SamuZai
Themisto3D
Themisto3D

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WIP : a Growing Concern

Hello again. Thank you for all the suggestions, I now have a clearer idea for the game and how it will be played.
I already started working on it quite a lot : I added a minimap (with markers for the shops/vehicle/quests) and a prototype for the interface.

The final game loop will work like this: you need to complete all the main quests in order to create the antidote and win the game. However, there are also two other types of quests: urgent quests and optional quests.

Optional quests aren’t mandatory, but you can earn money to buy items by completing them.

Urgent quests are quests that can suddenly appear at any time of the game and can influence the game whether you succeed or not. For example, some urgent quests can even make you lose the game if you fail them. Others will grant some bonus or items.
The quests will be random so that the game will have some replayability.

You can buy items in the different shops with your money (most of them will be available in the supermarket shop). Items can help you accomplish the game and some of them are even mandatory to buy.
There will be multiple supermarkets in the city so you don’t need to worry if the giantess accidentally destroys a supermarket.

I added a new feature : the giantess’s mood. You need to pay attention to her mood, as it will influence her actions.The way you interact with her and your choices will influence her mood (positively or negatively).

For example, once she reaches a certain size, she will no longer be able to hear you. If you haven’t bought the 'Loudspeaker' item at the supermarket, you won’t be able to communicate with her. She will think you are ignoring her and will start to get depressed. If the giantess get depressed too long, she will leave the city and you lose the game so it's important to keep your giantess girlfriend happy !
When the giantess is happy, she will help you for different tasks (for example, you can ask her to pick you up and leave you in another place, move/destroy obstacles...).

Another thing to keep in mind: you can only carry a limited number of items. I’ve started working on the first ingredient for the antidote: a pink kitten fur hair. To collect it, you need to find Beladdy and chase him until you’re close enough to pick one of his hairs. Beladdy will run away as soon as he sees you. However, if you have the item 'Bottle of Milk,' he won’t run away, making the mission easier.
You can also pick up and add Beladdy to your inventory if you want.

I forgot to add this to the interface, but maybe displaying the total property damage caused by the giantess could be a good idea.

The game will have multiple endings based on what you do during the game.

Finally, I will also replace the current vehicle since it doesn't have any sound and in my opinion, the current one is way too fast (making the game too easy to win).

I don’t have an exact release date for v0.1 yet, but I’d like to include a basic game loop with at least 2–3 missions before releasing the first build.
Thank you for the support !



Comments

Mostly likely we can set the difficulty for her growth speed, for those who wants extreme challenges hahaha

Conscience

"Leave the city" I sense a post "bad end" render of her walking giga sized around the planet lol. I was thinking shed get angry and start wrecking the city more directly if she thought you were ignoring her XD.

M G

That Growth speed seems almost way too fast... gotta be honest. I don't mind it, but it would be pretty hard to beat if she is growing that fast.

David Jones


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