Release Notes:
New seperate S3KITT Voicebox
New Junk Yard S3KITT Version from the Episode "Junk Yard Dog"
New dirty KITT option selectable in Mod Menu
you now can select, if you want 2 or 3 foglights each side on KITT in the mod menu
improved SPM Nozzle Lights (they now keep perfectly attached while drivi...
2025-09-28 14:49:43 +0000 UTC
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Release Notes:
New Season 2 KITT Model finished
All Dashboard Elements are fully functional now
Red Indicator Buttons under the Monitors are working as well now
More accurate RPM Bar calculation
Improved Startup Sequence for all original Knight Rider vehicles
New S1KITT Model
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2025-09-05 16:22:43 +0000 UTC
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Release Notes:
new Season 2 KITT Model (Model is still in development, but ready to use
S1KITT, S1KARR and S3KARR have been temporarily removed (They will be reworked and readded in the next mod version)
Several new Options / Settings added to the Mod Menu
KI3T UI Updates
Release Notes:
General Changes:
Play Dashboard Animations permanently Option
Manual "repair vehicle" function added in case KITT got damaged by heavy explosions nearby
New "Turbo Boost only when all wheels on ground" setting
After leaving the vehicle, Turbo Boost can't be activated for 3 ...
2025-06-15 11:37:13 +0000 UTC
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Release Notes:
hundrets of new german sounds
Turbo Boost Max Height Warning
KI3T Pickup Mode
Reversing Rockets added
New Confirmation Comments Submenu, that allows to choose, when Conformation Comments shall be played
New Scanner Setting to make the Scanner run faster while wanted
<...
2025-06-02 16:26:37 +0000 UTC
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Release Notes:
New Gameplay Setting ("Unlock additional Transformations")
KI3T Agency Mode
New Ambient Lightning for KI3T
New seperate Ambient Lightning for KARR 2008
New Interior Voiceorb Animation for KI3T and KARR 2008
KARR 2008 Highspeed Mode synchronized to sounds
some n...
2025-05-19 16:06:40 +0000 UTC
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Note:
This is The Mod Description only. To Download and use my mods, you need to have an active Patreon Membership (Full Mod Access or higher). My Mods are not a one-time investment!
Download Link for Patreons
2025-05-09 15:29:53 +0000 UTC
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Release Notes:
completely reworked Mod Menu with animated buttons (more efficient and quicker now)
New Mod Menu Animations
New KI3T Voiceorb Idle Animation
New KITT Bar Animation for Mod Menu and UI
new Attack Mode Model for KI3T and KARR 2008
KI3T Normal Mode Model Updates
G...
2025-05-08 15:59:10 +0000 UTC
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Release Notes:
KITT Scanner Mark 6
New Energy Level Display for KI3T
Repulsor and EMP Energy Consumption added
When your wanted level changes from 0 to 1, the...
2025-04-25 15:36:03 +0000 UTC
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Release Notes since v6.8:
General Improvements:
Reworked Spawnmenu
While the Sp...
2025-04-12 11:55:00 +0000 UTC
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Release Notes:
New KITT Scanner Versions selectable
New Sliders for Mod Menu, where all Settings can be adjusted precisely
I'm thinking about implementing additional Transformations to different gta 5 cars for KI3T.
Would you be interested in that?
If yes, please let me know, which cars you would like to see as possible transformations
2025-03-03 19:08:27 +0000 UTC
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Release Notes:
Reworked Spawnmenu
Spawning of new vehicles as well as Transformations and Teleports are working way more efficent now
Spawnmenu is integrated in the Knight Rider Mod Script
you can now also change the Spawnmenu Hotkeys in the set...
2025-02-24 21:35:01 +0000 UTC
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Which of the following Updates would you like to see next?
2025-02-11 18:38:30 +0000 UTC
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Release Notes:
improved Gadget Animations
many new Sound Effects and new comments (837 sounds in total now)
improved Repulsor physics, so that the target vehicles don't rebo...
