SamuZai
Rose

Rose

patreon


Rose posts

Hello Neighbor 2 ultrawide and wider solution + one other thing

As I got closer to improving the payouts situation and the matter of PayPal in general, that freed up some more time to dedicate to a game fix. That brings us to the fix for Hello Neighbor 2, an anticipated game just released on multiple platforms, already with a thread taking issue with its ultrawide support.

The game is pretty much what we've come to expect from Unreal Engine 4, involvi...

View Post

Gungrave G.O.R.E ultrawide and wider solution

It's been a rough couple of days for me, as I faced financial difficulties and issues related to one of the payout systems behind my main platforms. I can't say they are addressed but I have a solution in mind that might soon allow me to also re-enable the Ko-fi page and accept PayPal.

Vaguely related matters aside, I managed to dedicate some time 2022-11-25 03:26:59 +0000 UTC View Post

The Walking Dead Season 2 (Microsoft Store)

I may have said this before, but I really try to make my solutions reliable so that they survive as many game updates as possible, even though it can take extra time to examine the related game code and base my predictions and patterns with that in mind.

Perhaps this is why my s...

View Post

The Evil Within 2 FOV changer + ultrawide fix

This solution was created in response to a personal request from someone quite picky about the extent of FOV sliders in games. That said, as I looked into extending the in-game slider of up to 90, I found that the request was justified even by the common expectations in that the game...

View Post

Gotham Knights ultrawide & wider cutscenes fix

Is the past week the biggest in terms of the number of anticipated games released? It surely feels like it. First we had Scorn, then A Plague Tale: Requiem, then Uncharted. The week wasn't over when Persona 5 Royal, New Tales from the Borderlands and Gotham Knights all released on the same day.

As you know, I tried to do my best in going after those games but there is only so much I can d...

View Post

On crowdfunding games, donations & Gotham Knights

Over the years, I've had quite a few messages from people offering to buy me game X so that I could fix it. Most of the time I declined, as I had no idea what the code would look like without seeing it, and I wouldn't want to run into a major roadblock that would put me off fixing anything for good after countless hours of exhausting code reading, experimenting, calculating and all the rest tha...

View Post

Uncharted ultrawide and wider solution

I had no intention to buy or cover this one - at least not today! After my recent series of almost daily fixes, it would have been exhausting, and if I were to invest in another game and made it into a habit, I'd have nothing left!

Still, I saw the overwhelming number of requests (one of them in a private message) for this anticipated game that introduces black bars at the cutscenes and l...

View Post

Torchlight Infinite ultrawide and wider solution

The possibility of a fix for a protected game I mentioned twice before? It's no longer a mere possibility!

Torchlight Infinite tries hard to protect itself from modification by refusing to allow any changes to the exe or DLL injection via the common methods. It also tries to protect itself from debugging, as in following its functions to understand the way it operates.

It may be bes...

View Post

A Plague Tale: Requiem multi-monitor solution

You know how I told you there may be something in relation to A Plague Tale? Here we are!

Thankfully, and as already reported by one of my patrons, the game surprised by its native ultrawide support, which is a major step up from the previous game locked to 16:9. Even 32:9 is supported and the vertical field of view is preserved, even at the cutscenes. My testing wasn't too exhaustive and...

View Post

The Walking Dead ultrawide and wider solution for Microsoft Store

Earlier this month, a WSGF user asked for a solution for The Walking Dead games specifically for Game Pass. At the time, I didn't prioritize it, because the game has been around for a while and had solutions available for the Steam and GOG version.

Yesterday, a supporter also asked for a fix for The Walking Dead on Game Pass, so this added to the earlier request and made the matter more p...

View Post

Scorn ultrawide and wider solution + other updates

It's been a while since the last post and I hope that each of you has been well!

As for me, in the absence of notable games in need of fixing and requests I could respond to, I spent some of this time away from my PC, and on documenting trivial fixes or native ultrawide behaviors in other games.

On the WSGF site, I created a 2022-10-14 17:03:42 +0000 UTC View Post

Beacon Pines ultrawide and wider solution + a bit on Slime Rancher 2

This game was released yesterday, on the same day as Slime Rancher 2. Personally, I was more interested in Beacon Pines but went to download and look into Slime Rancher 2 first, seeing how it had many times more players, and threads asking about its ultrawide support. So let's start with that one!

I found that Slime Rancher 2 was hor+ and allowed to select all the resolutions I tried. The...

View Post

Tales of Monkey Island - a simple ultrawide and wider fix

In light of the release of Return to Monkey Island, I thought I'd have another look at Tales of Monkey Island, a Telltale game I had examined via Steam a few years ago.

That unsuccessful but not persistent attempt had been via Family Sharing, and now I no longer had the access, so today I got the game via GOG (where it's currently on sale - and it's probably not coincidental).

To my...

View Post

Return to Monkey Island ultrawide solution

I was as excited as many people about the upcoming release of the latest chapter in the Monkey Island franchise, as I have vivid memories of playing the originals back in the day.

By now you probably know that this community is my only support when it comes to finances (and much more, of course), but before this I always had to be a patient gamer and wait for every game to get to a deep d...

View Post

Disney Dreamlight Valley ultrawide and wider

Before the game even came out, one of the WSGF users looked at the standalone Avatar Tool and found that it did not support ultrawide at all. The person said as much and seemed to not be very hopeful about the possibility of a fix (see the last screenshot).

