SamuZai
jzu

jzu

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jzu posts

Zombie World_Hide Out update [v3.9]

- Reworked Zombie position sync logic

- Adjusted starting area detection accuracy.

- Added a [Save] button for save (Character only), if loaded a save code when joined.

- Adjusted Ferro rod pickup box size.

- Fixed an issue of Giant Zombie.

- [Civil vest] adjusted: +20% Warm

- Adjusted [Ground Floor] player spawn points surround walls to prevent falling.

<...

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Udon Dungeon_Beta [0.3]

- Readjusted structure for spells networking sync for others.

- UI Adjustments

- Added Speaker in the Dungeon Master Room

- Removed AGI status.

- Adjusted Normal Attack CD calculation.

- Items and Enemy AI position sync adjustment.

- Reworked Dungeon Master Table Rooms connection sync logic.

- Added Meteor Event for the Dungeon Master Room.

- Some...

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Zombie World_Hide Out update [v3.8]

- Migrated to VRChat Linking v2. (Patreon list loading more stable.)

- Automatically grant access once Patreon list loaded, removed [Access Code].

- Added Inventory items can adjust slots without taking out.

- Adjusted items' package open status sync

Update [v3.81]

- .357 Magnum will be more powerful to break limbs/neck.

- Crawling Zombie can be punche...

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Zombie World_Hide Out update [v3.7]

- Selling table added touch screen function for [Sell] button.

- Added one extra Selling table.

- Slug Shot's penetration will contain high impact & knock back.

- Zombie Horde spawning frequency lowered.

- 556 Sniper Rifle penetration increased two.

- Added [HK G28 Sniper] & [M30 Drilling].

- Player Hitboxes' Pool assign issue fixes.

- Adjusted ...

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Zombie World_Hide Out update [v3.6]

- Adjusted to another method for zombie position network sync.

- Other zombies' networking adjustments.

- Optimized items' position networking sync data.

- Changed Inventory Trash Bin looks.

- Added addition checking for in case of player failed to teleport to area.

- Adjusted a bit of magazine pool issue.

- Adjusted head hitbox for Helmet zombie.

- Adj...

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Zombie World_Hide Out update [v3.5]

- Added dual wielding secondary weapons.

(Secondary weapon slots can be grabbed and then dragged and dropped into the primary weapon slot when the primary weapon slot is empty.)

- Added Riot Shield Zombies in [Outer Area].

- Added Adrenaline pen, which can be obtained from supply drops in [Outer Area].

(Adrenaline: Apply Stim effect, last 60s, +2hp/3sec, painkilling effe...

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Zombie World_Hide Out update [v3.4]

- Zombie Pool and network sync reworked.

- MPX added red dot sight.

- Ammo Clip, Buckshot, Slugshot, Magnum, can return directly at the backpack ammo remains display.

- Helmet Zombie able to break limbs.

- Helmet Zombie adjusted to can't run.

- 1F starting area added text description.

- Added addition check for prevent toggle open inventory when fire weapon.<...

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Zombie World_Hide Out update [v3.3]

- Added Tactical Vest Shop at Ammo Supply.

- Backpacks have been adjusted.

- [Well Fed] status will increase max carrying weight by 4kg.

- [Fitness instructor] Occupation adjusted: [Able to holding more items] (6 base inventory slots)

(Due to Tactical Vest Shop has been added, for some players: when you load the save code, your magazines might fall onto the ground...

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DEMO LOBBY

Welcome to Demo Lobby․ A world for hangout‚ Mirror‚ game world guide․

It is used as a general lobby for my worlds. Official guides will be placed in there. <3

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Zombie World_Hide Out update [v3.2]

- [Ground Floor] Reworked & Expansion:

- Adjusted some door’s opening animation

- Adjusted light probe group for some areas

- Adjusted Shotgun M590 & a bit shortened pulling distance

- Adjusted Double Barrel chamber closing lock check

- Fixed Small Sticks stay ignited for non-master player

- Added Save Code will save secondary gun slot position and ...

