SamuZai
bspined

bspined

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bspined posts

Poses 0012

Recently, I've been making animations and poses. I've been practicing and making animations that will be used in the game. I'm also planning to approach the reward scene in a slightly different way. I'll organize the progress of the game production and report it to you soon.

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Poses 0011 - Irina, Kyra, Nekhbet

This time, I tried something a little different, so it was a little tricky to get the timing of the animation right. There are some awkward parts, but for now, I'll skip it because the important thing is to increase the number of animations. I'll make as many animation clips as possible to put in the game, and I'll polish them up later.

And I changed the pipeline for the rigging wo...

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Pose 0010 - Irina

I'm still practicing. Do you see any improvement? I think the results are pretty good compared to the beginning. Rendering takes a lot of time and a lot of work goes into the details, so game production is on hold for the time being.

I hope you enjoy the results that come out of this process. Next time I'm going to try working on a scene with only women.

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Pose - 0009

These are high-resolution images of files that have been rendered recently. I think I'm a bit attracted to this kind of lighting.😋

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Pose 0008 - Irina

Ah.. I'm fighting with animation. 😥 This is the biggest challenge to overcome. I'm trying and learning a lot of different ways to do it properly using key poses, timing, and graphs. The frame on the viewport looks good in its own way, but after rendering, a lot of awkward parts are visible. Fixing these parts takes a lot of time. I guess I can't help it because I'm still a beginner. I think ...

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notification!

From now on, if you want to receive version 1.0.1, please request access through this link. The Google email ID you request access to must be the same as the one here. That way, I can check and give you access!


👉 Outdated

What I meant was, please request with an Email ID that I can verify. Or, if you leave a message, I will verify and give you access. It doesn't have to be Go...

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Pose 0007 - Irina

I'm working on some animations to use in the scenes. I did a simple rendering for those of you who might be bored.

I want to change the structure of the reward scene a bit, but I can't think of a good way. What do those of you who have played the game think? I think that the current method will feel more like a nuisance rather than something fun or arouse. Should it just be a way to ...

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PDPS - v1.0.1

I tried to proceed playtest through Steam, but the schedule continued to be postponed due to constant modifications required by Steam.. 😥 So, for now, I'll share it with you by allowing you to download it through a Google link.


Download 

...

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Pose 0006 - Kyra

Here's Kyra's first scene. The animation is being practiced. It looks okay when I check it with slow frames, but it looks very awkward when I fasten the frame. It would be nice to be able to check at a fast frame rate in the viewport as well. T_T Maybe it's because the graphics card is a bit slow.

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Pose 0005 - Irina

I tried rendering it with a slightly different feel because the Blender renderer has changed. I also changed some settings. There's a short hair version and a ponytail version.

This month's build for game testing is almost complete. There are still a lot of shortcomings, but I'll organize it a little more and share it with you.

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Pose 0004 ++

I had to make an animation of a lying down pose, so while I was doing it, I took a few pictures of the lying down pose.

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Pose 0004 +

I'm currently working on Irina with the most my love, but originally I really like characters with brown skin. I really like the health they show and the glow of their skin. Nekhbet is also constantly improving. I am giving her more and more affection.

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Pose 0004

This time, I made poses for all three of them. I don't know what you'll think. I'm putting a lot of effort into game production, so I don't have much time. 😂

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WIP 0086 - UI improvement, facility improvement, NPC moving

I am setting up their living space. Originally, they were living in temporary shelters, but now they will be living in proper facilities. 🤣 I plan to decorate this place a little more properly and add some more fun elements. I'm also working on getting them to move rather than just standing still. I'm going to make them move around, do some work, sleep, and things like that.

The UI is...

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I'm working on the Steam page.

I'm currently working on the Steam page and reviewing it for publication. I'll not be releasing it right away, but I will continue to update the content as I continue to develop the game. I think it will be convenient to do this when distributing test versions in the future, so I plan to open it quickly. The opening has not been completed yet, and I will announce this once again when it is read...

