SamuZai
outsiderartisan

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Hex v0.0.9α will release tomorrow

The Halloween-themed live event is planned to start on October 21st and run until November 11th. Expect some potential bugs and other strangeness as these systems are rolled out. These dates are tentative, and bugs or other problems may cause delays.

I will need to ask patrons to please try out the event, as it will need a lot of testing to make sure it works. Plus you'll get a cute new o...

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Lunar Magic Arc - Part 2 Preview

Ghouls aren't the only issue plaguing the village after the inquisition forged a grudge weapon nearby; the land itself is also poisoned. The local lord tasks the intrepid Iris with retrieving a magic tome that can help, but to do so, she'll have to confront a skilled assassin from a foreign land.

Once she's armed with this new and strange form of magic, Iris should be able to help ensure ...

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Dryad Magic

Strange school of magic that summons and controls plants to deal physical damage. Has high MP costs, but boasts high burst damage, can buff physical damage, and offers emergency healing. Pairs well with black magic for consistency and aura management, and with sky magic to offset the high MP costs.

Spells

  • Thorn lash: Deals light physical damage and inflict...

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🍬🎃👻

Reward for the upcoming event!

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Just two bros hanging out - Hex v0.0.9α release window and live event info

There's nothing gay happening here. It's all in your imagination. Ahem.

Hex v0.0.9α is coming out soon, maybe this weekend or early next week. After the update releases, it will be followed a few days later by the game's first live event! The live event will last until early November and be themed around Halloween/autumn! If you complete the event, you'll get a special outf...

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Mods and plug-ins!

Mod tools are still a long way off in Hex, but I created my own tools and interfaces to work on official plug-ins. These plug-ins will be managed by the game server so that I can remotely add content to the game. I hope to be able to use these plug-ins to do neat things like add timed events themed around things like holidays, in addition to adding more permanent content.

As I've...

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Defense practice

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We've switched to subscription billing

From now on, when patrons subscribe, they'll be charged based on the time of the month that they first subscribed rather than always being charged on the 1st (or so) of the month.

Also, I've turned on Patreon's "autopilot" promotion feature, which basically offers a promotional price to free members to upgrade their membership. I don't really know how it works, it's literally just an on/...

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De-number-ifying design

Of the various things I learned or came to learn about myself while making SS all these years, it's that numbers suck. Numbers create defined limits and defined points of articulation that are often unnecessary and actually complicate design when they don't need to. Take, for example, how SS calculates filth levels.

Filth levels are a social and visual attribute; as you have...

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Plans for Hex v0.0.9α

Hex v0.0.9α will come out probably in October sometime. It will not be a huge update, so don't expect too much. Here's what I'm thinking:

  • Boss challenges in the Throne Realm. You'll be able to rematch with bosses you've encountered in the story so far, both normally and with challenge modifiers.

  • Practice defenses with Meila in the Throne...

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Hex - Challenges and Rematches

In v0.0.9, you'll be able to compete challenges and boss rematches for silver coins, which can then be used to purchase special items at the challenge shop! Completing the rematches flawlessly will count toward achieving goals, but won't alter the game's story.

Right now, the rematches are against the bosses exactly as they appear in the story, but I also plan to add a ha...

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Patrons on Windows, please fill out this survey.

It's just three questions, so it should only take a minute. This is a quick and dirty hardware survey. I need to make a decision about what systems Hex will support, and this will help me do that.

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Upcoming billing changes.

I have a few announcements to make.

First, after the billing cycle in September, I am planning to move to subscription billing. This just means that you will be billed based on when you join, instead of on the first every month. This w...

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Next up: SS v0.15.2 & Hex v0.0.9α

SS v0.15.2 is a small patch that will come out sometime in October. In addition to some more minor things, it will include:

  • The remainder of the endings.

  • I was working on two debt vignettes for v0.15.1, but didn't complete them, these will come in v0.15.2.

Version 1.0.0 of SS will come out sometime before the end of the year. Hex v0.0.9α is als...

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SS is in the first page/load of Itch.io's top games list!

Granted, it's just barely in the first load. It may not be there when you go check. We're at position #31 right now.

