Hey everyone, Blacky here!
We’re happy to present one of our new upcoming features for the Character Creator: a brand-new mask which we call "Procedural", designed to make your life as a creator much easier!
For example, you’re already familiar with the old premade eyeliner masks, but those didn’t offer any options for customization.
This new mask system comes with a var...
2025-09-25 10:17:20 +0000 UTC
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Hi all!
New build, fixing some issues.
Changes
Bug fixes
Hi all!
While the last release fixed several issues, it introduced a few new ones that weren't caught during testing. Therefore we have decided to remove that build. We will fix the issues and post a new build within a few days.
You can find the previous release here:
https://www.patreo...
2025-09-10 20:20:03 +0000 UTC
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Hey everyone, Blacky here!
1.0 is out, and with so many new users joining, we want to give you all a very warm welcome!
Without further ado, let me introduce our upcoming new templates.
Since we’ve been a bit thin on the canine side, it was definitely time to change that. Right after the 1.0 release, I jumped straight to the concept board and came up with this lovely couple!...
2025-08-27 08:49:42 +0000 UTC
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Another release fixing minor issues.
Hi all!
Pardon the surge or releases as of late. We really wanna iron out any issues before continuing on with major new systems!
Release notes
Bug fixes
Further fixing some minor issues with 1.0.
Hi all!
Further fixing some minor issues with 1.0.
Release notes
Changes
Cloud changes since last build
Hi all! Small edge case issue managed to get its way into the 1.0 build, so we're releasing a fix.
Hi all!
Small edge case issue managed to get its way into the 1.0 build, so we're releasing a fix.
Release notes
Changes
Bug fixes
Fixed an iss...
2025-08-11 18:24:34 +0000 UTC
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We're thrilled to announce a huge milestone - FurryVNE 1.0! If you ever considered pledging, now's the time!
This marks the transition from development to a fully stable release - the culmination of years of dedication, countless late nights, and steady improvements. Every step we've ...
2025-08-09 08:51:19 +0000 UTC
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We're excited to announce the official release of build 1.0.
We're excited to announce the official release of build 1.0. This milestone marks the transition from development to a fully stable release, packed with all the features, polish, and performance improvements we've been working hard on. It's ready for you to explore - dive in and enjoy!
2025-08-09 08:22:05 +0000 UTC
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Hey everyone, Blacky here for the final time before release!
Can’t make a squirrel tail without a model to show it off, right?
A little while ago my dear college Fiasco introduced this nearly perfect model internally for fun, and I was immediately convinced—this lady has big potential!
After a quick chat, I jumped on board the project, so have a big "thank...
2025-08-07 09:01:18 +0000 UTC
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Hi all!
Fiasco here, and I'm excited to announce the release of the FurryVNE character creator tutorials! I've been collaborating with master character designer Blacky to put together a series of videos that will show you everything you need to do to bring your characters to life.
We worked hard to ensure that every creator finds something of value in these videos, whether you're ju...
2025-08-04 01:11:07 +0000 UTC
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Hey everyone, it's Blacky once more!
With the Scalie1 head now finished, I wanted to show you what it's capable of—so I decided to create some shark templates using it!
Our existing female template got a little glow-up with the updated head and some piercings from the stock set I introduced last time.
The male template, however, is built completely from scratch and is entire...
2025-07-28 12:09:22 +0000 UTC
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Hey everyone, Blacky here!
Since squirrels have a very distinct tail shape, I figured that creating one would definitely help you all out to make some squirrels and add to the character diversity.
So, here’s a little preview of the squirrel tail that will be available in the upcoming release!

Have a good one and till soo...
2025-07-25 08:37:18 +0000 UTC
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Hi all!
As we near completion of the upcoming FurryVNE 1.0 build, we’d like to share a preview of our brand-new, reworked coupling system, which now allows transmitting kinetic energy from one character to the other.
In the Forces section of the Coupling menu, you’ll find three new sliders:
Hey everyone, Blacky here!
Continuing our plan to incorporate multiple species into a single head—just like with the "regular" version of the upcoming Scalie1 head—I'm proud to introduce the additional species option for the long-necked Scalie head: the snake face type!
Since our original snake head has aged quite a bit, this felt like the perfect opportunity to offer a fresh al...
2025-07-19 10:09:57 +0000 UTC
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Hey everyone, Blacky here!
With the new option to add appendages literally anywhere, I thought—why not start creating some body jewelry?
Before I knew it, I had made not just one or two assets, but a whole set of piercings!
So, in the upcoming build, you’ll find a new folder in the Appendages section called “Piercings,” containing all the jewelry you see here.
I...
2025-07-12 12:08:59 +0000 UTC
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Hey everyone, Blacky here!
Today, I’ve got a little WIP surprise for you!
Since the new Scalie head is on its way, I figured it wouldn’t hurt to have a matching new tail as well—for those who might be interested in, let’s say, creating chameleons?
So here’s a quick demo of the upcoming Scalie4 Tail, which will be included in the next...
2025-07-03 11:30:41 +0000 UTC
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We are very proud and excited to showcase a massive key feature for Furry-VNE with the upcoming release—one that will significantly enhance the possibilities of your animations and basically changes everything: the Camera Node!
As soon as a Camera is present on your scene, it will always play from that cameras perspective.

