SamuZai
Themisto3D

Themisto3D

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Themisto3D posts

Creative Mode WIP

I'm currently working on a creative mode where you can create your own city to play with.
The ultimate goal for this mode would be to allow players to spawn buildings, trees, and all kinds of enemies.
You could also be able to choose the starting height of the giantess and freely grow at any time by pressing the growth button (you can find the control in the settings menu).
It would a...

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When you stare way too much at a shy giantess

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Fix Crash with Shaders compilation

If you have problems launching the game with the new shader compilation system, try to follow this quick video.

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Scale of Survival V0.38 : clean version

Hello ! I was pretty motivated these last few days so I fixed nearly all the bugs that were in the V0.38 version.
The game will now precompile the shaders meaning that you have to wait 30 sec-1min before it launches but it will run much more smoothly. The new reactions as well as the shy giantess voice acting is also available !
Have fun and thank you for your support !
Mega link : ...

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Shy giantess has now a voice !

Thanks to Yumesaki Milk, the heroine has now a personality ! She will have different reactions based on what you do.

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When you stare too much at a shy giantess

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Fixing bugs...

I'm trying to fix all the bugs that are currently in the game.
So far I have managed to fix :
- the picture mode works again
- the buttons in the options menu no longer overlaps each other at higher resolution
- there were weird collisions happening (you could break a building without touching it)
- better expression facials
- the spells are no longer E E E but E R F (if you ...

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W-where are you looking ??

This feature in the game was 100% needed.
It will also be an achievement (thank you Nier Automata for the idea)

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Plans for Scale Of Survival V0.39

My main priority will remain fixing bugs. As always, I think that a complete game that runs smoothly is better than one full of features but with bugs that make it unplayable.

However, I'm also working on adding small features and funny animation (it doesn't take me too long to make unlike new enemies/spells/mechanisms).

Once most bugs are fixed here's what to expect for V0.39 : ...

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Scale of Survival V038

A new version of the game is available :
-new giantess : Rindo
- you can headpat the heroine in the main menu
-Tanks and Missile thrower are here but doesn't move at the moment. Once you're big enough you can crush them.
-cars are in the game. You can't interact with them but you can crush them (it will decrease your score)
-Overall optimisation such as better control for the la...

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Important informations about this game

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Tanks in the game : WIP

I'm working on implementing tanks in the game. Tanks deal way more damages than missile thrower but don't do AOE damage. The cooldown on their turret is also increased.

Before I publish another version I need to fix a few bugs :
-Fixing the picture mode that doesn't work anymore
- making tanks being able to move depending on the heroine size (when small : try to get close to hero...

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Soldier/Titan polls : what enemy do you want to see next ?

After I finish fixing all the bugs and implementing the tank enemy, I have a few ideas for the next enemy. What would you like to see me implement first ?
The titan supporter will have 4x voting power so the result on patreon might not be accurate.

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Headpat in main menu

You can now even headpat the girls in the achievement/shop menu !

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Laser + field of view implemented

Thank you for the feedback on the missile throwers !
I added the laser (trigger only 1.5 sec before it launches missiles) and you can now change the field of view in POV.

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New enemy : missile throwers

Hello ! I made some progress on the game.
I implemented a new enemy : missile thrower.

Missile Throwers are currently the strongest enemies in the game — they launch two missiles, each dealing 20 damages.

Some useful informations about them : the missiles can actually hurt others enemies or other missiles throwers.
Missile throwers can also get freezed.
Missile throwe...

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Optimisation and new stomp animation

Some updates on the game : I change the color of the hair and the eyes for the new giantess to red (actually I think red suits her really well).
I've also commissioned improved stomp animations with more impact.
I'm currently experimenting with optimization for destruction systems, so that future large-scale kaiju battles can run with a smooth frame rate.

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WIP : cars in the main game

I'm working on adding cars again into the main game : if you're big enough, you'll need to be aware of them : stepping on a car will crush it, decreasing your score.
I will now work on making cars pickable, so you can throw them at enemies.

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New giantess : Rindo

I just bought another playable giantess !
Here's Rindo (yes She looks a lot like Hatsune Miku) . I think we don't have enough twintails giantess but now this problem is resolved ! I bought her 2 different outfits for now.

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New outfit for Selestia and Milltina

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New Game mode : car throwing game !

I wanted to take a break with the main game so I made another fun minigame : your goal is to protect the city from a Cyber Army invasion by throwing cars at them.
However, there's a catch: civilian airliners aren't aware of the attack and are still flying!
The game ends if even one spaceship reaches the city — or if you accidentally shoot down a civilian airliner.
There are also coo...

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Scale Of Survival : Endless Headpat and improvements

Hello, here's a new version of the game with lots of improvements :
- Global optimisation : the game will no longer lags. The shaders are now compiled when the game launch : it means you will have to wait 30sec-1min before the game start but it runs much more smoothly and will no longer freeze when you start the challenge or endless mode.
- In endless mode you can now spawn enemies : pre...

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Smoother Growth Spurt

I made the growth spurt smoother in Headpat mode and I also added a "reset" button in the endless headpat mode.

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Update : better controls and fixing bugs + new growth anim

I started working on fixing the remaining bugs such as the janky combat system :
I removed the charged attack (since it deals less damage than doing a combo and was buggy) and I made the combat system a little bit smoother.
The laser spells now deals damage through multiple enemies.
When being small, the heroine will also moves faster : the more she grows the slower she will become ...

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Beach outfit added

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New feature : Spawn enemies in Endless Mode

You can now spawn enemies in Endless mode by first pressing tab then pressing the parry button (you can't parry while you spawn enemies).
I also added a google drive version for people that have issues with Mega

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Endless Headpat mode

I just finished making an endlesss headpat mode : you can headpat the girl as much as you want and there is no time limit. I also added a new achievement based on this game mode.
You can also switch the camera by pressing tab

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Soldier Poll : what should I work on ?

Today I'll work on making the endless headpat game mode so the headpat mode without time restriction and if you quit the game and replay the endless headpat, she will start at the previous size. There will also be a button to reset the heroine size to the original and a button to switch the camera.
However I'm a little bit hesitant on what to work on next so I will let you choose :

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New Game mode : Competitive Headpats !

Yep, you read that right haha. You have 30 seconds to make the girl grows as big as possible.
To do that, you need to headpat her. Each successful headpat makes her grow a little bit bigger.
This mode doesn't work with a controller : you need to use your mouse and you don't need to click on the screen to headpat the giantess.
There is also another leaderboard for this game mode.

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Scale Of Survival V0.37

Here's a new version of the game with the new spells.

-There are now 5 different spells in the game. You can choose which spells you want to use and customize them in the shop section
EDIT :
- New game mode : competitive headpats
- most bugs has been fixed and normally you can actually win the challenge mode.

If you have trouble trying to hit robots when being bigger, you ...

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