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Poses 0003

These are some images I rendered while working recently. 😘

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WIP 0085 - Character info, Suit Durability, suit descripton

I created information windows for each character and changed the appearance of the suit according to suit durability. Currently, the application is the same due to the limitation of workload, but the parts where the suit is destroyed and pierced are planned to be applied differently for each suit.
And now, a system has been created to allow you to enter certain scenes depending on the i...

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notification

Because it appears that someone has upload the file to other sites without permission, I have disabled access to the link to the file that was beta tested. If you want, please let me know via DM and I will give you access. 😉

!!!! Guys, when making a request, please send it to the same email address you used to sign up for my Patreon !!!!

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WIP 0084 - Mouse only control, male body material

Now I started working on the reward scene. First of all, I made it possible to control the scene with just the mouse. That was an important part for me. And I set out how the man's body should look. I will eventually use other materials, but for now I just created the functionality.

I've also worked on uninterrupted animation, but this seems like it would be too much of a workload for n...

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WIP 0083 - Ability upgrade,Collect item, Fx, Boss, Subweapon

I am doing it little by little. This time, I focused on game-related tasks such as collecting effects and items, subweapons, and boss battles.
The reason I focus on this part is because this will ultimately become the foundation of the sex scene. The items collected here will act as keys to unlock certain sex scenes.

First of all, the ability enhancement system is literally a system t...

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WIP 0082 - Fixed some UI, reworked dialogue system

Have you received and played the game? I think there were some disappointing parts and some areas that had potential for improvement. It's now been 3 months since I started making this game. For me, there has been a lot of progress. I think it's all thanks to your continued support. thank you!! 😘

This time, I improved the UI, worked on the dialogue system, and the framework of the stat...

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PDPS - v1.0.0 preAlpha test

Hi guys. This time, I've created a build so you can try the pre-alpha test version of the game. This is my first time making a game like this properly, so there will be a lot of errors. There are still many things that are not functional yet, and the fun elements don't seem to be clear either. I will gradually try to connect the game side and the reward side well.


The most obvi...

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WIP 0081 - Scene sketch, engine functional work

This time, I'm mostly working on the engine functional work, so I don't have much to show you. First, I organized the main rules of the game. I organized the wave, time, and stamina aspects of the enemies, and also created a system for combining items and skills. Of course, there are still a lot of bugs.. Still, in many ways, it was made to look a little like a game.

And I worked on pose...

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WIP 0080 - Suit variation design sketch, Suit Purchase system, DynamicMaterial

This time, I worked on Kyra's tattoos, new suit variations, and materials for specific suits. And I created a system to purchase suits with in-game currency. If possible, I also plan to create a system for suit upgrading.

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WIP 0079 - Suit03 Applies to Unreal and Kyra

I'm trying to finish suit number 03 somehow. If a good idea comes up, I will add more details. And I'm going to work on Unreal again. I'm going to be working a little bit on item drops and gameplay. I will continue to improve Kyra and Nekhbet. First, I worked on suit 03 modified to Kyra. Kyra plans to create a lot of provocative poses to match her personality. I'm also going to add some tattoos...

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WIP 0078 - Bodysuit, Arm Texturing

Texturing of the suit and arms is in progress. I designed the nicknames of the people who left comments in my last post, created them as logos, and applied them to various parts. I once again felt grateful to those who supported me while working. Thank you very much!!! 😘 Check out where your nickname is engraved! I will be accepting applications through comments again while working on the ne...

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WIP 0077 - Suit03 retopology finish, Recruit Sponsor

The tedious retopology is complete, and it's time to recruit sponsors! If you would like to add a nickname to the suit, please write your nickname in the comments. I will design your nickname and put it on the suit.

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Poses 0002

This time, as I said before, I was busy with work to make a living, so I wasn't able to do much game production work. Plus, I'm doing tedious retopology work. This is a task that really requires AI. 😥Now that the arms are done, the rest of the body parts and shoe retopology remain.

Once this work on suit 03 is completed, the data work will be completed so that all suits 01 to 17 implem...

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Pose 0001 short animation


I don't know if you'll like it, but I made it by rendering it while I was sleeping. 😴

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Poses 0001

It's been a while since I tried posing and rendering. The rigging setup for the knees is a little better, but it's still not perfect. There is too little work time. I need more work time... 😪

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