SamuZai
Themisto3D

Themisto3D

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Themisto3D posts

Scale Of Survival V0.4 Smooth

This link contains the game with all previous bugs fixed. Some optimizations have also been made so the game should run even on low-end computers.. Have fun !
Google drive link : https://drive.google.com/file/d/1Ei08L1MqsD_UZhM68FRgUuiAeaqicckZ/view?usp=sharing

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Progress on bug fixing

I fixed nearly all bugs remaining and added some small features :
- cracks will appear again when the giantess walk
- In the leaderboard menu, you can now choose the local option which will display only the players in your country (so you can have a better chance to have your name displayed on the leaderboard).
- Xp/health particle visual bug is fixed, you can now see them again. View Post

Lots of news

Hello guys, it's been a long time. This post will be quite long so here's a summary for people that just want useful informations :
I'm currently working on fixing all the bugs remaining in SoS. Once it's done, I will post a new version that doesn't have bugs and is optimised here as well as updating the free version on itch.io (the f...

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W-What are you doing ???

Some progress on Scale of Survival :
-I added another funny interaction if you try to touch inappropriate places
-I also fixed the camera when the giantess grow so now it won't zoom out too much.
-I also added a parameter for the laser beam so you can manually setup where the laser comes from when you use your custom VRM.

I'm going to focus on fixing all the different bugs that...

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Scale Of Survival V0.4

One of my patreon member kindly gave me access to his computer to compile the game (which is far more performant than mine) so I can finally resume the development of Scale of Survival. It's not perfect since even with Parsec there is some kind of lags but at least I can compile the game so you can now try the new Butt Slam mechanism.

New update on SoS :
- Butt slam animation (by pr...

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Link to the VR test

Here's the mega link to the VR test : https://mega.nz/file/XVBzVBgS#Xie3Z8QHmVZElYNfofH7IwMLLg_j13HlfsNDmsGKjiQ
Key : Xie3Z8QHmVZElYNfofH7IwMLLg_j13HlfsNDmsGKjiQ
Pressing the B button on your right controller will trigger the emote. You can grab the guns with the Grip button and shoot by pressing the Trigger

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Test VR development

Hello, I made again some progress in the game. A friend recently lent me his Meta Quest VR headset, so I wanted to try a bit of VR game development.
It's quite fun so I made a little test (see video) where the giantess can waves at you, and shooting at her makes her grow bigger . I'll make another post with a link to this test. Perhaps in the future I could try to make a VR version of the cu...

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New item : Grappling hook ! Interaction with the environment, NPC and the giantess

I was motivated these last few days so I added another item : Grappling hook ! You can do lots of cool and funny things with it :
You can use it to reach the tops of buildings, move around much faster, and even hook onto the giantess’s body (which will look cool once she starts moving). But most importantly, you can use it to pull NPCs
For example, I could kidnap the kitten by pulling ...

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Progress on Growing Concern + more details about the game

Hello again ! I made some progress on the game. I polished the UI : You can check your inventory and money as well as the current quests by pressing tab.
I also changed the vehicle system with a moto riding system which does look cool in my opinion. I didn't show on the video but you can get ragdolled if you collide with an object at high speed.
I also started to work on the Beladdy ques...

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WIP : a Growing Concern

Hello again. Thank you for all the suggestions, I now have a clearer idea for the game and how it will be played.
I already started working on it quite a lot : I added a minimap (with markers for the shops/vehicle/quests) and a prototype for the interface.

The final game loop will work like this: you need to complete all the main quests in order to create the antidote and win ...

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WIP : GTS antidote game

Hello again ! I saw the patreon polls results and there are a lot of people that chose the gts antidote game so I decided to work on this. I resume the patreon bills since I will now work on this game.

I have a really cool idea for this game : You play as the boyfriend of the giantess (at first she's smaller than you). You are chilling in your house when suddenly she starts to grow, pani...

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Poll : game idea

I will close this poll in 2–3 days. I chose the most reasonable GTS game that can be made in a short time (for example, a visual novel GTS with gameplay sounds awesome, but unfortunately it would take way too much time).

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Update on the situation + Pacman prototype

Hello again. Thank you for all your game suggestions. After this post I will make a poll with all the different games idea so you can decide which game I will make.

