SamuZai
setsune

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Just a Bite v1.60 Release! (Early for Patrons!)

It's been a long walk, but here we are, the final major release of Just a Bite! I'm still cutting together a trailer to promote this, but in the meantime, you as Patrons get to  play it a bit sooner than everyone else! If you still experience serious issues (major glitches, increased slowdown), let me know of course.

Hey look, it made it for Halloween after all!


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Just a Bite v1.60 (Supporter Preview) Available!

Yep, it's here, v1.60. This is the Supporter Preview, and I'd really appreciate it if you kick the tires on this a bit. This is the last major version I'm planning to release of Just a Bite, so if there's any issues you run into, I'd like to hear about them as soon as I can. In particular:

  • Do Index controllers still have significant issues?
  • Is performance noticeably worse f...

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Switched to Subscription Billing (New Sign-ups Only!)

Patreon has introduced a new billing structure, and after talking with some fellow creators we generally decided it was A Good Thing, so I've enabled it on my account. It does not impact current Patrons. What it does mean is for anyone newly signing up, you're billed one month following your sign-up date, instead of billed in full for the partial month, then billed again on the...

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An Easily Baking Oven!

If you haven't been following the Discord or Twitter, this might be a surprise. I was... getting tired of working on something a couple of days ago, and so I started tweaking a few things in the kitchen, making them more dynamic. I made the Microwave movable, then decided to make the platter inside a physics object, then the door openable...

Long story short, you can now microwave treats....

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Development Preview: Status Report!

To clarify exactly what you're changing and by how much, pressing any of the Settings Keys (Audio, Simulator, Size) will now display a status message. It'll show as you go up or down, or you can hit both to display the current value. Not the most exciting, but one of the last things on the list I'd been putting off. In fact, I'm currently building out the Hand Reset Station to help with control...

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Development Preview: Spiiiins and Zooooms

I found another key on the keyboard and scrounged a few buttons on some of the VR controllers, so now there's sprinting. It'll be unlimited for Daytime, and for nighttime it is dependent on difficulty level. (It recharges more slowly than it drains, and if you use it all up there's a time penalty before it recharges again.)

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Development Preview: Simulator Improvements

In my quest to use every key of the keyboard, you can now modify the Simulator FOV, as well as controls like Mouselook, Hand Speed, etc. It'll even Save and Load! Quick walkthough video of it included.

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Development Preview: Reflecting on my Fashion Choices

I've been stuck on the idea of putting a mirror in the bathroom for a while, but have avoided it since not only could it be a performance issue, but I struggled to get it working right. Today I got some help with a math complication I was struggling with, and while it's not perfect, I still think it's neat. And you don't have to deal with it or the extra processing power, since it's Off by defa...

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Finishing up Just a Bite final update, Supporter List update cutoff soon

I'm putting the finishing touches on Cuddle Kobold: Just a Bite's last planned update (barring any unexpected bug fixes) before moving on to the real thing, so I'll be updating the Support Board in-game for likely the last time. So if you want to be added before that cutoff, I'd suggest signing up soon! And I appreciate your support for everyone already signed up.

Future Supporters will o...

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Hat-astrophe!

I haven't been able to work on Cuddle Kobold as much as I've wanted to these past few weeks, so I've been keeping my focus small, and based on a Patron suggestion, I got a little silly with adding a bunch of hats. Because hats make everything better, or so video games have led me to believe.

The Kobold has a chance to load up with a random one during Daytime, along with a random choice of...

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(Suggest) Cuddle Kobold! SFW Activity Ideas

As part of my note sorting, I'm doing what I can to more solidify the planned activities for Cuddle Kobold!, so I can better frame things out and prioritize.

There's a thread for this I've placed into #CK-Feature-Requests on the Discord, which you can also reply there if you'd like. Or Reply below if that works better for you!

Casual:

  • <...

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(Suggest) Cuddle Kobold! NSFW Activity Ideas

As part of my note sorting, I'm doing what I can to more solidify the planned activities for Cuddle Kobold!, so I can better frame things out and prioritize. And I'm looking for your suggestions for what you'd like to see and do!

Big caveats: The Player cannot hurt the Kobold (no whips, flails, piercing of the skin, injury, death, etc.) and the Kobold will not be presented as participatin...

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The Next Steps (2022 Planning)

I've had a version of this in draft for the month, but it's been a month to be sure, so please forgive this just being text for the moment. I'll be going over things in the next Devlog (which is coming, my mistake was putting it off until I finished Just a Bite, which was always "just around the corner"). Just a Bite itself was a good way to force myself to touch a lot of systems I "understood"...

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Supporter Edition suggestions and requests?

There's a big write-up coming in May for the next steps of Cuddle Kobold! where I hope to tackle the questions of "What happens next?" The lead-up to and release of Just a Bite has been valuable to learn / confirm how to handle things in the future.

I'll need to do some added design work before starting once again on the actual building of Cuddle Kobold!, which I'll take you along on that...

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Just a Bite v1.51 Out!

This is the story of a Kobold named Cuddle.

v1.51 is here! This is mostly some minor optimization fixes and tweaks, to try to tackle a few issues that've been reported. If you run into problems, please message me about them!