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Zombie World_Hide Out update [v3.1]

- Added Gun Cabinet to Personal Storage.

[Able to storage: Ammo, Both Weapons & Magazines.]

Tip: Click/Take the gun in the cabinet can swap it with your current weapon.

- Adjusted some screen effects' shader.

- Patch to revolver sometime happened inversed chamber.

- Fixed Revolver reloader broken issue.

- Fixed first backpack appear issue after loa...

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Udon Dungeon_Beta [0.2]

- New Camera display control for the [Dungeon Master Room]

   - Players count will be displayed for each room on the table

   - Hold the Camera pickup & click to lock-on a room, and drop it will display the room inside.

- Fixed some Frame Rate issue

- Fixed Single Target type spell not worked on correct enemy sometime

- Fixed some ...

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Zombie World_Hide Out update [v3.0]

- Unity updated to 2022.3.22f1

- Added patch to zombies sometime spawned as headless

- [Hostpial: 3F Floor] added 1 optional extraction point

- Reduced a bit of small objects' baked lightmap size

- Some adjustments for magazines & cartridges checking falling into the void

Update [v3.01]

- Fixed infinitely shells ejected from Double Barrel Shotgun.<...

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Udon Dungeon_Beta [0.1]

- Added "Mini Map" in inventory (Toggle between "Dungeon Map" and "Local Map") [For VR & PC]

  - Dungeon Map: Display rooms' cleared states, Self & Ally's current room location.

  - Local Map: Display Self, Ally and Enemy's position in the current room/area.

- Potions can be assigned to Skill Slot and use as quick slot.

- Re-adjusted Players e...

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Zombie World_Hide Out update [v2.9]

- All Items have been rearranged network sync and item pools [Unleashed more spaces for the game world to add more stuff].

- Added valuable item: Sculpture (Possible to be found at 3F floor & Sewer).

- Added Traits reset option near Save Code panel.

- Magazine operated guns can eject magazine by eject button again on controller.

- Double Barrel can eject non-f...

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Udon Dungeon_Beta [0.0]

Hello everyone! Udon Dungeon_Beta [0.0] will be posted on Patreon.

It has been specially reworked on players' combat skills mechanism, enemy HP, aggro & side effect network sync.

There is still a lot of it yet to be completed. Welcome to have a peek at it!


- Reworked Spells’ operation both for Desktop and PCVR.

- Reworked Enemy HP & Aggro network syn...

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Zombie World_Hide Out update [v2.8]

- Fixed Winchester turn into stick bug

- Fixed Temperature calculation

- Adjusted MDR cartridge eject particle effect direction

- Adjusted Double Barrel Shotgun & Winchester's grip holding direction

- Added MDR, Sniper Rifle, MPX & M249 SAW can pull slider when only held with front grip

- Added MDR can toggle Silencer by holding front grip and press down tr...

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Zombie World_Hide Out update [v2.7]

- Loots will possible spawn as "Opened" or "Tainted". (Opened food item might contain pollution & Medical item might cause body issue.)

- Occupation "Doctor" will able to tell the condition of AI-2 & Antidote.

- Body/Stomach Immunity (will be weakened if "Sleepy"): If the uncleanness of the looted food items is lower than the immunity level, food poisoning will not occur. View Post

Zombie World_Hide Out update [v2.6]

- Added M249 SAW

- Winchester weight adjusted to 3kg

- Adjusted MDR pulling check

- Fixed Grenade not damaging armor zombies & adjusted pin pulling check

- Fixes for zombie hit reaction animation interrupted death animation


Update [v2.61]

- Fixed magazine didn't add weight when put in through ammo slot

- Adjusted colliders for fences in t...

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Zombie World_Hide Out update [v2.5]

- Added weight displayed at weapon store

- Weapon will apply weight when it is equipped

- Player default weight capacity adjusted

- Chocolate bar eat detection adjusted

- Added few more currency amount choice for currency transfer panel

- Fixed magazine slot update when throw into trash bin issue

- Player default starting food and water value been set to midd...

