Merry Christmas!
Merry Christmas and Happy New Year! :)
2020-12-25 17:34:59 +0000 UTC View Post
Hi! The other day I added all the main ideas about the demo, including about the mini-game (it was not easy :D) and I would like to tell you a little about the plans and ideas of the demo in short.
• Plans:
1. The demo will be released at the end of this month. If something goes wrong, the release may be postponed for a week or two.
2. The demo for ...
2020-10-01 18:00:24 +0000 UTC View Post
Hi! After this global update, I decided to take a break for a week and start thinking about ideas and design documents. So there probably won't be a report this week, but that's not for sure:)
About working on the project: I'm thinking of splitting the development into two parts: adult elements and RPG elements. It will look like two small projects (an assets, if this is more understandab...
2020-07-27 19:38:15 +0000 UTC View Post
This version introduces many new changes and content, such as:
I will write about my pl...
2020-07-26 18:28:48 +0000 UTC View Post
Hi. I have prepared a small video for You showing the change of time of day, as well as changing the sounds of the environment depending on whether the player is in the building. I want to warn you right away that video a bit luggy due to recording software :\
By the way, I slightly changed the principle of unlocking poses. Now the player needs to find the pose card on the level and...
2020-07-12 18:51:57 +0000 UTC View Post
Hi, there. Most of the work is done and very little remains. This week, I was working on the environment to give the game an atmosphere. I tried to add some interesting features like the wind system and the swaying of trees in the wind, but I still can't integrate this system correctly and had to postpone it. I've also started adding an ambient sound system depending on the time of day, but it'...
2020-07-05 19:07:29 +0000 UTC View Post
Hi, everyone! I want to immediately apologize for the small amount of work done this week, I was very busy and could not devote much time to the project. In short I've completed Yotra's quest, worked on lighting and optimization.
I analyzed debug menu and came to the conclusion that the current render (which, by the way, is still in development) is not yet optimized enough and decided to ...
2020-06-21 18:49:39 +0000 UTC View Post
Hi, guys. I've improved the quest system by adding additional checks and fixed old bugs.
At the moment, there is only the Yotra's quest left, which I have already completed by half, and then I will move to the next stage of 0.33 development.
Sorry that there are so few screenshots, because the main changes were in the code.
1. Dialogues:
Hello, dear subscribers! The implementation of quests takes a little more time than planned, and all because of additional quest checks and more developed quest dialogues.
1. Quests:
Hi, guys! 2 years ago the first version of AF was uploaded. I made a lot of mistakes during development, and I'm sure You've seen at least some of them ingame :D but still I am very grateful to You for not turning away from the project and being active, even though it still looks very raw. At the end, I want to show you a few screenshots from the category was/became:)
2020-06-01 18:24:46 +0000 UTC View Post
Hi. I'm still working on quests. I have to take a lot of things into account in order not to repeat past mistakes. The release of the build will have to be postponed for another month, because I am still doing gameplay things, and there are still graphics and optimization ahead. Hope for your understanding:)
1) Dialog System: the dialog system editor has been reworked.
Hi. Improved the Quest System: now quests have several stages of completion. I also improved the Dialogue System and added new checks in responses required for the Quest System. In parallel, I tested the lighting and materials from the new unity demo, and I will attach some screenshots with Alice :)
1) Quest System:
Hi! I've been working on the crafting and recipe system all week, that's why this reports is so small. This system will be used in the two starting quests, and game will have a lot of interesting mechanics depending on crafting system, so I decided to pay so much attention to it.
1. Crafting system: the System of cooking food and alchemy fully prepared and added to the ga...
2020-05-17 18:03:42 +0000 UTC View Post
To successfully craft a food/potion, the player must know the following things:
2020-05-14 17:30:23 +0000 UTC
View Post
Hi! The new beginning of the game is completely ready, the player now wakes up in the bed of Feline's village (as originally planned). Also I'm in the process of working on a new item crafting system, which will allow the player to craft new items by experimenting. The system is about half ready, and only interactions with interface left. I'm planning to record a video with a demonstration of t...
2020-05-10 19:26:38 +0000 UTC View Post
Guys, what do you think? Is it too long? And what should I add?

Hi! Implemented a day/night cycle system, and also changed the character's balance. Now time in the game will affect almost everything: plant growth rate, player's health regeneration, AI daily routine, etc...
By the way, at the end of this month I plan to release an update, but I haven't really told you anything about my plans, so here's a quick summary:
Hi! This week I worked hard on the interface of the book. Also I changed inventory from the list to the "icon" version, because it will be useful for future mechanics, namely for cooking potions, where the new player will have to determine what kind of plant it is in his hands, because the name will only be displayed when you have enough Alchemy skill.
I also started to improve the dialog...
2020-04-26 19:42:06 +0000 UTC View Post
Hi. Completely moved the project to a newer render, which help me to get rid of the old problems that were just because of the game engine. In parallel, I wrote all the starting quests. They will affect and teach the player new mechanics, such as: cooking, alchemy, lockpicking, fighting... I also plan to seriously redesign the dialogs, to make more frequent use of attributes and stats in the di...
2020-04-19 18:33:32 +0000 UTC View Post
Hi! All week I was engaged in the arrangement of the Felin's village on a new place. I want to warn you right away, textures haven't been added to the central house model yet.
Updated Felin's village:
Hi there. The next update of the game will rework and bring to mind many aspects of the game. Here's plans for next update:
1) New beginning - now the player will appear immediately in the village as originally planned.
2) Training - the game will feature training designed to teach the player some of the game's mechanics. It will be served in the fo...
2020-04-05 19:35:37 +0000 UTC View Post
Guys! I wanted to make a post about COVID-19 for a long time, but I still couldn't get my hands on it. I would like to ask You to take care of your health, as well as the health of your loved ones, wash your hands more and try to spend less time outside. Take care of yourself!
Well, as soon as I deal with the problems that have piled on me, I will immediately tell you about my plans for t...
2020-04-02 18:54:34 +0000 UTC View Post
Announcement of a new visual novel: Mad Alice: The Road Of Memes!
2020-04-01 16:53:40 +0000 UTC View Post
Added features: new scenes, cards poses, Yotra's quest... You can find more details under previous reports.
Added in the last couple of days:
Hi! I decided to add voice acting only in sex scenes, and here's a few options:
Have a sit, traveler. We need to talk about plans for March.
Content for patrons
In the next update, most of the animations will be for patrons and you can unlock them with ingame account system. This is done to ensure that the project is not closed and I would have money at least for food :\ This is temporary and in the future it is quite possible it will be remove...
2020-03-01 17:50:49 +0000 UTC View Post
Aurora's Fog 0.31
Hi. Aurora's Fog 0.31 is ready for download! This update brings a crafting system, improved skills, and an improved dialog system that will allow me to make more interesting dialogs in the future updates.
Tomorrow I plan to post some info about the plans for the next update. I have to say, it will be focused on making a demo of the game for 15-20 minutes with sever...
2020-02-29 18:42:03 +0000 UTC View Post
Hi! This week I decided to finish the crafting system, and also worked a little on the modification/repair system. The craft is almost ready, it took me almost all week, but it looks very decent. There are, however, a couple of little things left, but I can finish this on Monday.
1) Crafting system: