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akumi

akumi

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akumi posts

Akumi Wars: Boss Fight Test

We now have big boss battle setups and animated objects for the back grounds.  Here you can see our biggest enemy yet!  Animating in the background, I added floating rocks, floating embers and red fog moving behind the Archfiend.  This will be a huge step in allowing us to bring background elements to life.

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Who does it Better?

After watching this 3D animated He-Man series on Netflix,  I was inspire to make a new look for Akumi. I just love how over the top and stylized the art design in the show looked. It's beautiful.  It's the sort of energy I want to bring to my art.  
I call the one on the right "Amazon Akumi". View Post

Akumi's Ship Concepts

Flash art, to be detailed in Photoshop later.
So far in the game the only thing you'll be able to customize on the ship will be it's weapon assist for when you're in battle. The diagram of the ship is just for my own amusement to know how much room they would actually have in the inside. Same thing with the different ship types.  We may be able to implement some gameplay elements with t...

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Akumi Remaster?

I'm someone who needs constant change to feel like progression is happening.  I've moved more times than I can remember now. And now I'm feeling an unstoppable urge to make some exaggerated adjustments to the Akumi we all know and love.All the previous skins will still be available in the Akumi Wars game but I think she needs a new default look.

I'm still experimenting though, so ma...

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Hell Fiends

Welcome the Hell Fiends to the Akumiverse.  Fierce guardians of the Archfiends.
Working on the Akumi Wars prologue. We going to hell!
So much to finish before the end of this year... Let's go!

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Grim Reaper

More drawing for fun.  And also a reminder...

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Akumi Inking

Okay I think I'm finding a method in Photoshop I actually like!  I can emulate inking but also be as messy as I want and not worry about making mistakes. Made this today and had fun doing it!
Will color later!

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Venom!

Who's looking forward to seeing Venom 2?

Practicing rough lines with heavy paint over in Photoshop here.

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Akumi Void Priestess

Just playing with character designs!

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Cyrl

The vampire fiend!

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Raising Hell

Demon enemy in progress! No color or animations yet.
I haven't posted here in a while because of the amount of worked I've need to produce for the game. But I'm proud to say the game is coming along really well. There maybe some major changes coming. I don't want to say what that is just yet. New should be coming this week.

Until then, I've got a demon infested prologue to build.

<...

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Doom Paladin

In the Akumiverse, exists mysterious beings called Doomknockers. Protectors and Destroyers they hold almost god-like powers. Many civilizations worship them as gods. No one knows where they come from or why but if you come across one, pray they are on your side. 

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The Paladin - Full Armor

Helmet visor down and ready to go! This guy will be a tough character. High defense, high health and healing spells... not to mention decent blocking with that shield.

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The Paladin

Here's a variant with a helmet. What should we call him? I'm thinking Godric.

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Battle Engine Testing - July 2021

We'll be selecting a handful of play-testers for the Akumi War's battle engine at the end of June!

The game is still in it's early phases but we've been laser focused on building the game's engine the past few months and it's time to start fine tuning it. This is where the testers come in. We'll be getting feed-back on the battle system, features and ironing out bugs. We'll open the test...

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User Interface Mockups!

UI mockups! Character selection, stats & skills! Need control panels for players to make all those custom character builds. Three pop-up skill selections. And finally a party selection menu with heroes and mercenaries.
With mercs you can hire characters that normally wouldn't fight for you. Some also have unique abilities & attribute.  The order you put them in your roster will ...

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Job offer at NantG?

Everytime I dive deep into my creative flow, this happens...  I was just talking to Adam the other day about how I've been an independent artist, or in other words, been jobless for years now and love it. Freedom to create my own arts although it ain't easy and I need to be very careful how I spend money... And then I get this email literally the next day. Oh how playful the Universe is. B...

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Akumi Wars Website!!!

AKUMIWARS.COM

Come visit our brand new Akumi Wars Website. Subscribe to the email list and get up to date news and all the happening in Akumi Wars as we draw closer to launch! 
<...

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Game Title Screen Mockup!

Title screen mockup! Trying a different process by doing the art in greyscale first. This allows me to work much quicker not having to think about color. Needs some adjustments still.

This method of working also reminded me how I created the original Akumi animations. You'll notice the large use of blacks, this was a staple part of the Akumi style that slowly got lost. It wasn't only a d...

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Happy New Years 2021

Happy New Years! Happiness, Health & Wealth to you ALL! 2021 is the year my friends, Akumi Wars is looking great & making huge progress now with our new coder, Tulio. More updates coming in the weeks ahead!

I wish Patreon would accept raw video so I could easily post them here! But in order to post video here I have to upload it to YouTube/ Vimeo then link it, which seems wastef...

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In Progress - Reaver

Little is known about Rhoncha's mysterious bodyguard, Reaver, other than his ability to quickly dispatch anyone that stands in the way of his boss. Working on this animations as well!

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Background Art - The Lab "Kaiju"

The coder for Akumi Wars likes giant Kaiju monsters so had to include this one for him. Again, could be a boss as well! XD

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Character - Rhoncha

Rhoncha the Warlock! He's the big bad boss for Akumi Wars with his summoning of Arch Demon antics and other illegal shenanigans.

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Background Art - The Lab "Brain"

A homage the the Metroid series. I played the first Metroid on Nintendo and still remember facing off with the final boss "Mother Brain"!  Looks great with characters fighting in front of this background. Whether or not this will actually be a boss you fight, we'll have to see! 

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BG Art - Mushroom Village

Welcome to a little mushroom village hidden deep in the country of the Akumiverse! Stay a while and have some magic mushrooms for the night.
Worked on background art last week. Not my strongest area but it's been fun figuring out how to best do it. Excited to see these with the parallax scrolling technique. View Post

Character Showcases #1

  • Akumi the Hunter
(Fighter Class) A scrappy melee fighter Akumi likes a good scuffle. She balances this with long vacations and her collecting and crashing of sea doos. Working on the main hero & enemy characters this month! Displaying some of their base animations.
  • Skeez
(Ranged Mercenary Class) There...

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Back on Track!!! / Game Progress

Game mechanics progress! 😆 Finally, hired a new programmer last Monday after over a month of searching and interviewing... What you're seeing is the progress he's made in just five days! We're back on track boys, lets make this game!

 Onwards and Upwards! 😁
-Miltonius

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Programmer Search & Jade

Welcome the newest addition to the Akumi game. Well she's actually been around a while but is finally making her debut here. A character my friend Dave made when we we're still in high school.

In other news, the past month we've been searching for a new programmer for our game. We got 100's of applicants and have had to sift through them all. We've finally narrowed it down to a few. W...

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Akumi on the Hunt!

Lots happening behind the scenes. Sometimes it's overwhelming but like Akumi, we must continue forward on the hunt. The bounty will be worth the struggles.
Onwards and Upwards!

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Akumi's Ship - Main Menu Backdrop

Akumi relaxing in the back of her ship. A concept screen for where players will be taken to between missions. Maybe clicking on the monitors will take you to different menus of the game. Still a work in progress.

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