This is by far the highest SS has ever gotten. Itch messed around a lot with its algorithm last year, changing it to something abysmal before changing it back. This could be the effect of another algorithm ...

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Debtors' Prison update now available for free! - Succubus Stories v0.15.1

Play now for free! - Patron Access

Succubus Stories v0.15–Debtor’s Prison–has been 2024-09-24 13:05:24 +0000 UTC View Post

Coming Tuesday - SS v0.15.1

This patch will bring the Debtors' Prison update to the free edition as normal, plus add some additional content. What I have in the works right now:

  • Story content. I want to try to add at least the girls' night endings and related epilogues, but we'll see how far I get. Regardless, over the course of a few patches I will release all the remaining endings ove...

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Succubus Stories v0.15.0 - Debtors' Prison is now available for patrons!

Succubus Stories v0.15.0–Debtor’s Prison–has been released to patrons. Refer to the changelog for complete details. Patrons may access it here!...

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SS v0.15.0 will release to patrons tomorrow.

Free edition players will be able to play it on 9-24!

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Preliminary Changelog for v0.15

I've updated the changelog, so if you're curious about specific changes and info, it'll be there. I've also overhauled the entire changelog page! The changelog is still non-final as I need to fix the date and go over it once more.

I plan to release the update on Monday or Tuesday (for patrons). I'm still ironing out some bugs with some of the debtors' prison stuff, but that's really all I...

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I'm curious: who's your favorite romance partner?

If haven't done them all, or have only done one, that's fine. Or if you did one person but kinda wish you did someone else, you can pick that person. I'm just curious as to who's the most popular or who you felt most drawn to/attracted to.

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SS v0.15 will probably come out this weekend or early next week for patrons

Deadline? What's that?

I had some issues with testing the endings because of how many variables there are to consider :/

I also have to finish the request that gives players access to the debtors' prison w/o needing to run out of money, and a few other small things.

Free edition players will get the update a week later, as normal.

I'll probably release a patch for v0.15 ...

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writing all these endings is making me emotional

I don't think it's necessarily because the endings are so good, I think it's because this game is such a big part of my life.

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Endings Coming in v0.15

About half of the possible endings and ending variations will be available in v0.15 when it releases. If you're wondering whether your ending will be available, it will largely be based on which plan you chose at the end of chapter 3. If you went with the bandits, guards, or witches, you should be able to play the game through to the end. If you asked Gray and Carol for help, or unlocked the "g...

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Still working on v0.15

Just wanted to let you guys know I didn't vanish again and I'm still working on the update. It'll be ready in a few days!

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SS v0.15 release window

The first week or so of September is the most likely release window for v0.15. I'm making decent time, and some stuff I thought would take more time took less, so it's possible I could knuckle down and release it before the end of the month, but I think what I'll do is just spend any extra time I do have polishing and triple-checking things instead, and commit to early September, ...

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Other Combat Partners | The Cutting Room Floor

If you play chapter 4, you may find it strange that no matter who's plan you go with, who your romance partner is, or who you have the closest relationship with, you always team up with Priscilla for combat. This was not always the plan, as I initially hoped to have Rais and Charlotte available as combat partners as well. Of these two, only Rais got any work done. Unlike Priscilla, instead of a...

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Exposure play changes

The flashing/exposure activity is getting some love. In v0.15, the "shame" system previously used by this activity is being replaced by "detection" and "fear," which will be displayed with meters. As you expose yourself, both meters will go up. If your fear gets to high, the player character will automatically fix her clothing, and may stop the activity altogether. Fear is also influenced by lu...

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Servers and infrastructure in Hex

Asynchronous online play with customizable servants isn't the only way I'm leveraging the web to help make Hex a better game, I'm also building and utilizing online infrastructure (mostly via AWS) to create a modern and streamlined experience for players. Please note that other than the basic information needed for throne realm servants, no other user data is being collected, not ...

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New advanced trait line

Version 0.15 will feature a new advanced trait line that grants new special effects to Own Brand potions and enhances futanari content. Drinking own brand yourself will sate hunger, increase lust, and transform you into a futanari with the initial trait. Afterward, you can use Own Brand as a cheaper substitute for Love Potions (on women only) and on encounter partners to increase lust and energ...

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