2025-02-09 17:03:23 +0000 UTC
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Release Notes:
New Super Pursuit Mode Illumination added (in SPM, KITT automatically activates red undercar lightning)
New Super Puruit Mode Nozzle Lights get automatically illuminated now while accelerating (they can be activated permanently as well in the settings)
Improved Tire Spikes are integrated in the Knight Rider mod now. and...
2025-01-22 20:44:19 +0000 UTC
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Release Notes:
New Scanner for KITT and KARR, that can be individually customized in a new Scanner Settings Submenu
Seperated the crash comments in apologies and crash comments depending on if autocruise is active or not → KITT will no longer blame the player if he commits a crash himself in Autocruise. he will apologize instead
New...
2025-01-16 19:57:58 +0000 UTC
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Release Notes:
new Laser for KITT and KARR (yellow-green color for KARR and red color for KITT)
new Impulse Laser added (you can switch between normal laser and impulse laser in the gameplay settings submenu)
When leaving a vehicle, Camouflage color will be reset, so that Camouflage starts at default color when entering a new Knight R...
2025-01-09 13:08:27 +0000 UTC
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Release Notes:
New UI Settings Submenu added
Advcanced Camera is now integrated in the Knight Rider Mod
New Cockpit Camera (default Hotkey is "Q"), that can be moved and rotated
While the Cockpit Camera is active, all UI Elements will be deactivated automatically
New Option to automatically start in Cock...
2025-01-03 10:35:14 +0000 UTC
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Release Notes:
German Version → you now can select "German comments" in the Audio Settings. (To take effect, a game restart or a script reload is required)
70 german comments are already included.
New sounds (English and german) can now easily be added by everybody. you only need to increase the index of each sound type for new soun...
2024-12-22 15:38:16 +0000 UTC
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Release Notes since Mod Version v6.7:
General:
Performance Updates
Its now possible to have up to 3 different Knight Rider cars active at the same time
Reworked Dynamic Hotkey Mod Menu (significant efficiency improvement)
New "Keep Engine Running" Setting for the people, who want to immedi...
2024-12-09 10:59:48 +0000 UTC
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Release Notes:
Bugfixes in v6.7.9.1:
2024-12-06 11:36:24 +0000 UTC
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Release Notes:
New Engine Overload Animation
New Mid-Air Transformation Malfunction effects for the Knight Rider 2008 vehicles
Turbo Boost Update (when standing or driving very slow, a horizontal boost component will be added)
The Sound volume can now be adjusted in the Mod Menu under sound settings. it affects game sou...
2024-11-24 16:15:21 +0000 UTC
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Release Notes:
Thermodynamic Generator Animation
new option to play Goodbye Sounds after Ejection Seat
New "Keep Engine Running" Setting for the people, who want to immediatly start driving
KARR 2008 Sound Update:
Release Notes:
Features:
Reworked Nanoskin Integrity Display for Knight Rider 2008 vehicles
Reworked Hacking Animation for all original Knight Rider vehicles
Hacking Animation for Knight Rider 2008 vehicles
Molecular Bounded Shell Integrity Display for all original Knight Rider vehicles (can be activated/deactivat...
2024-11-04 12:37:32 +0000 UTC
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Release Notes:
Hacking Police Animation for all original Knight Rider vehicles
new Option to "Play Button Press Sound for all Functions"
changed the Autocruise Override Function so that it directly activated Autocruise after x Crashes without playing the x-th Crash Comment before it
Cleaned up a many sounds
...
2024-10-15 08:29:54 +0000 UTC
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Currently i'm working on new Gadget Animations like the Hacking Animation for KITT (https://youtu.be/TixoOWtnH8c)
what would you like to see next?
2024-10-08 07:04:55 +0000 UTC
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Release Notes:
new Microlock Animation
Surveillance Mode Header Text added above the animation
Surveillance Mode Animation added to Pursuit Missions
Ejection Seat and Passenger Ejection Seat are integrated in the Shortcut Menu now
Light Booster is integrated in the Gadget Menu now
...
2024-10-03 21:43:42 +0000 UTC
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