SamuZai
ondrejsvadlena
ondrejsvadlena

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BEWARE v014 & v014VR download links

Here's v014 :)

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[Edit 20.05.2025] BEWARE v014b - bugfixes:
*"samo" sign brightness.

*Fixed trigger shape that didn't reach the bottom of the mine - thus FTrucks would stop chasing/disappear.

[Edit 17.06.2025] BEWARE v014c:
*Excessive code optimization for the mine trucks

*Graphical performance tweaks

*Enemy cars get auto-disabled when the player enters the mine

*Moved fog end from 400m to 1000m for better visibility

*Fixed chase music that wouldn't stop inside the mine

BEWARE v014c download: https://drive.google.com/file/d/1Ie6ksMpIqWOwv7P9BGdoZPRMHFdvpNA9/view?usp=sharing

[Edit 17.06.2025] BEWARE v014cVRb:
*disabled auto head turning

BEWARE v014cVRb download: https://drive.google.com/file/d/10l6uyydvoAWu8fvC6F5IHRiRK1aDRcnn/view?usp=sharing

Comments

The mod for v014c is available in the description of my latest YT video, if you're interested, try it out. Just search for this: Beware v014c - Official Graphics Mod

Pixintendo

i like playing beware v014 :D

Aussieotters

Thank you very much just got email links

Adrian Rodriguez

VR soon too? :)

Hoshi82

Although I like the idea of ​​FSR, it is definitely not available in this form because Ondrej is using an older Unity version, and the BIRP project does not support it, so a newer Unity, and URP or HDRP would be needed. Here comes the additional problem, URP for example does not natively support Screen Space Reflection (which is very important in this game from a visual perspective), and HDRP is too expensive in terms of performance. Although the dynamic resolution itself could be solved (I had an attempt at this), but for this the entire game would have to be displayed on a Render Texture , and when I tried this, I got a ghosting effect (so only Ondrej could solve this, since he owns the raw project, he knows what special effects, layers it uses, and how to display it well in a Render Texture). So I ran the game in full screen, borderless mode, and changed the resolution of the entire game at runtime with an algorithm, so the game is displayed in a fake dynamic resolution to maintain a targeted FPS. The problem with this solution is that since the resolution of the entire game is changed, there is quite a noticeable stuttering in the game, which although in the case of Beware is not too annoying (since you rarely use the mouse, so it is not a fast FPS game), it is still not an official solution. If you are interested in what this looks like, I have a video about it, where I change dynamically the graphics quality and if that is not enough, I also change the resolution to maintain 60 fps on my gtx 1650 card.

Pixintendo

Great news!! Is there somewhere a list of current/upcoming features, and where can we make features request I have some under my belt since last time: FSR, Multi-Input support (for wheels/pedals...), Disable/enable auto-head movement, custom camera position, hide wheel... And much more 😜

Storm1388

Yes! I'll be adding some more 3d models to v014 in the coming days. After that's done there will be a v014VR :)

Ondrej Svadlena

Will there be a VR version too for download?

Hoshi82

thank you ondrej ! cant wait to discover this new version !!

anthony cristofaro

Nice! Thank you

Paulo CΓ©sar

LETS GOOOOO. You have made my day even better. Thank you.

Holden Cross


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