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New illustration! by Ken~Ta-ro

Special Thanks to Ken~Ta~ro for the Amazing Work! <3
Email: https://twitter.com/Kentaro99599200

Pixiv : https://www.pixiv.net/en/users/35235120

Discord: Ken~Ta-ro#1351.
2023-12-15 22:53:56 +0000 UTC View Post

New illustration! by Ken~Ta-ro (Animated)

Special Thanks to Ken~Ta~ro for the Amazing Work! <3

Email: https://twitter.com/Kentaro99599200

Pixiv : https://www.pixiv.net/en/users/35235120

Discord: Ken~Ta-ro#1351.
2023-12-15 22:49:58 +0000 UTC View Post

Zombie World_Hide Out update [v2.4]

(Migrate to Unity 2022)

- Added Christmas Decoration

- [Outer Area] added Lost Supply Drop: (either other people didn't find it?, or someone left there on purpose)

Increase Campsite Supply +1 Food, +1 Water when carrying it extract

- Added Time Progress Event:

Day 14, Time Progress Event 2: Stagnant Water

- Player can now directly drink from water source by m...

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Zombie World_Hide Out update [v2.3]

- Fixed Ammo Price display issue

- Fix dynamic price networking sync for other players

- Purchase confirmation panel remain time increased

- Grenade Pin networking sync fix & adjust, now can be pulled by others

- Yellow arrow icon adjusted color and brightness issue

- Fix all single cartridge insert type weapon auto return the cartridge when inserting while hol...

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Zombie World_Hide Out update [v2.2]

- [Outer Area] Added

- Price list board extended

- Grenade fixes

- Fixed can't equip gun again when grabbing gun while unequipping

- Fixed potato chips invisible problem

- Other adjustments and fixes



[Patreon Access Code: 1479]

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Zombie World_Hide Out update [v2.1]

- Fixed inventory item disappear when close while holding

- Masuser C96 problem fixes

- Added back 2 types of campsite resources.

- New Outer Area (In progress)

- Grenade pin fix

- Added sign text "Please unload your weapon before saving."

- Added lock pick can buy +5 at once

- [Food Court Area] has much greater amount of water resources loots

- T...

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Zombie World_Hide Out [Full Release] [v2.0]

[All Save code will be reset due to the Traits, Currency transfer, Patreon detection etc,]

- Added HMX Grenade.

- Traits' effect fixes.

- Currency transfer access lock added

- Some starting loot will be disable as the story goes/load save code.

- Hips slots' horizontal adjustment button added

- Patreon detection added. [Linked Patreon via /link will auto skip...

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Zombie World_Hide Out [v1․9]

- Fix Shotgun shell disappear problem

- Found the issue causing collider break when instance running too long

- Increased Items click collider size for others

- [Sewer] level environment adjusted

- Fixed issue with kicking didn't apply damage when using "Strong" trait

- Boss giant zombie has been better adjusted

- [THE SOURCE] level zombies pool adjusted &...

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Zombie World_Hide Out [Full Release] [v1.8]

- Some environment has been optimized with better occlusion

- Revolver shell insert pickup range increase

- Item selling detect logic changed [For fixing can't sell item when game running too long]

- Traits: "Lucky" & "Unlucky" adjusted. (Lock pick range will become easier or harder based on the trait)

- 1F level some toilets added more water source point.

- Ko...

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Zombie World_Hide Out [Full Release] [v1.0 - v1.7]

- Water dehydrate effect

- Out food/energy debuff effect

- desktop “F” can open food items

- Sewer added level extraction guide lights

- THE SOURCE level extraction event added

- Can’t reload gun issue seems fixed by reversed script to previous version

- Backpack Shop button replaced with more stable box button

- fuse box bug fixed

- Game ar...

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