I'm pretty close to moving on to the testing and later be finished with the update. But...
For those that were on my Discord channel might know about my best buddy, my cat "Musse" that lived with me for 12 years. I won't go into details but he's hurt himself severely and after several vet visits.. it hasn't got better, infact it's become worse. So I might have to put him to sleep for economic re...
2018-03-24 21:19:05 +0000 UTC
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Tilesets in the making!
I threw this video together by a request.
But I'm curious to know if this is of interesting to you?
2018-03-13 17:20:04 +0000 UTC
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Working in the new with the old, I think I've got most if not all situations covered at this point. There will be a new milking scene added for certain conditions. It's been so much work that I haven't even got time to test if it's even working. So I'm sure I'll have to do some extensive testing of the new content before rolling it out. The extra extension of this update does include parts that wa...
2018-03-06 16:24:09 +0000 UTC
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On a very snowy wednesday.
The news are that I'm done with almost all scene graphics and I'll be moving on to working on the tilesets today. There might be some minor things I haven't thought about but that'll surely show up before I'm done with the update.
Other news are that I'm slowly but surely getting the synth studio put together. And thanks to your support I've been able to afford...
2018-02-28 14:01:11 +0000 UTC
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So I expanded a bit more graphics, there are still some scenes to make graphics for but it's only Viktor scene graphics left to make at this point. I'm also expanding the idea of the update, making it signifcantly larger adding much more story dept.
It'll add a bit more developing time, but I think the extra tileset will be among the easier ones to make. The most time consuming part will be...
2018-02-19 18:40:24 +0000 UTC
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Working on the final touches of the big scene graphics, which means it's only downhill from here. I'm thinking of adding new transformations to the character and a possibly ending related to such. The biggest problem is to make the new graphics for every existing scene. But I do have a few ideas of how to go about that.
What's more? Well making some more object sprites and new character spr...
2018-02-12 15:09:39 +0000 UTC
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Work in progress, and alot of drawing to do.
I do think my drawing skills are improving.
Here's a cutout of linework from one of the
scene's I'm working on. :-)
2018-02-01 13:36:05 +0000 UTC
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New transformations on the way.
I'm currently working on alot of scene pictures with different angles for the next update. Alot of graphics in this one, but it is a fun one to make and I hope you all will like the update :-)
2018-01-22 20:54:32 +0000 UTC
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First off, I hope you've had an fantastic holiday!
Hard at work at the next scenes graphics, new transformations for Viktor is also planned. There's a rumor going around, that due to popular demand, Rosa Moo's going to expand her buisness and may need some of your help!
Question, suggestions?
Should I make a teasie pic for next week?
Thank you for supporting my gamemakeing!
2018-01-08 12:20:54 +0000 UTC
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God Jul! Merry Christmas!
First time I'm doing a update on a holyday!
This update is Slimy but saturating, well I hope it is atleast :-P
I've included some new stuff that'll help you find yourself around in the maze. First the CHEAT ITEM! Which will be handed to you by Cecilia next to caged Elene/Gavriel. Second if you find it hard to find the new place(Slime Caves), make Scylla a...
2017-12-24 15:02:37 +0000 UTC
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Doing some final testing and minor changes.
I plan on uploading the new update on 24th, Swedish Jul(Christmas).
In this new update there things will play out very differently depending on appearance. Also... Nah I'm not gonna spoil stuff now! I hope you'll enjoy the update!
2017-12-18 23:29:56 +0000 UTC
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So I'm almost done with all happenings of the new update.
I'm currently testing alot and finding alot of bugs.
But I'm still hopefull I'll have the update ready for christmas :-)
That's the Swedish Christmas(Jul).. the 24th. There are several ways it'll play out depending on how your character look at the time when meeting the new npcs.
Some new items are also introduced to help yo...
2017-12-11 17:24:43 +0000 UTC
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Friday morning and a small coffee break before continuing.
What is left todo for this update? Well the biggest part is writing, and getting things to work more or less. I think I'm done with all the graphics with an exception of only a handfew of sprite animations. Which I'm not really sure that they are all needed.
I'm hopeful that I'll have the update ready for Christmas. :-)
2017-12-01 10:20:42 +0000 UTC
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Work in progress!
And you're right! The guy in the picture is indeed rolling a gymball on the floor! A few more scenes other than the gymball scene is being worked on. And I'm also starting to get the new enemies working aswell.
You will be able to access the new areas directly. And I'm also introducing a new item that will add a new element to your attacks if used. For a limited time o...
2017-11-21 14:27:29 +0000 UTC
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Safety first!
It's a mess of cables in that drawer, but it protects the backup's cables from my cat chewing down on them! So a bit more protection for my workstation and the wireless backup storage machine :-)
So the next big investment is going to be a Korg Electribe 2. I should be able to afford it after christmas. It seems well rounded but there might be better machines out there....
2017-11-13 18:23:46 +0000 UTC
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Tyr's day!..
Alot of new battlers in the making!
Most of which are for the more alternative path.
Where there are several different stages of the enemies.
I'll also have to draw some more midbattle scenes.
So I'm expanding the original idea a bid further.
Maps are finished, but I'll have to make some
new music for the maps. And I'm very hopeful of
the new mus...
2017-11-07 11:12:00 +0000 UTC
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It's a new week with new adventures!
Well I'm working on the new adventures part.
So since I feel that I'm slightly ahead in the schedule. I've decided that I'll go ahead and include my secret masterplan! Well umm.. maybe not a masterplan but I am expanding the next content a bit more. Which will expand a path that will lead to an alternative ending of the new content.
I'm very sure ...
2017-10-30 20:07:35 +0000 UTC
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I'm currently working on the next area but I might go back and rework some of the parts of these overlays. Next of that, I'll work on the new enemy types and the expanded features.
So a short little video from one of the new locations.
Thank you for supporting my game making!
2017-10-23 18:07:15 +0000 UTC
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It is Monday again and I'm at full work on overlays for the next bit of content. Some new enemies have been drawn and will make their way into the new areas. The next update will also expand on who to turn in changed slaves to and such. There is one new bad ending planned, but I might do a second one.
I'm aiming to get a video showing some of the new maps ready by next week.
2017-10-16 17:31:01 +0000 UTC
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This minor update is all about the slaves captured.
Items to change your captures slaves are introduced.
It's only a base function, which will be expanded in future updates.
You'll find a green guy somewhere in the maze, selling
some funky stuff, for you to play around with.
The update will be uploaded in the end of the month.
I'm very certain that I'll finish in time.
2017-09-21 00:06:14 +0000 UTC
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So! I'm planning on uploading the new update tomorrow.
I just want to do some more testing today to prevent as many bugs as possible.
2017-09-04 15:34:11 +0000 UTC
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Today begins testing, and if I don't run into too many bugs. I'm pretty sure I'll have the update ready to next week. There are some minor things I want to implent but they can be changed into a later date.
Some of you guys wanted a way to see changes stats in text. Aswell as having an item, that can close down the side preview. These two functions will be sharing item. The more I've looked...
2017-08-28 12:14:32 +0000 UTC
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It's monday today, I can't believe the weeks pass so quickly!
So I'm done with most stuff for the update, and will probably be in the testing phase in the next week.
There is new transformations that can be combined with the previous ones. I've done some testing of this and changed a few scenes to reflect this aswell. All scenes have been updated with higher picture ID's to give space fo...
2017-08-21 18:16:02 +0000 UTC
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So when I was working on one of the potential bad endings stages.
I did figure out how to change it into a do-able step by step transformation. And when fooling around a bit, I noticed that it blended pretty well with the already demon. So I'm going to make this available as stages blending with demon or not.
It'll add a bit more development time but I'm sure most of you would rather se...
2017-08-14 15:26:10 +0000 UTC
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So, I think I'm done with all graphics except for the potential bad endings graphics. So today I'll start with all the maps finished, working on the story and making all things work. Not sure of how long it'll take.
Some new characters are introduced aswell as a follower.
And then I'll be working on the bad endings. And I am getting things done, despite this warm summer melting them ...
2017-08-07 15:38:49 +0000 UTC
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Monday again!
More new scenes are being worked on.
And instead of re-using scenes into infinity, I'm adding a few new angles for some of the new scenes. And I'm thinking of adding something extra to the preview character. All this is ofcourse much more than originally planned but I think it'll add alot. This update was planned to be much smaller.
So the this update will expand th...
2017-07-31 15:44:44 +0000 UTC
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How is everyone couping with this ungodly heat of this summer?
So I've discovered that there is an issue with the import function of pictures in rpgmaker vx ace. It is likely to have been in the software the whole time, but being such minor fault that it wasn't noticeable. But after a bit of swearing, I've worked around the issue.. hopefully.
Ofc it's likely that most of you wouldn't no...
2017-07-24 16:50:50 +0000 UTC
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So I've been expanding the tileset and added moving platforms, and bridgets that you can walk ontop of and underneat. Sounds revolutionary right?! Well perhaps not but it is something new for this game. The platforms will move one their own tho, even if the player does not stand on one.
2017-07-18 13:13:08 +0000 UTC
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Good day everyone!
Very varm summer today. So I wanted to show a bit of what I've been working on. This video contains a test with one of the two new tileset. Just a bit of walking around on a few maps created using the new tileset. I have some more kinks to implement into the level design aswell, but I'll save those for when you get to play the cave expansion.
Have an continued awes...
2017-07-10 11:25:15 +0000 UTC
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So the new tileset, while being somewhat challenging to work with. I do feel it does push the level design, and I am happy with the current results. I really think it was the right approach for the next bit of content.
The next bit of content expands the caves part, with a bigger story segment including new areas and things to do. One alternative ending is planned, however.. I might even d...
2017-07-03 21:11:15 +0000 UTC
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