Happy holidays!
The whole cast gathered to share this picture with you.
We at Yiffalicious crew wish you a very happy Holidays and a wonderful 2018!
2017-12-24 07:25:08 +0000 UTC View Post
The whole cast gathered to share this picture with you.
We at Yiffalicious crew wish you a very happy Holidays and a wonderful 2018!
2017-12-24 07:25:08 +0000 UTC View Post
Here's an interactive demo showing off erection, sheath and physics tech in YL2 - successor to Yiffalicious.
You can find the erection/sheath sliders in the properties inspector, if you expand the "ShaftTest" category.
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Controls
Left mouse - (Drag) Interact
Right mouse -...
2017-11-29 07:26:15 +0000 UTC View Post
Hi everyone!
We're back again with a new update.
This past month has been a bit scary. With Yiffalicious 1.0 out, the pressure to get YL2 out has increased even more. There's just about a month left of 2017, and with the amount of work still left to do, we're starting to realize we probably won't make it before the end of the year. (Our internal, original plan was to have an early build of...
2017-11-29 07:24:40 +0000 UTC View Post
Yiffalicious 1.0 is now out. Grab it for free!
http://www.yiffalicious.com/download
Checkout this promotion video we made:
https://e621.net/post/show/1370377/16-9-3d_-artwork-advertisemen...
2017-11-03 08:55:51 +0000 UTC View Post
Hello everyone!
This month took a bit of an unexpected turn. Originally we had intended to work on preparing and integrating shapes into the character creator. However, due to someone close to Dogson passing away suddenly and unexpectedly, plans had to be changed. As you might understand, Dogson needed some time off. So instead of integrating shapes, we've been working on other things. These thi...
2017-10-28 22:12:21 +0000 UTC View PostHello everyone,
Just a short update informing you guys that Yiffalicious 0.7.3 goes public next month. It will contain everything done for Yiffalicious up to this point. Character models used for creating skins will go public as well. This will be the last release of Yiffalicious. All future time and releases will be spent on YL2. (In case you don't know, YL2 is the successor to Yiffalicious. Yo...
2017-10-24 16:35:07 +0000 UTC View Post
Hello everyone!
New month, new update.
I feel this month has been one of our more productive ones. We've covered so much ground - both gaining deep understanding of many of the challenges we're faced with, and also implementing solutions to several of them. It really feels like we've reached a breaking point in our development, where the biggest uncertainties have been resolved, and thus w...
2017-09-28 12:41:19 +0000 UTC View PostHello all,
Patreon recently made us aware that posting adult content publicly is a violation of their terms of use. Adult content may only be viewable by patrons. Because of this, we've had to make most of our formerly public posts into patrons only. Furtherm...
2017-09-18 23:56:43 +0000 UTC View Post
In YL2 (the successor to Yiffalicious), we want to improve virtually every part of the app compared to its predecessor. Cum is no exception. So this past month we decided to spend time investigating how we could improve cum. After lots of testing and experimentation, we're pleased to say we have arrived at a system that should offer a far better experience from before.
This new system is compose...
2017-08-29 14:20:12 +0000 UTC View Post
A final patron release for Yiffalicious.
This release fixes a couple of issues that were present in 0.7.2, and also adds fur to Finn.
Unless any more severe issues are discovered, we will from now on focus 100% on YL2 - the successor to Yiffalicious.
Release notes
2017-08-28 12:20:40 +0000 UTC View Post
This past month we've laid out the foundations for a texture building system to be used in the upcoming character editor. With this system, we want to offer users tremendous freedom in how character can be colored and stylized. This is just one part of several we are implementing for stylization.
Texture builder - GPU powered texture generation
Texture builder is a custom ...
2017-07-28 06:41:59 +0000 UTC View Post
Hey everyone!
Just a small update.
This past month, the majority of time has gone into finishing off Yiffalicious 0.7.2. I must admit that perhaps there wasn't as much heart in this release as in previous ones, and if that showed, I apologize. All we want to do right now is work on YL2, so I think our work on 0.7.2 might have been slightly hampered by this. There are a couple of issues wit...
2017-07-05 18:14:47 +0000 UTC View Post
Hello everyone!
We're making changes to how post visibility is working. From now on, WIP posts will become visible to everyone after 1 week!
So with that in mind, let's sum up what we've been doing, and what lies ahead.
These past couple of months, we've been working on the successor to Yiffalicious, that we simply like to call YL2. This new version is basically a complete rewrite of...
2017-07-05 18:10:32 +0000 UTC View Post
Hello everyone!
