I may not end up using all 3 bases for Badon specifically, might save one for another town or something, but at least we have some options that look a little more like 'riverside trade city' than 'random French town' ~~I know Paris isn't a random french town~~.
All of them have daytime, evening, and night variations, except for the top one which has daytime, evening, night, and ON FUCKING...
2022-09-05 18:31:38 +0000 UTC
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Transitory week, partially spent on mechanics and partially spent working on some new UI for the opening choices.
Mechanically speaking; Earth magic got a partial rework, splitting it into Lithomancy (rock stuff) and Geomancy (earthpulse related). It'll get more when we get a proper earth teacher, but it was in an embarrassingly bad state before lol.
Traits can now add action tags, ...
2022-09-04 20:41:52 +0000 UTC
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Got these while dumpster diving on DLSite, what do you guys think? Seems like a decent spread of day/evening/night options, with/without the campfire. I got a TON of other backgrounds too but wanted to start off with these since they're probably the ones we'll see the most of for a while.
2022-09-03 18:50:19 +0000 UTC
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When I started Patreon, my plan was to only post the most polished version of the game here. My thought process was that people would only want the final version, and wouldn't care about the WIP stuff much.
With that said, I've been surprised by the negative feedback on that plan, how much people seem to like all the previews, and the general success of the two betas I've tried. It feels ...
2022-09-02 20:15:27 +0000 UTC
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Throughout the game's development, I've gotten a variety of responses about the Mastery system. While people seem to like the overall mechanic, I've gotten a good mix of comments complaining it's too slow or too fast, too easy to master abilities or too much grind to do it.
Obviously, it's... difficult for me to do both things at once, short of a cheat slider, but we still need to have a ...
2022-09-01 01:21:28 +0000 UTC
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As with any WIP preview, final results may change a little credit goes to Ubercrow, etc.
But YO HOLY SHIT that is already a strong contender for my favorite camp theme, the mix of mysticism and natural wonder is actually insane. It just... *feels* magical, in a way I can't really explain. A bit foreboding too, almost threatening at times, but not actually evil.
2022-08-30 21:35:17 +0000 UTC
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"Yeah I'll be done with weapons this week easy lol" ~150 new abilities, ~40 reworks, and a lot of bugfixes later, I am once again forced to face the consequences of my own actions.
On the bright side, we did finally get to a point where I could put out the beta for weapon stuff, and (I think) everything is working. We'll see how that facade crumbles over the next few days, but in the mean...
2022-08-28 21:47:46 +0000 UTC
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Usual disclaimers; work in progress, credit to jfc for his work, final design may change (only slightly by now, tho), etc etc.
That said, DAYUMN this girl just keeps getting better, and I don't see anything that needs changing. God that sword is so fucking sexy, holy shit. And even her armor has abs! To quote a wise genocidal monster; oh my god you could grind meat on those!
Oh yeah...
2022-08-27 16:59:08 +0000 UTC
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As you can probably tell from this and the Ashley CG, we're still kinda experimenting with POV and how much to show. It's probably safe to assume the MC is not just a disembodied floating penis, but from this direction having his body in sight would mostly just blot out Sarah's face with man-ass, right?
Anyways, enough about homie's cheeks, let's talk about Sarah's cheeks! I love how much...
2022-08-25 18:19:44 +0000 UTC
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THAT SMILE DOE, THE SUCC HAS UPGRADED TO AN ANGEL
As always, Ashley is an a world of her own; dorky, devilish, and divine. Whether she's smugging or smiling at you, there's always something to love.
As always, credit to Nor for his excellent work!
2022-08-23 17:27:23 +0000 UTC
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Weapon Week went well, with A LOT of new mechanics and skills added! Longbows, Greataxes, Dual Daggers, Longswords, and Shields all came out great, new and reworked alike - I'm super proud of them. Greataxes and shields are probably the most unique of the batch I think.
Commissions are moving along nicely as well, with Sarah/Ashley CG sketches looking concerningly hot, and Alicia looking ...
2022-08-22 00:48:08 +0000 UTC
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The usual caveats apply; work in progress, credit to Coubalt for drawing it, final details may change a little.
However! Alicia is coming out great, I'm really excited! For those who weren't there or don't remember her last sketch, Alicia is the next-to-final major planned party member, the dedicated Earth magic trainer, the queen of punch, and (minor spoilers) the Knight-Commander's daug...
2022-08-21 18:55:35 +0000 UTC
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Man, on posting this, I realize I REALLY need to improve the UI. A project for the near future.
Anyways! There's been an absolute bucket load of progress on abilities and weapons. We're somewhere around 40? new abilities in, over 4 new weapons, and some MAJOR updates to Longsword, Daggers, and Shields so far. Lots of new stuff, weird mechanics, and hopefully unique playstyles.
And d...
2022-08-19 18:25:52 +0000 UTC
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As always, the credit goes to Nor for these super cute sketches, and they are sketches rather than lineart/finished work. He's actually doing some AMAZING work in that regard, but we'll get to that in a future post~
For now though! As you can see, he tried a few different takes on the pose. We eventually decided to go for the one on the right, but the bottom-middle is hot as fuck and will...
2022-08-17 17:43:59 +0000 UTC
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Got back to work this week. As usual, this was sort of the 'tech debt + system upgrades' week, with some pretty fun progress I think~
Most importantly, Reactions are now ingame and functional. They can do things like 'block one enemy attack' or 'evade all enemy attacks for one turn,' as well as fancier stuff like 'counterattack the enemy up to 3 times in a turn' or '50% chance to freeze a...
2022-08-14 22:41:40 +0000 UTC
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The usual caveats apply; these are sketches rather than final art, and credit for drawing them goes to the incredibly talented Nor!
