- Reworked Zombie position sync logic
- Adjusted starting area detection accuracy.
- Added a [Save] button for save (Character only), if loaded a save code when joined.
- Adjusted Ferro rod pickup box size.
- Fixed an issue of Giant Zombie.
- [Civil vest] adjusted: +20% Warm
- Adjusted [Ground Floor] player spawn points surround walls to prevent falling.
<...
2025-05-27 06:16:52 +0000 UTC
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- Readjusted structure for spells networking sync for others.
- UI Adjustments
- Added Speaker in the Dungeon Master Room
- Removed AGI status.
- Adjusted Normal Attack CD calculation.
- Items and Enemy AI position sync adjustment.
- Reworked Dungeon Master Table Rooms connection sync logic.
- Added Meteor Event for the Dungeon Master Room.
- Some...
2025-04-09 10:13:45 +0000 UTC
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- Migrated to VRChat Linking v2. (Patreon list loading more stable.)
- Automatically grant access once Patreon list loaded, removed [Access Code].
- Added Inventory items can adjust slots without taking out.
- Adjusted items' package open status sync
Update [v3.81]
- .357 Magnum will be more powerful to break limbs/neck.
- Crawling Zombie can be punche...
2025-04-01 06:52:58 +0000 UTC
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- Selling table added touch screen function for [Sell] button.
- Added one extra Selling table.
- Slug Shot's penetration will contain high impact & knock back.
- Zombie Horde spawning frequency lowered.
- 556 Sniper Rifle penetration increased two.
- Added [HK G28 Sniper] & [M30 Drilling].
- Player Hitboxes' Pool assign issue fixes.
- Adjusted ...
2025-02-26 03:24:43 +0000 UTC
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- Adjusted to another method for zombie position network sync.
- Other zombies' networking adjustments.
- Optimized items' position networking sync data.
- Changed Inventory Trash Bin looks.
- Added addition checking for in case of player failed to teleport to area.
- Adjusted a bit of magazine pool issue.
- Adjusted head hitbox for Helmet zombie.
- Adj...
2024-12-29 04:38:49 +0000 UTC
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- Added dual wielding secondary weapons.
(Secondary weapon slots can be grabbed and then dragged and dropped into the primary weapon slot when the primary weapon slot is empty.)
- Added Riot Shield Zombies in [Outer Area].
- Added Adrenaline pen, which can be obtained from supply drops in [Outer Area].
(Adrenaline: Apply Stim effect, last 60s, +2hp/3sec, painkilling effe...
2024-12-06 07:29:00 +0000 UTC
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- Zombie Pool and network sync reworked.
- MPX added red dot sight.
- Ammo Clip, Buckshot, Slugshot, Magnum, can return directly at the backpack ammo remains display.
- Helmet Zombie able to break limbs.
- Helmet Zombie adjusted to can't run.
- 1F starting area added text description.
- Added addition check for prevent toggle open inventory when fire weapon.<...
2024-11-07 00:03:13 +0000 UTC
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- Added Tactical Vest Shop at Ammo Supply.
- Backpacks have been adjusted.
- [Well Fed] status will increase max carrying weight by 4kg.
- [Fitness instructor] Occupation adjusted: [Able to holding more items] (6 base inventory slots)
(Due to Tactical Vest Shop has been added, for some players: when you load the save code, your magazines might fall onto the ground...
2024-09-11 06:22:26 +0000 UTC
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Welcome to Demo Lobby․ A world for hangout‚ Mirror‚ game world guide․
It is used as a general lobby for my worlds. Official guides will be placed in there. <3
2024-09-02 06:19:16 +0000 UTC
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- [Ground Floor] Reworked & Expansion:
- Adjusted some door’s opening animation
- Adjusted light probe group for some areas
- Adjusted Shotgun M590 & a bit shortened pulling distance
- Adjusted Double Barrel chamber closing lock check
- Fixed Small Sticks stay ignited for non-master player
- Added Save Code will save secondary gun slot position and ...
2024-08-08 11:18:38 +0000 UTC
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- Added Gun Cabinet to Personal Storage.
[Able to storage: Ammo, Both Weapons & Magazines.]
Tip: Click/Take the gun in the cabinet can swap it with your current weapon.
- Adjusted some screen effects' shader.
- Patch to revolver sometime happened inversed chamber.
- Fixed Revolver reloader broken issue.
- Fixed first backpack appear issue after loa...
2024-06-29 08:14:34 +0000 UTC
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- New Camera display control for the [Dungeon Master Room]
- Players count will be displayed for each room on the table
- Hold the Camera pickup & click to lock-on a room, and drop it will display the room inside.
- Fixed some Frame Rate issue
- Fixed Single Target type spell not worked on correct enemy sometime
- Fixed some ...
2024-06-13 12:16:38 +0000 UTC
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- Unity updated to 2022.3.22f1
- Added patch to zombies sometime spawned as headless
- [Hostpial: 3F Floor] added 1 optional extraction point
- Reduced a bit of small objects' baked lightmap size
- Some adjustments for magazines & cartridges checking falling into the void
Update [v3.01]
- Fixed infinitely shells ejected from Double Barrel Shotgun.<...
2024-06-03 00:31:57 +0000 UTC
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- Added "Mini Map" in inventory (Toggle between "Dungeon Map" and "Local Map") [For VR & PC]
- Dungeon Map: Display rooms' cleared states, Self & Ally's current room location.
- Local Map: Display Self, Ally and Enemy's position in the current room/area.
- Potions can be assigned to Skill Slot and use as quick slot.