I was definitely interested in this game, so I let them know! Not long after that, SP4RT4N3R, who also happens to be a long-time supp...

View Post

Destroy All Humans! 2 - Reprobed ultrawide cutscenes fix

Every now and then on WSGF we get questions about universal solutions. A single patcher for all games? One at least for Unreal Engine 4? Some of the creators tried, while others are thinking about it. Rightfully so, because who doesn't want to work less or have more time available for games on other engines?

However, the reality is that it's a pipe dream. There are definitely characteris...

View Post

In the works

Still ensuring that everything is in order and then onto the testing. Looking promising so far!

Edit: There is a bug affecting a local co-op mini-game that few may care about, but it's been bothering me a lot and taking hours. I'm close to giving up on it, though I'll probably continue to try tomorrow. That aside, 2022-09-06 16:29:28 +0000 UTC View Post

Mafia: Definitive Edition ultrawide cutscenes & more on that other subject

Another long read? I get it! Here's a link to the fix.

The premise (more on the subject of copying):

Just days ago in light of another instance of my work copied against my explicitly expressed lack of permission, I wasn't s...

View Post

People keep copying my solutions

It's tiring and disappointing. Why not put the time in learning how to reverse engineer and fix a game yourself? That way we'd have more hands on deck and distributed across the games that are untouched, instead of four people doing their own variations of a fix for a single game, stemming from a single solution and achieving the same thing.

This also causes fragmentation in that there wo...

View Post

Gibbon: Beyond the Trees ultrawide and wider solution

My month of solutions isn't over yet, so why not use the opportunity?

It's another day and another indie game on Unity which unfortunately lacks any form of ultrawide and wider support.

The good news is that the path to addressing the issue was quite straightforward. The worse news is that it took me a while to get there.

Although the basics were nothing out of the ordinary f...

View Post

Road 96 FOV changer

This game was supposed to be my break from the recent streak of solutions (though even today I had worked on improving another game). I knew Road 96 supported ultrawide, so the idea was that I'd just enjoy it as is.

That never happens though, does it? My knowledge is my burden!

I'm not too picky about FOV and I don't expect every game to have an FOV slider. The majority of games I p...

View Post

South of the Circle ultrawide and wider & a tale of unlocking hidden features

Spending so much time on reverse engineering has taught me to always try to dig deeper and, as you may remember from a few of the prior posts, to often approach an application as a black box that must be dealt with on the low level. Sometimes I would jump straight into the code before looking for the more obvious, like the known bytes for the 16/9 float.

Today's story is a bit different b...

View Post

Path of Exile nonsense addressed

This was a quick fix, so my post will be brief as well!

On the WSGF Discord, a user reported that today's update to the game caused it to have black bars at anything wider than the exact ratio of 21:9, just like Death Stranding or similar to Diablo 2 Resurrected. I understand that the developers of this game have always wanted it to be a Diablo successor, and they did a great job at it, ...

View Post

Juicy stuff on the way!

As gamers, don't we love a story about a dev removing features from a game? My upcoming fix is going to tackle just that, even though it's for a small game (that is worthy of attention nevertheless!). Keep an eye out!

View Post

Lost in Play ultrawide solution

TL;DR? Download the solution here right away!

A few days ago one of my long-time supporters (who also happens to be a patron!) posted about Lost in Play having no ultrawide support. That was followed up by another user quickly ...

View Post

Battlefield 5 viewmodel control & thoughts on FWS

I got a very specific request from a fan of my GTA V script for Flawless Widescreen. Battlefield V already supported ultrawide and had an FOV slider but the person wanted to be able to control the weapon model as in GTA.

My first reaction was not hopeful because I had expected this multiplayer-focused game to have an anti-cheat, and I also knew from experience that finding the code respon...

View Post

Endling - Extinction is Forever ultrawide and wider solution

Here is another game that was probably hampered by sharing its release date with Stray. It stands at 94% positive reviews on Steam but it's barely played! Is it a hidden gem? I guess there is only one way to find out!

As for the objective, the ultrawide issues were limited to the FOV reduction, and there was not any developer code in the way of my past knowledge being put to use, so fixi...

View Post

How the community reflects on me

It used to be that I could tolerate black bars at cutscenes but after I began to publish my mods, there were requests upon requests for mods specifically aimed at removing black bars from the cutscenes.

As time went on and as I kept removing the black bars again and again, I often caught myself having a much harder time tolerating any.

Another thing I noticed is that when I may have...

View Post

Boyfriend Dungeon ultrawide and wider fix

I've been hearing about this game but it's only after it was announced that it would soon leave Game Pass that I decided to look into its ultrawide support. As always, at first I looked for any mentions of ultrawide on PCGW and on the Steam forums but found nothing, so I had to install it and check.

Although the game supported all kinds of resolutions, it pillarboxed to 16:9, which was ap...

View Post

As Dusk Falls ultrawide and wider fix

This interactive cinema type game published by Xbox Game Studios was released about two days ago and then someone on the WSGF Discord reported that it did not support ultrawide.

My plan for this week was to look into Stray and I even purchased it in the event it had any issues, but they were minor and easily fixed by the UE4 unlocker, so I asked for a refund and moved on. This was an oppo...

View Post