I'm currently chewing on a few special additions for Supporters, so be sure to follow 2022-04-27 21:14:07 +0000 UTC View Post

Just a Bite v1.50a: The Real Deal

Forgive the late night ping, and the lackluster screenshot, please. I am very tired, but I wanted to let you know that Just a Bite v1.50r1a is out, quietly for everyone, but you know about it first! I'll be promoting it a bit later today, but the site is up and running! For simplicity of distribution, go ahead and grab your copy there (don't worry about the $2.99 suggested price, especially if ...

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Just a Bite! v1.50 (Full Release*)

Yep, it's finally here*! The Full Release of Cuddle Kobold: Just a Bite*! ...Why do those pesky asterisks keep buzzing around...?

So I really wanted to get this out for Easter, but among other things, I did not anticipate a 5 hour build time just to immediately discover one of the features I was excited to bring (a Simulator so people without VR can play) worked fine in the editor, but no...

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Playing without VR

I've gotten feedback from a lot of people that they wish they could play, but they don't yet own VR hardware. Thankfully MThogersen on the Auto Hand Discord has written a "Simulator", and I've gotten it mostly working in the game. There's one or two big issues I need to solve, but if I can figure those out, ...

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Finishing Touches

(Pardon the lackluster screenshot, it's just what I'm working on at the moment.)

If you haven't been following the Discord (which is fair, I don't follow the Discords of several creators I support myself), I've been cracking away at the bugs I found and others reported in Preview 1, including those by Just a Sega Fan. I've also been adding several touch-ups and enhancements. Lots of littl...

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1.50 Preview 1 Thoughts and Issues?

Just a Bite 1.50 Preview 1 has been out for about a week, I hope you've gotten an opportunity to try it! I've been working away at some fixes for issues I noticed, as well as those reported on the Discord, and adding a few extra enhancements along the way because shiny and interesting.

If you have gotten a chance to try it out, I'd love to hear your thoughts, if you have any small suggest...

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Just a Bite! v1.50 (Preview Release 1)

Sorry for the long stretch of silence, but I've had my head down polishing a lot of the roughest edges off of Just a Bite and adding new features. Barring a few tweaks it's basically content complete, as I've used the experience to really jump-start my Unity development again and force myself to solve problems on a smaller scale. I'll have a big text blob soon about what the next steps are, and...

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A Kobold is creeping up...

I've been posting little progress updates on the Discord, since people said they want to keep the Patreon to larger updates, but just so you aren't sitting in silence, we're extremely close to the Preview release of the next major update of Just a Bite! Like RT VR, I've gone back and added some extra polish and features, probably more than I needed to, but it's helped stretch me into areas of U...

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[Vote] Small Surprises or Big Blasts?

I've been chugging away at some improvements since the last release, with a few hurdles, and sharing some progress on the Discord (and thank you to the Supporter who notified me that the permissions somehow went missing!), but because I'm not at a stopping point yet I haven't put out the proper DevLog, so things have been a little too quiet here. And the last time I put out a "Quickie" video vl...

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Just a Bite! v1.02 and Trailer

It's the trailer for Just a Bite! Here's the changes for v1.02:

  • HTC Vive Wands now allow Touch Pad Movement (Left Touchpad) and Swipe Turning (Right Touchpad)
  • Teleporting can now be performed with either hand by using the triggers or clicking the thumbstick in
  • Festive Kobold resets more reliably after being picked up (but still can do some surprising things)
  • <...

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Just a Bite! v1.01

This morning I uploaded a new version of JaB to the Drive, and moved the previous one to an "Older" folder if there's issues. A couple of small changes:

  • Changed some graphics settings
  • Index Controllers reported as working now. Vive Wands will move but lack controls. I'll be looking into this more.
  • Updated Auto Hand
  • Kobold picking up has improved, but i...

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Just a Bite Feedback Form

As I mentioned a few times, Cuddle Kobold came in kind of hot last night. I was really pleased how much of my list I was able to check off, but there's still a few things I definitely want to address, and I'm right now trying to get the Quest 2 version to behave. Right now I'm thinking about:

  • Some weird player physics bugs. This happens in part due to the shrinking, but sometimes yo...

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Cuddle Kobold: Just a Bite (Playable Appetizer!)

See the bottom for the download link! Turns out this download is a bit too beefy for Patreon!

(This appetizer is safe for most audiences, but might be a bit frightening for some!)

(Kicks down the door) HO HO FREAKIN' HO. Setsanta Claus is here to make a special delivery! Yes I can see the time, it still counts! After all, don't you want something t...

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The Last Rulent Tower Update (Here!)

TL;DR: Find it at Itch from now on.

Hey, this is primarily for the people still interested in my GB Studio project, Rulent Tower. I shifted the Patreon to be focused on Cuddle Kobold some time ago, but I just wanted to give a general heads-up. Cuddle Kobold's new "update" is...

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Cuddle Kobold! Sneaky Peek: Just A Bite Mode

(This has some mild spoilers for a bonus coming out in the near future, so don't watch if you want to go in fresh!)

This isn't the proper Devlog 5, but I wanted to give you supporters an exclusive early peek at a new mode I've been tinkering with. This is not something that will be in the final game, but things like it will be, and it'll give you all something to play with while the game ...

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Soon.

Find a good hiding spot!


Not good enough.

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