Here's Yiffalicious 0.7.2 - probably the last patron build for this engine iteration. All future work will be spent on YL2 - the successor to Yiffalicious.
This build contains a new office environment that we've spent a ton of time working on. We've tried to listen to feedback and offer more opportunities for sexy activities than in any other level we've made. We hope you'l...
2017-06-30 15:33:31 +0000 UTC View Post
Feels like May ended before it even started. WOOSH! Gone. I guess the weird weather is to blame for this, at least in part. It pretty much went straight from snow and cold directly to summer over here. No spring.
Anyway, we've done some stuff. Here's our progression for May.
IK rig
We've started implementing inverse kinematics (IK) behavior and different types of nod...
2017-06-01 14:46:10 +0000 UTC View Post
This is a pretty lengthy post. I suppose it's justified, considering how we've been reserved lately. Some have even sent us messages, wondering if we're still working on the game, or if we intend to run away with all the money. :)
I realize people are eager to know what's going on, and I admit we might have been a bit more quiet than optimal. But things are still in an early phase, changing freq...
2017-04-30 12:08:16 +0000 UTC View Post
Whatever happened to that level we were supposed to be working on? Things have been suspiciously quiet about it for some time now. Did we just stop, hoping no one would notice?
Luckily, that isn't the case. We have a new level... One that we have poured a lot of effort into. Now, we're finally ready to show what we've been working on all this time - an office setting!
2017-03-31 19:28:51 +0000 UTC
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Wooh! Made it before the weekend at least.
This took us more time than I thought it would. I was absolutely terrified when I discovered it was Friday today. I knew we were behind, but I'm still absolutely certain someone stole our Thursday.
ANYWAY.
Here's 0.7.1, and it brings Charlotte futa/herm!

2017-03-10 20:30:20 +0000 UTC
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As we mentioned in our previous post, this past time we've run into a bit more difficulties than we first anticipated. Because of this, we're behind schedule, and it looks like we won't be able to release any builds this month.
We're not happy about this, and so, we're offering 0.7.1 to anyone who pledged $12 in Feb. <...
2017-02-28 18:09:32 +0000 UTC View Post
We know we've been very quiet lately, and we apologize for that. Progress is being made, it's just that we've run into far more difficulties this month than we anticipated.
When we shipped Charlotte, we knew there were issues with her. We didn't have time to fix those if we were supposed to get a build out, so of course we've been very eager to fix them now for the next build. And we are... It's...
2017-02-22 03:12:23 +0000 UTC View Post
(Download link below.)
Ok, so this took far longer than we first thought it would. This is much because we found it extremely hard to stop working on Charlotte. We have never been so obsessed with tweaking a character this much ad infinitum. Eventually we just forced ourselves to say we were content and continue.
But then we also decided to add a couple of extra features to her. We're happ...
2017-01-28 20:38:58 +0000 UTC View Post
Did a lot of eye shapes, but also some predefined ones too :3
2017-01-22 09:31:43 +0000 UTC View PostI'll continue where I left yesteday with more expressions
https://picarto.tv/DogsonDoDebauchery
-Dogson
She's really fun to do expressions with :)
2017-01-20 22:59:24 +0000 UTC View PostOk, I'll be streaming some expressions tonight, much fun to be had.
https://picarto.tv/DogsonDoDebauchery
-Dogson
Okay, things are moving ahead. Got a whole lot of albedos done at the stream last night.
Here’s some alternative albedo map created in yesterday's stream:
https://gyazo.com/a28bacc0fa9aa4a83accb846428df5a3
Experimental lip gloss that we’ve gotten some positive feedbac...
Okay, the holydays has passed for real and things are returning to normal here. I'll be doing some lo-key streaming painting alternative skins for Charlotte.
https://picarto.tv/DogsonDoDebauchery
-Dogson
Charlotte is our newest character - a lovely female cow - coming in 0.7.0.
After having designed Wolf, Cat, Fox femboy and the dragons, we felt we needed some time off and create a character from our own preferences again (rather than from poll vote). With Charlotte, we did exactly that. We went back to our roots while applying everything we've learnt so far to create the best character yet.
... 2017-01-09 21:47:32 +0000 UTC View Post
Dear friends,
We are removing the $9 pledge tier. (The one unlocking skins.)
This tier never felt right to us. It felt like something we just threw in there in lack of better ideas. When we launched this project, we felt a need to offer as many tiers as possible, so patrons could find the best one suited for them. And maybe this tier made sense 1.5 years ago... But if it didn't quite feel ...
2016-12-31 07:41:23 +0000 UTC View Post