After trying others solutions that again failed (such as building the game on another machine), I've decided that the game will be put on pause until I can save money to buy a desktop setup that can handle the game project. I...

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I'm open for small game ideas

Hello, it's been a long time.
I have some bad news : I can't compile the game anymore. I'm developping the game in Unreal on a laptop with a small storage (500Gb + 8Gb VRAM).

During the past few days, I have tried everything I could to optimize the memory and compilation of the game, but without success. When I compile the game, I keep getting the error: 'The paging file is too smal...

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Progress on the melee fighting system

I improved the melee fighting system : there are now heavy attacks that deals more damage than the light one (they replace the old parry button) so you can now do combo with light/heavy attacks to maximise the damage you deal and parry the enemy melee attacks.
The heroine will also make a kick dash if you press attack while you're far away from an enemy

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WIP : buttslam attack

I'm working on another fun mechanism : once you reach a certain size, you can butt slam by pressing jump.
The giantess will automatically rotate to slam the nearest enemy. It's not perfect yet : I still need to fix the animation for when she grows after the slam (she still needs to stand up after growing).

Recently, I came accross a cool size game that has lots of potential : View Post

Update on the melee combat system

The previous combat system felt very weak and not smooth so I decided to improve it to make it more fun.
I still need to add heavy attacks to allow more combos.
For the parry system I want to make one that is similar to Metal gear rising : you’ll have to time a light attack to match the enemy’s melee attack to parry it.

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new setting for camera POV

I noticed that when importing VRMs, the POV can get messy and the camera might clip into your character. To fix this, I added a new setting so you can manually adjust the POV camera the way you like.

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WIP : Kaiju battle

I started working a bit on Kaiju battle : for the challenge game mode, once you defeat all the enemy vehicles, a huge Kaiju will appear, and you'll need to defeat her to win the game. It will take some time to finish but I think it's already looking pretty cool.

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Progress on the city building game mode

I'm making steady progress on the city-building game: there are more buildings to place, and now you can customize the heroine's initial height (so you can start the game while being huge)

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How to create and customize your own giantess using Unity

Hello ! Following the situation from yesterday, I’ve decided to remove a large number of outfits from the game in order to avoid any potential issues with the original creators. I’ve also taken down all versions of the game that included these outfits from the internet (Patreon and Itch.io).
I won't lie, I was very stressed and anxi...

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I want to apology

Today, I found out that I made a huge mistake :
All the anime characters I use for this game actually come from booth.pm
Usually, whenever I buy a clothing or character asset, I always check the terms of use. However, after someone told me that some creators of anime clothing assets can take down
the game if their terms of use aren't respected, I decided to double-check every asset I...

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Scale Of Survival V0.39

A new version of the game is here !
Update :
- Bugs fixing
- Destruction optimised
- VRM support
- The main mission changed : it was tedious to kill every enemies so now you only need to kill all tanks/missile throwers and spaceships to win
This game has some minors bugs :
- The creative mode doesn't work. If you try to play it, you can't do anything and need to alt+f4 ...

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Test VRM import feature

I just tested the new VRM import feature in a build version of the game, and it works really well!
Unfortunately, there are still some other bugs, so I'll work on those before publishing another build here.

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New setting for VRM character

I added a setting for the VRM character that lets you adjust its position so it doesn't float or sink into the ground.

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Import custom VRM

I'm working on adding the feature to import your own VRM model into the game.
There are still issues : imported VRM models doen't have facial expression sand the game freeze for 2-3 seconds after you import it.
Note : not all VRM models are compatible with this feature but it does work with most anime-style characters.

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New growth animation

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Yet Another price adjustment

I reduce the price for the current game. I didn't know but people on patreon members also pay taxes so some people pay 7$ for the game which in my opinion is way too high, especially since the current game is filled with bugs.
So I’ve decided to lower the price to make it more accessible. I made other patreon tiers if you want to support the game more (higher ranks will have more influenc...

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Building destruction optimised

Some times ago I tried to make optimised destruction but it didn't go well. Today I tried it again and I finally succeeded in optimizing the building destruction ! it no longer causes any frame drops now.

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Progress on the city builder game mode

Some great progress on my city builder game mode : You can now place more objects like buildings or tree, remove objects and reset the whole map. You can also download your current map as a json file and import other maps !

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