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akumi

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akumi posts

The Lobster Queen!

Careful, she might give you crabs... and you might like it!

Trying to release a closed pre-alpha build this week. Wish us luck!

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Nyssa the Water Mage

A wanted convict, Nyssa reluctantly turned to running with a band of pirates for survival. Strange when your only safe when everyone around you is also a criminal.

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Salty Skeltor the Cursed Captain

He was once a great pirate who was betrayed by his crew.   They say his desire for vengeance was so great a dark god granted him the power to exact his revenge. But at the cost of his humanity...

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Diogon's New Animation

Accidentally found a way to create interesting lighting/glow FX on his idle animation. Happy accidents are the best! And of course had to give him a Ryu fireball pose!

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Pirate Brute

Sometimes you just want to scream! Would you want a light protruding out of your head that changed colors depending on your mood. Yes please!  

If you haven't already, subscribe: https://www.akumiwars.com/ 

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Akumi Idle Pose Evolution

The left Akumi is the old idle pose and the right is the current idle pose. What you see above changed how I am approaching all new animations in Akumi Wars.  It seems small but figuring out how to drastically change the poses of the character and still have it look nice and smooth during the transitions in Spine was a revolutionary thing for me. This lead to the new Akumi animation posted...

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Character - Molly

Molly's a pirate who's finesse with words is just as good as her finesse with blades.  Is she friend or foe? Maybe both...

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Demonkiss the Dark Witch

Demonkiss requires you to sacrifice your emails to the https://www.akumiwars.com/ gods!

A little taste of some of the front facing NPC's you'll encounter in the world. Not all characters will have front facing art but hopefully when most of the base game work is done, I can spend a full month on just making front facing a...

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Akumi Li - Ultimate

So in the beginning of the game, Akumi will be in the middle of her island vacation.  She'll be chilling by the pool when all heck breaks loose and her ship is stolen by pirates with all her gear inside. This is where we'll get to see her kick butt literally!

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Akumi Wars Update!

The past 2 weeks I've been on fire with character/animation development. I've found a way to animate the characters that will allow us to do almost anything we want!  I'll be posting a bunch of animated gifs during the week to show you what I mean.

The game is a gonna have some major upgrades.
April we'll have a new closed Alpha Build to test before May.  I'll announce what...

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New Art Inspiration for Starting Area!

Anytime I have a new revelation on the game, I like to post it here first because it's you who have believed in this project from the start.

The base engine of the game is done. There's probably still some minor bugs yet to be fixed but nothing too terrible.  The next goal is to complete the first area of the game, implementing everything the game engine is capable of here. The firs...

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A little helping hand...

Wait a second... could it be?  Is that really an automated plasma turret they got on they're team?

Always useful for those fights through the Abyss.

Anyone here interested in playtesting Akumi Wars?
Gonna slowly start hand picking a few more testers.

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Diogon Character

This is a character for our new UI art designer Diogon. This only has idle and run animations but he gonna be cool when he's finished!

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The Hex Realms

There's a lot of places to explore in the Hex Realms but you'll need to unlock them!

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Vacation Island

This will be the first level of Akumi Wars. Time to populate it with details and quests!

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Lunch Time! - New Lounge Area

You're crew will soon have a lounging area where they will have relaxed idle animations. No one wants to be in battle mode all day long. This screen will allow you to look over your characters in a more casual setting.

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Akumi War's Male Template?

Time sure does fly!
So I was trying to make new characters with my previous human male template when I realized the rig I made was way too complicated. It wasn't speeding up my process, it almost took just as much time to start from scratch.  
I had the chest, biceps and calf muscles as separate pieces along with other problems.  It wasn't necessary and it slowed the whole proc...

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Status Idle Animations

Something not needed but is cool! We're adding an injured idle animation when a character's health falls below 30%.  This will make it more evident what hero is in trouble and which enemy is about to fall!

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Akumi X-mas Theme

Merry xmas all and a Happy New Year to you! Wishing you all happiness, health and wealth!

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Character Drop-in Animation

What's more dramatic than dropping in on your enemy from your auto-piloted ship?

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Ship Liftoff!

The "Chief" ship design will be the look to kick things off.  When going to different realms, you'll get to see Akumi's ship take flight transporting your motley crew!
Ships will be able to equip different utilities and the different ship utilities will change the look of the ship. Examples: Medic, Missiles and Sniper

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Akumi Ship Concepts

Working on Akumi's ship design. I don't know how much you'll be able to customize it. For now, only the weapon will be customizable.  But I made  a couple different designs for her ship just because I was inspired.

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Diogon Character in Akumi Wars

Our new UI designer gets to have his character in Akumi Wars of course!

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Akumi War's Shop Progress!

We have a functional shop as well.  The items listed will be randomized. Right now you buy random gear and skills. You'll be able to pay to refresh the items in the shop if you don't see anything you like. There's a lot of things we can do with this.

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Akumi Wars: New Interface Design

Here we have a mockup of what the new battle interface will look like.  Just looking way more structured and clean! The second image shows we'll have a unique pointer. Here we have default pointer, hover over an ally and hover over enemy pointer variations.

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Creepy Fishman

Ahh yeah! I like making cool monsters but I also like making strange and creepy monsters!

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Enemies for the First Area

If you couldn't already tell, the 1st area will be a tropical theme! Been wanting to make a crab/lobster type monster for a while. Finally got one!

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Animated Background Objects

Working on the deployment background animated objects.  Weapon's cabinets will now have an opening animation

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Akumi Wars: Title Screen

We have a new UI artist on the team helping us really improve the whole Akumi Wars interface.  Here's the new title screen looking so much more sleek!

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Akumi Wars: Vacation Resort

Here I got the white clouds moving over the ocean and the palm trees swaying.  Dave Johnson (MurderHoboMusic)  made groovy, soothing music tunes to really bring this background to life.

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