More questions, 5 in 1 this time to avoid making too many posts :
1. Do you use the outfits packed with the models ?
2. Do you find it useful that the outfits adapt to the body shapes ?
3. Would you prefer having a slider for each body type (body-builder, fitness etc.) instead of a drop down list with the risk of added clipping with clothing ?
4. Regarding the outfits an...
2022-08-23 13:33:12 +0000 UTC
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I'd like to ask everyone a series of questions that will allow me to have a better understanding of what you do or don't do with the models.
Starting with body morphs : Do you use any of the body morphs listed below through the UI in Body Type Select section ? (multiple choices possible)
When building the models I check for every shape if there...
2022-08-23 09:42:15 +0000 UTC
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To whoever decided to upload my entire patreon content to that pirate website starting with kem :
I'm not all white so I won't blame you and obviously I can't stop you either.
Know however that making these models is a significant amount of work, roughly 10-15 hours for a simple one, double or triple for more complex stuff.
I release at least 3 models per month so ...
2022-08-21 20:56:13 +0000 UTC
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Edit v2.5 : fixed an issue with the UI script when using multiple models in a scene + materials updated
Updated to latest standard, same as Ciri.
I've added some stockings to the lingerie outfit, which are an extended version of the stockings that come with her dlc outfit.
⚠️Blender 3.3 & Shared textures V8 or superior is re...
2022-08-20 17:00:06 +0000 UTC
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I obviously couldn't reproduce the movie vfx but I think I got a decent result nonetheless.
Last pic is blender's output for reference, just some color grading and a bit of dust.
2022-08-19 23:05:04 +0000 UTC
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Hey everyone,
While working on my last render I discovered that the hip bone couldn't move on the Y axis because a driver somehow got there and locked it.
It will be fixed for all upcoming models or updated ones but if you want to fix it for another model here's how (same as in the picture above) :
1. go into pose mode
2. select the hip bone
3. go in the bone prope...
2022-08-18 11:00:31 +0000 UTC
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My original idea was for Joel and Tommy to grab her hands and make her "fly" by holding her up but then I realized she's way too old for that so I improvised something else. Still wholesome in a different way.
I have another render idea with Ellie and Joel but I'm gonna need a certain someone else and so I'm gonna wait for the remake models to be available.
The second image is blend...
2022-08-16 02:44:25 +0000 UTC
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This one required quite a bit of texture work to make her look similar to the game.
She has one outfit and one hairstyle
Since she has synthetic arms, the body arms are masked with a modifier but you can hide the synthetic arms and unmask the normal arms if you wish.
Some stuff like her chest tattoo are independant meshes, it's dumb but that's how the model came so clipping mi...
2022-08-13 12:08:31 +0000 UTC
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Now that I know a lot more about model making, I thought it would be interesting to revisit my first "model" which was actually an update of a model made by someone else. Still got me started.
Entirely hand made using DrDabblur's as a reference.
Last pic is blender's output for reference as usual.
2022-08-08 20:53:41 +0000 UTC
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Edit v3.4 : fixed an issue with the UI script when using multiple models in a scene + materials updated
Here's an update for Ciri with all the latest fixes and features. I took the opportunity to remake the face entirely. Yen and Triss are coming as well.
She has 4 outfits, 4 hairstyles.
2022-08-06 19:00:03 +0000 UTC
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Here's the lovely Julia from Man of Medan. I'm quite fond of supermassive games so you can expect more models from them.
She has 3 outfits and 2 hairstyles + some accessories
[Download Here]
Credits : original model from cherckertoo
2022-08-01 18:00:15 +0000 UTC
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I thought she would be a quick one but I was wrong..so much stuff to fix.
Anyway, she has 2 outfits and 2 hairstyles, not much else to say.
[Download Here]
Credits : checkertoo for base model
2022-07-23 19:00:02 +0000 UTC
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Winner of the last poll
1 outfit with bottom variation, 1 hairstyle
Body freckles are a node overlay so if you don't like them or want more, you can customize it in the materials.
[Download Here]
Credits : Meradedaz for base model
2022-07-17 12:51:29 +0000 UTC
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Hi everyone,
As you may know, I'm currently rebuilding and growing the outfit library around the asset library feature so here's a little teaser.
If you don't know what the outfit library is, it's basically a collection of clothes/hair/accessories that you can fit to any of my models with a few clicks : m...
2022-07-14 10:42:09 +0000 UTC
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Or is it singularities ?
Quick one because I felt inspired
Lots of variations so I didn't spend too much time in post editing. Last one is blender's output for comparison as per usual.
