SamuZai
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Divine Dawn 0.21e Released!

Divine Dawn 0.21 is out! The product of over two months of work, it offers 4+ hours of content, lewds with CGs, a new combat area, and much more!

The download album link is the same as usual, at the top of the page.

Changelog;

-Metatron's existing romance and Celica's new 10-affection romance scene now lead to lewds, each with a bespoke CG with multiple variants! Celica's CG was drawn by @Nor, while Metatron's was provided by SunsetSkyline.

-Deliver Ina to the knight camp, meeting several new characters, running into your first main plot decision, and unlocking...

-A new combat area, the Deepwoods Verge. Expect to target down specific enemies, deal with cancerous bullshit, and fight...

-Siofra, an extremely hot spirit mommy drawn by @Coubalt, a new character debuting as a boss!

-Two entirely new weapons, the Shortbow and the Greatsword, each with 6-10 abilities. Shortbows excel at ability rotations to keep debuffs and statuses on enemies, and can synergize with magic to become a magic archer, while Greatswords deal ruinous damage and can cripple enemies.

-Most weapons now have various stat bonuses and penalties, including several new magic or hybrid melee/magic weapons.

-Ashley gained 8, 10, and 12 trust scenes, which start her along the path of her own custom martial art and reveal quite a bit about our beloved gremlin! Soon you'll be able to follow her down the same path~

-Maya got new art, courtesy of @jfc, with a boatload of new expressions!

-Progress menu heavily revamped, with far more information and less reliance on shitty tooltips, as well as aesthetic improvements.

-Tons of new icons for statuses and stats, especially visible in the progress menu and rightclick stats menu, courtesy of Clockwork Raven!

-A new Charisma stat, which buffs your ally's offensive and defensive abilities. It can benefit multiple allies, which may become relevant soon...

-Deepwoods Verge monsters are a mix of custom stuff from Garrisen or acquired Aekashics.

-Deepwoods Verge background art courtesy of Chrisowl!

-The main menu now cycles between a couple cool new backgrounds, and some of the commissioned music. Also messed with the layout slightly so it feels a little more... idk, professional.

-A bunch of new music, particularly the Deepwoods and Sam battle/camp themes by the talented @Ubercrow, and a few from various free-use repositories.

-Various fixes to channeled abilities; they now update targets each turn, including newly-summoned enemies or recently-dying foes, rather than needing to be re-toggled. Buff boosts and channel cost upgrades SHOULD be working properly as well, but doublecheck your pre-mastery channels

Special thanks to patrons who helped beta test some of this stuff over the last month! In no particular order,  grim, Dunnask, and millermcgraw all helped quite a bit to catch typos and bugs! If I forgot someone, pls remind me, it's been a month since first beta and my brain is FRIED after this update


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