The next release of WeakAuras will add model overlays to Icons. This reuses the BarModel sub element and can be used to make your icons just a bit more fancy.
Obviously these models can be controlled via conditions.
2020-02-02 17:55:17 +0000 UTC
View Post
The electron update bug has finally been fixed, as we explained in our last post, everyone needs to manually update to 2.0.1 by downloading from here,
2020-01-09 22:18:42 +0000 UTC
View Post
In case you've been using the beta channel of our WeakAuras Companion recently, you might have seen the above error in the status bar. We've investigated and traced it back to a bug in Electron, the software we use to build Companion.
Now, the unfortunate part is that this error will be shown to all users once we publish the next version. No one will be able to update to...
2020-01-04 20:14:45 +0000 UTC
View Post
So in a recent patch Blizzard decided to remove the totem API without any communication explaining that decision.
That doesn't mean totems can't be tracked anymore, it just a bit more cumbersome as the information must be gathered from the combat log events, and e.g. the durations of the totems need to be hardcoded. That is not hard, and thus there's already a library for that, 2019-12-17 15:32:59 +0000 UTC
View Post
Hey friends!
Sorry that we haven't blogged in a while, but most of our work in the last few months has been on bug fixing, especially for Classic.
But! The next release will contain at least one big and a few small new features. We expanded our sub element system by adding a new Glow one, this means that you can now add multiple glows to stuff like icons, and finally, add glow...
2019-12-01 22:32:32 +0000 UTC
View Post
A week ago, we released version 2.14.0, an absolute feature packed release.
We are a bit late to the release announcement because, as with every big release, there are a few regressions that weren't found by us or the alpha and beta testers that had to be addressed in subsequent mini ...
2019-09-02 23:07:18 +0000 UTC
View Post
World of Warcraft Classic is finally upon us and so is the final or first, depends on how you look at it, of our WeakAuras Classic releases. In this post we're going to take a look at what we have to change to make WeakAuras work on Classic, what's currently missing, what's still coming our future plans in general.
So let's dig in!
What was changed?
2019-08-24 23:11:47 +0000 UTC
View Post
Hello Patrons!
This time it's not about the addon or the Companion at all, today we're going to introduce a new part of our Patreon journey.
We've been thinking long and hard about what we could offer you guys as a reward for pledging but we never want to restrict any part of our addon to just paying users. So what we came up with, in collaboration with 2019-07-13 16:34:47 +0000 UTC
View Post
We just merged the pull request that implements WoW Classic support in WeakAuras, this now allows us to easily create packages for you guys to test and also to enable installs from the Twitch app as soon as they support it.
With this weeks long effort, pioneered by Buds, we wanted to make sure we can provide Classic players with the same familiar experience they know from retail...
2019-07-09 12:21:13 +0000 UTC
View Post
We just released 2.13.0, which is compatible to 8.2 and has one new feature:
Option Groups, which allow aura authors to add structure to their custom options.
The other two features, which were almost ready, the text rewrite and classic branch didn't make the cut, because 8.2 did come a bit earlier than expected and since patches usually require a few follow up releases, we didn't w...
2019-06-25 18:03:37 +0000 UTC
View Post
We had this blog post planned for a while but Blizzard only just now (one week before release...) posted their official list of API changes for the next patch.
The two changes that affect WeakAuras the most are the file path handling and nameplates ones:
Fi...
2019-06-20 15:49:24 +0000 UTC
View Post
We just released 2.12.4. Take a look at the Full Changelog and Closed Tickets
Highlights
Hi, Buds here to describe a optimization in the event handling for the next release.
How events from triggers are handled in WeakAuras
In WeakAuras, Triggers (generic or custom) are functions that are executed after an event is executed.
Each trigger has to register a list of events it listens to, this is centralized in a single event dispatcher in charge of calling all &...
2019-05-29 05:35:21 +0000 UTC
View Post
Tomorrow, the World of Warcraft Classic beta starts with a release later this year. From what we have heard Classic is a variant of 8.x World of Warcraft, so most APIs that WeakAuras uses should be available.
But obviously due to e.g. talents being different, WeakAuras won't work out of the box on Classic.
We don't yet know how much effort it'll be to port WeakAuras to C...
2019-05-14 17:05:02 +0000 UTC
View Post
There's a important API change coming in the next major patch that changes most of them to no longer accept file paths and requires IDs instead.
If you are:
- Creating custom auras that use file paths
- An addon author
- a raider, testing bosses on the PTR
then you should read on.
The change in 8.2, is that every file in WoW outside the Interface ...
2019-05-11 17:14:40 +0000 UTC
View Post
We just released that version.
- Aura Snapping: A new feature to help you move around and anchor your auras on your screen. Read more about it in this blog post.
- Dynamic Groups Rewrite: Dynamic Groups have been rewritten from the ground up for better performance and new ...