Just...
2025-06-17 21:13:41 +0000 UTC
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Dogson and I had a little brainstorming session, and we came up with something that has a lot of potential:
What if we could give you a single head that easily morphs into multiple species?
Introducing a new era of heads—we're very proud of this one!
The new Scalie1 head features two additional sliders in the tweakable section, allowing you to morph it into either a crocodil...
2025-06-13 18:12:43 +0000 UTC
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We’re very happy and proud to announce that with the upcoming release, you’ll be able to add almost any fantastical shaft design you can imagine from glb import!
Inside FVNE, these custom shafts work exactly like the stock ones you’re already familiar with—using the same menus, the same physics, and of course, generating their own individual collision hitboxes for use in the inter...
2025-06-13 03:29:10 +0000 UTC
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Hey everyone, this is Blacky talkin’!
I’m super excited to introduce our future addition to the male roster: Tristan!
He’s a pretty mellow guy to hang out with at bars, but definitely prefers a good ol’ “Netflix and chill” over anything too energetic. Right now, he’s in what you might call a relationship—though he’s not entirely su...
2025-06-02 09:11:52 +0000 UTC
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The next release of FurryVNE will bring some major improvements to character loading and body editing while also reducing memory footprint and size on disk (exports). See the images for comparisons:

(Editing is about 3-4 times faster compared to before. Here's the same thing but in
2025-05-23 17:59:23 +0000 UTC
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Mesh is work in progress. Mesh is still subject to change.
Dogson here again with a long neck version of Scalie1. It's basically just the new Scalie1 head but with a longer neck that we hope will lend it self well to various dinosaur, dragon and perhaps even snake designs.
It will be released at the same time as Scalie1 goes in to a live build also.
A...
2025-05-23 10:15:16 +0000 UTC
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Mesh is work in progress. Mesh is still subject to change.
Hello all, Dogson here with a sneak peak on Scalie1 head, the head that will act as a upgraded version and replacement for our old Scalie head that has been in the software from the earliest start.
Once Scalie1 is offcially in a released version, Scalie will have its support ended for any future bo...
2025-05-20 11:23:56 +0000 UTC
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Hey everyone, Blacky here!
It’s finally time for the next showcase—meet our sassy vacation vixen Clementine!
This independent businesswoman loves chasing the sun and spending long days at beaches around the world, taking breaks from her otherwise stressful life whenever she can. She’s not too concerned with long-term relationships, and settling down with just one partner isn...
2025-05-15 10:58:41 +0000 UTC
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Hi all!
New build for you!
Fixes some issues that were present in previous build. Check release notes!
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<<...
2025-05-11 06:44:21 +0000 UTC
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Hi all!
It has come to our attention that some interactions broke with the 2025-05-01 release, namely expressions wouldn't load properly and timeline events wouldn't fire. We will fix these issues and post a patched build within a few days.
All the best.
- odes
2025-05-06 03:19:20 +0000 UTC
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Hi all!
New build for you!
This build brings a bunch of requested workflow improvements, along with several new features, new content and loads of bug fixes.
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
2025-05-02 19:58:09 +0000 UTC
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Hey everyone!
This is MobiusScarf. Long-time pledger, first-time volunteer code monkey for FurryVNE.
If you're a regular user of FurryVNE like I am, you've probably noticed something odd about the "Hot" page that greets you when you browse the Cloud for a Character or Interaction. Specifically, that it's pretty much no different from the "New" page.
Now, don't get me wrong, I ...
2025-04-29 21:47:04 +0000 UTC
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Hey everyone, Blacky here!
I've been working on a little helper tool for blender which will manage your shape keys and get you started with creating expressions for your characters.
Video demo here.
So, without further ado, I proudly present the FurryVNE Expression...
2025-04-28 21:06:32 +0000 UTC
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