2022-07-04 21:15:14 +0000 UTC
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Edit v1.1 : fix for some weight paint issues on main outfit, Morinth and armor
Samara is my favorite Asari by far and probably my favorite ME character. I'm really happy to have her done.
Anyway, she has 6 outfits, 3 eye textures (alternate textures in body settings of the UI). I've extracted most outfits directly from the LE edition.
The stripper outfit color...
2022-07-03 18:27:58 +0000 UTC
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Edit v1.1 : fix for eyebrows textures and hip bone
He has 2 outfits
Boots won't be parallel to the ground by default, just pose the foot bone to adjust if needed.
[Download Here]
Credits : twitkiss for base model
2022-06-28 17:06:58 +0000 UTC
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These might not come right now as I have some projects to finish first (Tommy Miller, Samara and others).
I'm also slowly updating the outfit library to use the asset browser. I can't give an estimate but I'll add some new stuff as well like bikinis and lingerie.
2022-06-24 15:46:02 +0000 UTC
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Hi everyone,
I'm confident that I finally figured out what was causing some of the IK issues some people were having lately like only the right hand not working.
This was actually caused by a long lasting issue with drivers and constraints dependencies that I didn't really know how to fix before. Going forward the models should be less prone to crashes and might have slightly better...
2022-06-18 21:44:32 +0000 UTC
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Hi all,
I wanna make some (sfw) renders of The Last Of Us and therefore I'm working on an Ellie model because the models you find out there have terrible armatures.
Since I've already been accused of being a litteral child molester because of a recent model upload and I don't really like that, especially coming from people of the 3d nsfw community who falsely believe they have any s...
2022-06-17 23:02:13 +0000 UTC
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Edit v1.2 : fix for IK
She has 3 outfits, 3 hairstyles (one is actually a helmet)
Outfits aren't high poly so they probably won't deform too well.
I'm also trying a different way to showcase the models so that you can see the full outfits and not just the upper part, let me know if you prefer it this way or as it was before.
2022-06-11 19:37:27 +0000 UTC
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Couldn't help making a quick one with her.
Last pic is blender's output for reference as usual.
2022-06-07 22:44:44 +0000 UTC
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Edit v1.2 : fix for IK (only part 1 has changed)
Pretty extensive model that took a lot of time. Rikku and her shared first place in last poll, Rikku will come later.
She has 3 hairstyles, 8 outfits, 2 body textures (to make her bald ME2 style).
I've included some casual outfits that are not from mass effect but I felt were fitting
The heels will come to...
2022-06-06 12:49:17 +0000 UTC
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It relies on the "new" asset library. See below how to use.
I don't even know how many poses there are but a whole lot (1700+).
This will work for all my models (males or females)
Little trick, if you select bones, the poses will only affect those bones so you can combine poses that way to create something else.
How to use :
1. Put everything from the archive in a...
2022-06-02 18:00:01 +0000 UTC
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Hello all,
I'm announcing a pose library with dozens of poses that should be coming soon (tier 2) and will be compatible with all models (males or females).
It's a lot of work assembling all these poses and assigning the miniatures to each one but I'm nearly there.
See it in action : her...
2022-05-30 19:11:23 +0000 UTC
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You might have seen this rig elsewhere already, I believe booperfooper was the first one to make it.
In any case, that should make expressions much easier to achieve (the expression presets will remain and can be combined with this rig). I still have to tweak the icons to make it more readable and intuitive but the hard boring part is done I think.
See it in action : 2022-05-25 20:01:34 +0000 UTC
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Edit v1.3 : fix for hips, fix for tlou1 beard with expressions, new tshirt & other stuff.
I'm gonna need him for a render so here you go
He's got 2 face textures (body texture section), 2 hairstyles and 2 outfits
Gens are hidden by default, you can unhide them from the UI
The game models are high poly so there's not as many details as in the game, es...
2022-05-25 09:31:25 +0000 UTC
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After months of nothingness, I finally managed to finish a render, two even.
The last pic is the blender's output for reference.
2022-05-23 22:35:45 +0000 UTC
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Curious to see who you'll pick, so far I could never guess right
Edit : zero votes for Kasumi...unexpected
2022-05-23 11:11:22 +0000 UTC
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Edit v1.1 : added facerig + fix for IK
Winner of the last poll
She has :
- 2 body textures (with or without anime lines and shading), see top of the UI body settings
- 3 outfits
- 1 hairstyle but with multiple shapes. To change the hair shape, activate or deactivate the desired masks in the UI
Her robe has cloth sim setup but deac...
2022-05-21 08:00:53 +0000 UTC
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