2019-04-26 18:00:31 +0000 UTC
View Post
Hey, this is EmptyRivers. 2.12 is almost out of beta testing, and should be available for a full release very soon. I want to talk a bit about the primary change which I made for this version, which is a rewrite and expansion of dynamic groups.
For a bit of background, WeakAuras dynamic groups have up to this point been pretty inefficient. Every time any child of a dynamic group is update...
2019-04-23 18:56:58 +0000 UTC
View Post
Starting with WeakAuras 2.12, it will be easier to align your auras and groups with each other. What started as a late-night experiment by Buds, is now an actual feature that you can play with soon.
As you move an aura around, horizontal and vertical lines will appear that provide a visual indicator to help aligning your auras. When you move an aura close to a line...
2019-03-20 22:09:51 +0000 UTC
View Post
This is a small little feature that Buds has developed for the next release.
2019-03-17 16:00:34 +0000 UTC
View Post
So, as you might have noticed we did a few releases back to back and sadly even had to retract some of them because they contained a few nasty bugs.
The short story is that we implemented a new feature in the Spell Cooldown Progress trigger, which allows handling of spells that have both a cooldown and charges. This mostly affects Rune of Power and Blade Furry. Due to no...
2019-03-02 22:12:30 +0000 UTC
View Post
Welcome to our first blog post in the new year! We have some very exciting news to share with you all.
We've been hard at work at putting the finishing touches on our newest project, the WeakAuras Companion. We're now finally ready to show it to the world.
The Companion is a cross-platform (Wind...
2019-01-14 14:52:18 +0000 UTC
View Post
I (Infus) mentioned a few times that the next big feature I'll be working on is about improving our text support.
The video above shows the current state. I didn't record any audio for that video, because there's a lot of stuff I want to mention that would make the video far too long.
To recap the aim of the text rewrite is to internally handle texts smarter so tha...
2018-12-26 22:23:29 +0000 UTC
View Post
We're happy to announce that we've partnered up with Wowhead for our next AMA! We'll be talking to you guys, answering all your questions on the 8th of December at 7pm CET!
That is in your timezone: http://a.chronus.eu/188BBD8
2018-12-06 19:45:25 +0000 UTC
View Post
I (Infus) have produced a small video about the winners of our very first WeakAuras art contest. Thanks to everyone that participated in the contest and congratulations to our winners! All art pieces are already included in the 2.9.0 release.
Please take a look at that video.
Now, that the art contest is finally wrapped up, time for a small post mortem.
The goal for the art contest w...
2018-11-16 22:48:28 +0000 UTC
View Post
Hi there, EmptyRivers here.
Since this is my very first post on our Patreon, let me introduce myself: I've been part of the WeakAuras Dev Team for approximately 6 months now. My biggest contribution to WeakAuras was implementing the Aura Update feature, which was the main feature of WeakAuras 2.7.0. Additionally, I expanded the capabilities of our icon glow effect by integrating Deezo's
2018-11-13 19:58:11 +0000 UTC
View Post
So we forgot to mention this: Every Patreon gets access to a Patreon role color on the official WeakAuras Discord.
If you link your Patreon account to your Discord account on the account settings page, a bot on the Discord server should give your role automatically. We did configure it so that a class color override...
2018-11-05 19:12:12 +0000 UTC
View Post
So, I (Infus) mentioned that I wanted to work on Texts as a the next major feature. With texts, I'm referring to the texts on progress bars and icons and not the text region.
I've actually started on that last week, as I had some extra time due to taking a few days off from work. I'm very excited about that development, though explaining why will take a few paragraphs.
One of the problems ...
2018-11-05 18:32:39 +0000 UTC
View Post
We finally pulled the trigger and released WeakAuras 2.9.
The main new feature in that release is the new buff/debuff tracking system, which Infus worked on for the last few weeks. We did edit this old post to fully explain what it is, but most of you have probably read enough about it in the last few weeks.
2018-11-05 15:08:08 +0000 UTC
View Post
That wasn't the plan, seems I (Infus) accidentally enabled it while doing all the other editing to convert the website.
The intention was to have it active from the next month, to give everyone a chance to adjust to the new focus and consider whether that is worth their support.
In case you didn't want to support our team wide Patreon, I can apparently issue refunds, so sent me a mes...
2018-11-01 19:33:26 +0000 UTC
View Post
So, I've talked about converting this Patreon to a team-wide Patreon a few times already. Just to recap, the situation is diffrent from a few years ago when I launched this Patreon. Nowadays we have a bigger team and while I do the majority of the work, it felt unfair to pursue this as a one-man patreon. Also, being a Freelancer I'm more or less already doing what I promised as the $500 reward.
...
2018-10-30 13:45:03 +0000 UTC
View Post