it but will also be released for free - more about that when I release it." * FYI - https://hub.virtamate.com/resources/dependency-bootstrapper.50036/ * Iirc, TBD mentioned smth about AshAuryn not being too eager about VaM plugins talking to the Hub. Might be worth to clarify. * A dependency downloader that moves/hardlinks/softlinks from a local repo would be A LOT more usefull IMO. Yes, I know VarManagers exist - all good, none of them fully functional. Yes, I know that "permissions" - it's not hard to trick VaM with couple judicious softlinks (cf what JayJayWon did with BrowserAssist). Or a two-part plugin - one VaM plugin that provides the interface & writes data to a file, one external linker that does the ... linking. Feelfar built smth similar (https://github.com/feelfar/varManager). User interaction would be necessary at one step ("read vars2link.txt, link vars"), but nobody will whine if they have to ALT+TAB and push one button. TL;DR - Getting necessary deps into your install isn't the problem (if it ever was - and these days, there's tools that make it all but pointy-clicky). Moving unused .vars out of your install is - Nobody has solved that satisfactorily. Feelfar's gadget is too cautious about removing stale vars. BillPrime's thingy doesn't even calculates dependencies correctly. Kruk2 has smth that ... works, kinda, and it's smart about keeping track of dependencies (local and var), but the interface/workflow are extremely rigid.

CaseEP

Excellent ! keep on going ! Looking forward for supporting you this year too with upcoming projects and updates !

Pan-da!


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