SamuZai
Augur89

Augur89

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Augur89 posts

Knight Rider Mod v6.9.8.1 (Early Access Version)

Release Notes:

  • New seperate S3KITT Voicebox

  • New Junk Yard S3KITT Version from the Episode "Junk Yard Dog"

  • New dirty KITT option selectable in Mod Menu

  • you now can select, if you want 2 or 3 foglights each side on KITT in the mod menu

  • improved SPM Nozzle Lights (they now keep perfectly attached while drivi...

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Knight Rider Mod v6.9.7.1 (Early Access Version)

Release Notes:

  • New Season 2 KITT Model finished

  • All Dashboard Elements are fully functional now

  • Red Indicator Buttons under the Monitors are working as well now

  • More accurate RPM Bar calculation

  • Improved Startup Sequence for all original Knight Rider vehicles

  • New S1KITT Model

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Knight Rider Mod v6.9.6 (Early Access Version)

Release Notes:

  • new Season 2 KITT Model (Model is still in development, but ready to use

  • S1KITT, S1KARR and S3KARR have been temporarily removed (They will be reworked and readded in the next mod version)

  • Several new Options / Settings added to the Mod Menu

  • KI3T UI Updates

    • new speedbased Speedmeter Backgrou...

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Knight Rider Mod v6.9.5 (Early Access Version)

Release Notes:

  • General Changes:

    • Play Dashboard Animations permanently Option

    • Manual "repair vehicle" function added in case KITT got damaged by heavy explosions nearby

    • New "Turbo Boost only when all wheels on ground" setting

    • After leaving the vehicle, Turbo Boost can't be activated for 3 ...

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Knight Rider Mod v6.9.4 (Early Access Version)

Release Notes:

  • hundrets of new german sounds

  • Turbo Boost Max Height Warning

  • KI3T Pickup Mode

  • Reversing Rockets added

  • New Confirmation Comments Submenu, that allows to choose, when Conformation Comments shall be played

  • New Scanner Setting to make the Scanner run faster while wanted

  • <...

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Knight Rider Mod v6.9.3.1 (Early Access Version)

Release Notes:

  • New Gameplay Setting ("Unlock additional Transformations")

  • KI3T Agency Mode

  • New Ambient Lightning for KI3T

  • New seperate Ambient Lightning for KARR 2008

  • New Interior Voiceorb Animation for KI3T and KARR 2008

  • KARR 2008 Highspeed Mode synchronized to sounds

  • some n...

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Knight Rider Mod for GTA 5 v6.9 (Description)

Note:

This is The Mod Description only. To Download and use my mods, you need to have an active Patreon Membership (Full Mod Access or higher). My Mods are not a one-time investment!

Download Link for Patreons


2025-05-09 15:29:53 +0000 UTC View Post

Knight Rider Mod v6.9.2 (Early Access Version)

Release Notes:

  • completely reworked Mod Menu with animated buttons (more efficient and quicker now)

  • New Mod Menu Animations

  • New KI3T Voiceorb Idle Animation

  • New KITT Bar Animation for Mod Menu and UI

  • new Attack Mode Model for KI3T and KARR 2008

  • KI3T Normal Mode Model Updates

  • G...

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Knight Rider Mod v6.9.1 (Early Access Version)

Release Notes:

  • KITT Scanner Mark 6

    • Additional Scanner Direction Change Delay Option

    • New Function to change between linear and nonlinear Scanner Movement Path

  • New Energy Level Display for KI3T

  • Repulsor and EMP Energy Consumption added

  • When your wanted level changes from 0 to 1, the...

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Knight Rider Mod for GTA 5 v6.9

Release Notes since v6.8:

  • General Improvements:

    • Reworked Spawnmenu

      • Spawning of new vehicles as well as Transformations and Teleports are working way more efficent now

      • Spawnmenu is integrated in the Knight Rider Mod Script → the old Spawnmenu file must be deleted now

    • While the Sp...

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Knight Rider Mod v6.8.10 (Early Access Version)

Release Notes:

  • New KITT Scanner Versions selectable

    •  3 different Scanner Segment shapes selectable

    • Inactive Scanner Segments can be displayed

  • New Sliders for Mod Menu, where all Settings can be adjusted precisely

    • Sliders for Scanner Settings:

      • Brightness of all Scanner Elements a...

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Knight Rider Mod v6.8.9.1 (Early Access Version)

Release Notes:

  •   Reworked C-Mode Transformation and SPM Transformation

    •  C-Mode and SPM can now be started while driving

    •  KITT can no longer start C-Mode or SPM automatically in Autocruise

    • The new Transformation method offers the opportunity to add further transformations to the same vehicle

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Additional Transformations for KI3T

I'm thinking about implementing additional Transformations to different gta 5 cars for KI3T.

Would you be interested in that?

If yes, please let me know, which cars you would like to see as possible transformations

  

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Knight Rider Mod v6.8.8 (Early Access Version)

Release Notes:

  •  Reworked Spawnmenu

    • Spawning of new vehicles as well as Transformations and Teleports are working way more efficent now

    • Spawnmenu is integrated in the Knight Rider Mod Script

      • → the old Spawnmenu file must be deleted now

    • you can now also change the Spawnmenu Hotkeys in the set...

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What would you like to see next?

Which of the following Updates would you like to see next?