With that said... fuck I'm down bad for our cute gremlin. One of the new CGs for this update, for her first scene in the temple, though we haven't nailed down the exact angle/pose yet.
Which do you like best? I'm kinda leaning top left or bottom right, ...
2022-08-14 18:50:11 +0000 UTC
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Yeah yeah I know I've been posting a lot about her lately, but in my defense Selendis is looking REALLY good! Building on the previous art, we've got mommy dearest in her full body/weapon/armor... lineart, I think the term is?
Looking like an absolute badass, with a dope as fuck helmet and fancy hand pose. And that SWORD. Jfc did a banger job with that thing, damn.
2022-08-11 20:07:36 +0000 UTC
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Interesting set of results I think. A lot of them didn't really matter based on vote weights (ex. mana blade was the obvious winner regardless, its base votes beat any other option's weights aside from longbow), but they did make for some tiebreakers and surprising results.
Longbow was probably the biggest beneficiary, getting the same number of votes as Dual Daggers but ...
2022-08-08 23:54:43 +0000 UTC
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Look, if I have to deal with crippling thirst for a waifu that we won't be able to lewd for a while, so do you guys.
Holy FUCK I want to lick every single drop of sweat off of her chiseled body after a training session of her beating me into the ground like a gorilla with a grudge.
I have never emphasized more with Spike from this video, god damn 2022-08-08 19:17:49 +0000 UTC
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Ok ok I know I said I was gonna take this week off, and I sort of did, but stuff is still bumping along in some pretty exciting ways! jfc is doing AMAZING with that Selendis art holy fuck, Coubalt is rocking Alicia, and Nor is starting on a couple more freakishly hot CGs that we'll talk more about soon~
I'll wait for the final results of that patreon vote before I decide EXACTLY which wea...
2022-08-08 01:37:10 +0000 UTC
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I'm already planning to revamp the starting weapons, but I also have a bunch of other ideas for weapons.
Similar to last time, this poll WILL respect tier vote weights, and I'll do as many of the winners/runnerups as I have time and inspiration for this update.
2022-08-05 21:37:48 +0000 UTC
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I'll chill for a few more days to recuperate. But starting end of this week/early next week, the current rough plan;
- Revamp starting weapons, add a few more weapons (will do a vote for which), improve trait support for various weapons (including Greatsword).
- Charisma traits and abilities to drive it home as a valid support stat.
- Netzach+ beta to test new stuff.
Aft...
2022-08-04 18:12:03 +0000 UTC
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As always, credit to Coubalt for his FUCKING AMAZING work, I didn't draw this. utterly amazing work!
Homie has been working super hard on Ammy, he was actually kind enough to stream some of it for patrons yesterday, and we're getting pretty close to done on her. There are some super cool differences from the previous sketch; her eyes came out divine, the designs on her dress and regalia l...
2022-08-03 17:27:29 +0000 UTC
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Divine Dawn 0.21 is out! The product of over two months of work, it offers 4+ hours of content, lewds with CGs, a new combat area, and much more!
The download album link is the same as usual, at the top of the page.
Changelog;
-Metatron's existing romance and Celica's new 10-affection romance scene now lead to lewds, each with a bespoke CG with multiple variants! Celica's CG w...
2022-08-02 21:14:02 +0000 UTC
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Divine Dawn 0.21 is now in beta testing! The result of a little over two months of work, it adds around 4 hours of content, varying from lewds and CGs to new plot scenes, combat areas, a fancy new boss, and some new weapons!
Once I'm satisfied it's not a buggy wreck I'll release it here as always.
2022-08-01 00:34:56 +0000 UTC
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As always, WIP art, created by jfc, etc.
But also like YOOOOOO FUCK SHE'S SO COOL HOLY SHIT, THAT LOOKS LIKE ARMOR AN ENDGAME RAID BOSS WOULD BE WEARING. Savage as FUCK. Her uh, I can't remember the term, but the under-armor tunic stuff also looks really cool, reminds me a little of an Evangelion plugsuit but with more meat on it. But more importantly, it also looks pretty practical.
<...
2022-07-30 19:07:17 +0000 UTC
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As I wrap up this update (ETA: 1-3 days), I figure we might as well do a small poll!
As those of you cursed with an email address may have noticed, I tried to stick to a preview every other day over this update. I ended up with a LOT of stuff to show off, and idk, I was having fun, even if a lot of them were WIP art or just sets of expressions.
I can't promise to keep it up permanen...
2022-07-28 22:21:18 +0000 UTC
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Our cute water nymph will not be in this update, but will feature heavily in the next. Courtesy of Coubalt, she's actually going to be introduced very early in the game, in the revamped opening!
Separated from her best friend, who will probably be eventually met in the Deepwoods, Amnelis is an eternally curious and naive nymph, albeit dangerously clever and not above using her cuteness to...
2022-07-26 17:25:18 +0000 UTC
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Finally finished Metatron's mega-scene this week! It ended up being a bit shy of 9k words, with a lot of stuff going on, but I'm pretty happy with it!
Also did a fair bit of work in bugfixing/polish and adding icons to a lot of stuff, both stats and revamping the status icons. Should look more consistent and easy to read, and a bit less ugly!
Knight-Commander meeting into deepwoods ...
2022-07-24 19:35:54 +0000 UTC
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You may notice that Selendis's face has varied a bit between her sketches; that is entirely my fault for not being sure what she should look like initially. I knew most of her body fine, intimidating but attractive, but I wasn't really sure how pretty to make her. Should she be terrifying? Gorgeous? Exotic?
But while discussing it with jfc and sharing some art of characters along that spe...
2022-07-24 18:49:54 +0000 UTC
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