- Re-adjusted Players e...
2024-05-28 04:16:01 +0000 UTC
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- All Items have been rearranged network sync and item pools [Unleashed more spaces for the game world to add more stuff].
- Added valuable item: Sculpture (Possible to be found at 3F floor & Sewer).
- Added Traits reset option near Save Code panel.
- Magazine operated guns can eject magazine by eject button again on controller.
- Double Barrel can eject non-f...
2024-04-30 01:32:29 +0000 UTC
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Hello everyone! Udon Dungeon_Beta [0.0] will be posted on Patreon.
It has been specially reworked on players' combat skills mechanism, enemy HP, aggro & side effect network sync.
There is still a lot of it yet to be completed. Welcome to have a peek at it!
- Reworked Spells’ operation both for Desktop and PCVR.
- Reworked Enemy HP & Aggro network syn...
2024-03-04 08:35:46 +0000 UTC
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- Fixed Winchester turn into stick bug
- Fixed Temperature calculation
- Adjusted MDR cartridge eject particle effect direction
- Adjusted Double Barrel Shotgun & Winchester's grip holding direction
- Added MDR, Sniper Rifle, MPX & M249 SAW can pull slider when only held with front grip
- Added MDR can toggle Silencer by holding front grip and press down tr...
2024-02-19 07:51:44 +0000 UTC
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- Loots will possible spawn as "Opened" or "Tainted". (Opened food item might contain pollution & Medical item might cause body issue.)
- Occupation "Doctor" will able to tell the condition of AI-2 & Antidote.
- Body/Stomach Immunity (will be weakened if "Sleepy"): If the uncleanness of the looted food items is lower than the immunity level, food poisoning will not occur.
2024-02-07 04:13:55 +0000 UTC
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- Added M249 SAW
- Winchester weight adjusted to 3kg
- Adjusted MDR pulling check
- Fixed Grenade not damaging armor zombies & adjusted pin pulling check
- Fixes for zombie hit reaction animation interrupted death animation
Update [v2.61]
- Fixed magazine didn't add weight when put in through ammo slot
- Adjusted colliders for fences in t...
2024-01-17 21:18:13 +0000 UTC
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- Added weight displayed at weapon store
- Weapon will apply weight when it is equipped
- Player default weight capacity adjusted
- Chocolate bar eat detection adjusted
- Added few more currency amount choice for currency transfer panel
- Fixed magazine slot update when throw into trash bin issue
- Player default starting food and water value been set to midd...
2023-12-30 13:17:48 +0000 UTC
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(Migrate to Unity 2022)
- Added Christmas Decoration
- [Outer Area] added Lost Supply Drop: (either other people didn't find it?, or someone left there on purpose)
Increase Campsite Supply +1 Food, +1 Water when carrying it extract
- Added Time Progress Event:
Day 14, Time Progress Event 2: Stagnant Water
- Player can now directly drink from water source by m...
2023-12-12 06:12:30 +0000 UTC
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- Fixed Ammo Price display issue
- Fix dynamic price networking sync for other players
- Purchase confirmation panel remain time increased
- Grenade Pin networking sync fix & adjust, now can be pulled by others
- Yellow arrow icon adjusted color and brightness issue
- Fix all single cartridge insert type weapon auto return the cartridge when inserting while hol...
2023-11-28 23:42:20 +0000 UTC
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- [Outer Area] Added
- Price list board extended
- Grenade fixes
- Fixed can't equip gun again when grabbing gun while unequipping
- Fixed potato chips invisible problem
- Other adjustments and fixes
[Patreon Access Code: 1479]
2023-11-19 06:44:53 +0000 UTC
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- Fixed inventory item disappear when close while holding
- Masuser C96 problem fixes
- Added back 2 types of campsite resources.
- New Outer Area (In progress)
- Grenade pin fix
- Added sign text "Please unload your weapon before saving."
- Added lock pick can buy +5 at once
- [Food Court Area] has much greater amount of water resources loots
- T...
2023-11-12 21:16:35 +0000 UTC
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[All Save code will be reset due to the Traits, Currency transfer, Patreon detection etc,]
- Added HMX Grenade.
- Traits' effect fixes.
- Currency transfer access lock added
- Some starting loot will be disable as the story goes/load save code.
- Hips slots' horizontal adjustment button added
- Patreon detection added. [Linked Patreon via /link will auto skip...
2023-11-07 07:17:24 +0000 UTC
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- Fix Shotgun shell disappear problem
- Found the issue causing collider break when instance running too long
- Increased Items click collider size for others
- [Sewer] level environment adjusted
- Fixed issue with kicking didn't apply damage when using "Strong" trait
- Boss giant zombie has been better adjusted
- [THE SOURCE] level zombies pool adjusted &...
2023-11-01 08:28:22 +0000 UTC
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- Some environment has been optimized with better occlusion
- Revolver shell insert pickup range increase
- Item selling detect logic changed [For fixing can't sell item when game running too long]
- Traits: "Lucky" & "Unlucky" adjusted. (Lock pick range will become easier or harder based on the trait)
- 1F level some toilets added more water source point.
- Ko...
2023-10-27 03:25:07 +0000 UTC
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- Water dehydrate effect
- Out food/energy debuff effect
- desktop “F” can open food items
- Sewer added level extraction guide lights
- THE SOURCE level extraction event added
- Can’t reload gun issue seems fixed by reversed script to previous version
- Backpack Shop button replaced with more stable box button
- fuse box bug fixed
- Game ar...
2023-10-02 05:46:04 +0000 UTC
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