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Knight Rider Mod v6.8.7 (Early Access Version)

Release Notes:

  • improved Gadget Animations

    • the Animations are now attached to the target vehicle and can be started multiple times and activation instance will be handled seperately

  • many new Sound Effects and new comments (837 sounds in total now)

  • improved Repulsor physics, so that the target vehicles don't rebo...

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Knight Rider Mod v6.8.6 (Early Access Version)

Release Notes:

  • New improved Grappling Hook (there will be further updates on it in the future)

  • Gadget Menu reorganized

  • Automatic Camera and UI Management

    • Every ingame camera is now automatically detected

    • All UI Elements now get automatically disabled when in native GTA 5 Cockpit Camera as well

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Knight Rider Mod v6.8.5 (Early Access Version)

Release Notes:

  • New Super Pursuit Mode Illumination added (in SPM, KITT automatically activates red undercar lightning)

  • New Super Puruit Mode Nozzle Lights get automatically illuminated now while accelerating (they can be activated permanently as well in the settings)

  • Improved Tire Spikes are integrated in the Knight Rider mod now. and...

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Knight Rider Mod v6.8.4.1 (Early Access Version)

Release Notes:

  • New Scanner for KITT and KARR, that can be individually customized in a new Scanner Settings Submenu

  • Seperated the crash comments in apologies and crash comments depending on if autocruise is active or not → KITT will no longer blame the player if he commits a crash himself in Autocruise. he will apologize instead

  • New...

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Knight Rider Mod v6.8.3 (Early Access Version)

Release Notes:

  • new Laser for KITT and KARR (yellow-green color for KARR and red color for KITT)

  • new Impulse Laser added (you can switch between normal laser and impulse laser in the gameplay settings submenu)

  • When leaving a vehicle, Camouflage color will be reset, so that Camouflage starts at default color when entering a new Knight R...

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Knight Rider Mod v6.8.2 (Early Access Version)

Release Notes:

  • New UI Settings Submenu added

  • Advcanced Camera is now integrated in the Knight Rider Mod

  • New Cockpit Camera (default Hotkey is "Q"), that can be moved and rotated

  • While the Cockpit Camera is active, all UI Elements will be deactivated automatically

  • New Option to automatically start in Cock...

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Knight Rider Mod v6.8.1 (Early Access Version) - German Version

Release Notes:

  • German Version → you now can select "German comments" in the Audio Settings. (To take effect, a game restart or a script reload is required)

  • 70 german comments are already included.

  • New sounds (English and german) can now easily be added by everybody. you only need to increase the index of each sound type for new soun...

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Knight Rider Mod for GTA 5 v6.8

Release Notes since Mod Version v6.7:

  • General:

    • Performance Updates

    • Its now possible to have up to 3 different Knight Rider cars active at the same time

    • Reworked Dynamic Hotkey Mod Menu (significant efficiency improvement)

    • New "Keep Engine Running" Setting for the people, who want to immedi...

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GTA5 Knight Rider Mod v6.7.9.1 (Early Access Version)

Release Notes:

  • New Repulsor Missile for KI3T and KARR 2008

  • New Random Startup Sequences for all original Knight Rider vehicles

  • Performance Updates

Bugfixes in v6.7.9.1:

  • S3KARR Random Goodbye Sound Bugfix


2024-12-06 11:36:24 +0000 UTC View Post

GTA5 Knight Rider Mod v6.7.8 (Early Access Version)

Release Notes:

  • New Engine Overload Animation

  • New Mid-Air Transformation Malfunction effects for the Knight Rider 2008 vehicles

  • Turbo Boost Update (when standing or driving very slow, a horizontal boost component will be added)

  • The Sound volume can now be adjusted in the Mod Menu under sound settings. it affects game sou...

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GTA5 Knight Rider Mod v6.7.7 (Early Access Version)

Release Notes:

  • Thermodynamic Generator Animation

  • new option to play Goodbye Sounds after Ejection Seat

  • New "Keep Engine Running" Setting for the people, who want to immediatly start driving

    KARR 2008 Sound Update:

  • new Goodbye Sounds for KARR 2008

  • new crash com...

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GTA5 Knight Rider Mod v6.7.6.1 (Early Access Version)

Release Notes:

Features:

  • Reworked Nanoskin Integrity Display for Knight Rider 2008 vehicles

  • Reworked Hacking Animation for all original Knight Rider vehicles

  • Hacking Animation for Knight Rider 2008 vehicles

  • Molecular Bounded Shell Integrity Display for all original Knight Rider vehicles (can be activated/deactivat...

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GTA5 Knight Rider Mod v6.7.5 (Early Access Version)

Release Notes:

  • Hacking Police Animation for all original Knight Rider vehicles

  • new Option to "Play Button Press Sound for all Functions"

  • changed the Autocruise Override Function so that it directly activated Autocruise after x Crashes without playing the x-th Crash Comment before it

  • Cleaned up a many sounds

    ...

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What would you like to see next for the Knight Rider Mod?

Currently i'm working on new Gadget Animations like the Hacking Animation for KITT (https://youtu.be/TixoOWtnH8c)

 

what would you like to see next?

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GTA5 Knight Rider Mod v6.7.4 (Early Access Version)

Release Notes:

  • new Microlock Animation

  • Surveillance Mode Header Text added above the animation

  • Surveillance Mode Animation added to Pursuit Missions

  • Ejection Seat and Passenger Ejection Seat are integrated in the Shortcut Menu now

  • Light Booster is integrated in the Gadget Menu now

  • ...

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