SamuZai
WeAreDreamers

WeAreDreamers

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WeAreDreamers posts

Submit An Ability Idea For The New Templar Tower!

New Barracks Tower: Templar

Lore:
"The screams rung miles afar, the innocent women and defenseless children snuffed out in senseless bloodlust. The meagre holdings of the site plundered and pillaged, naught but debris and corpses strewn remained. Justified by the zealous Inquisitors as a pur...

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New Feature: Immersive Loadscreens!

This really feels like an officiation of Realm Rush: Tower Defense. There's nothing like saucy screenshots from the beautiful game you know & love popping up in high quality fullscreen!

Those who take screenshots (and I use them) will get credited on the bottom of the screen for each of your individual screenshots!

Furthermore the loadscreen images are randomly chosen and now ...

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New Feature: Supercharge!

After reaching 'max level' with your towers. You can now 'Supercharge' them! Supercharging lets you infinitely increase your towers level and power. Many towers have unique supercharging, though most stick to an increase in Haste and Lethality.

Currently, Supercharging costs as much as the max level upgrade cost. Supercharge costs do not increase each time you level up.

This new f...

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New Feature: Tooltips!

Tooltips are little panels of critical information. This feature is aimed at making the game more user-friendly, especially for noobies. The panel scales with the amount of text to display, and is hardcoded not to leave your screen boundaries. (Lots of games surprisingly don't do this)

This can be toggled on and off and is saved to your data via in-game options menu.

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New Select/Hover Highlights & Tower Info VUI

I've rewritten the dated tower highlight system, which will save a surprising amount on performance.

Additionally, there's new tower selection UI when you hover or click on a tower. I personally believe it looks 300% better and is easier to read as a player. It's also a smaller part of a bigger upcoming change to the game which will be revealed tonight or tomorrow!

Cheers!

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New Feature: Path Obstructors!

The first to benefit from this are Golems! As a buff, Golems now spawn 'Golem Rubble', the first of more-to-come Path Obstructors. Golem Rubble spawn at the death position of the unit with a % of the units max health. The Obstructor lasts forever (or until destroyed), and all enemies except Ethereal/Spectral are aggroed and attack it all at once!

Their function:
- Any enemies within O...

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Blood For The Blood God!

(Before you ask, no, it will not be as graphic. In fact it's near 10% of what those pictures show. This was just for fun during testing.)

New optional blood system!

Blood spawns when units or enemies are killed, and when enemies damage other units. Originally, blood spawned when any entity was damaged, but rescinded that as foresight to prevent spam from towers like Arcantech &am...

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Apocalypse...

What have we done...

Countdown to doom...

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New Map: Pyramids Of Azir

"The great and pious Azirians are a peoples near-unparalleled in their devotion to the almighty Sun God, Umaani. Ancient eons ago for reasons sequestered to common lore, they earned the favor of the supreme deity. In which they availed and requested only one thing; the help of Umaani's prodigal servant, Augur Solis. With Its help, constructed the greatest monuments in living memory. The hope, w...

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New Boss: Ragnos, Lord of Fire

" -the sky erupted like a lake of lava. It roared and was torn asunder. Crying apocalyptic tears of fiery destruction. Heaving through dimensions was a planet of slag and lava; Ragnos, The Sunderer has wrought doom upon this flammable world..." - Survivor of the first invasion portal event near the far south city of Azir

Under heavy development, more info to come. One thing I can say is ...

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New Content: 12 New Path Presets & Counting!

These new paths; Pizza, Snake, 5, LSD, Watermelon, and others I've secretly named will be added to compilation of path presets used in Randomized maps.

I intend to add tons more as I've coded a new auto-path generator which cuts the time and tediousness of designing paths in half!

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New Map: Badlands

"Mountainous, harsh, parched, and war-torn. What was once a flourishing lush jungle home to all Dragonkin, now nothing more than an uninhabitable wasteland. Only the toughest creatures manage to survive here. Specifically orcs, goblins, wyverns, and trolls."


A new map addition! It will have randomized path presets like the other previous new maps. Those path presets which I am ...

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Currently Working On New Content!

Currently a new map is under development, hopefully more. Themed around wasteland-ish aesthetics. Additionally, I'm looking into adding more enemies and a boss in the near future. Along with eldritch (magical) barracks. Lastly I'm going to be balancing a bunch of towers within this week.

Any suggestions? What would you like to see as an addition to the game?

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New Player Hub (WIP) + Bubble Chat!

Currently under heavy construction; the lobby is undergoing a huge change... a new player hub!

Everything will be the same; all major functions are performed via menu & UI. But the lobby gives a more personal immersive feeling. Being able to walk around a beautiful hub and enjoy physical company with your virtual friends + some NPCs!

Additionally, bubble chat has made it's way...

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Incoming Update...

Muahahaha!

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Upcoming Update!

Tower Defenders will be receiving a large update. This update will feature many changes including;

General
- 2 new towers, (Siphoner, Timebender)
- 3 new skins, (Festive Enchantress, Festive Stardaughter, Blacksteel Juggernaut)
- Xavier now revamped and replaced with Lysander advisor,
- New important tutorials provided by Lysander,
- New shop screen UI,
- New Tower S...

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Timebender Support/Utility Tower

The upcoming Timebender tower is underway, courtesy of gtnz007 "Sir Jason" for his animations and Otokotowa/ElMustachio for the model.

No details on the tower yet. Stay tuned!

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Chronoss OR Challenges

I am currently at a development crossroads, which should I work on first?

Both will be done eventually, both are important. Challenges will probably take longer, Chronoss will probably be a lot more epic. Only one will be included in the next update.

Chronoss has been a long awaited boss, who was intended to be released with Augur Solis but things happen. Now with more time to wor...

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New John Roblox Tower

Word.

Followed soon after with a featured John Roblox video by him as well. Thanks John!

John Roblox will be a commander support tower, featuring important tower buffing abilities. Damage is not his adept forte, but with his trusty primitive flintlocks he can sure pack a punch when angered!

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Daily Rewards + Boosts + 9 New EXCLUSIVE Skins!

We've been silent about the upcoming update as we worked on the barebones of the project. But no longer! Along with minor lobby improvements, the Shard Shop screen has had some additions!

Boosts can be bought with Dreamshards, their costs DO compound by X amount of current duplicate boosts (of that same boost type). I.e. if you buy 10 Shard boosts, the costs will increase exponentially f...

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Rivendair or Drakkenhauf

This name will be attributed to an upcoming boss, Baron Rivendair or Drakkenhauf. He is an immortal vampire lord of great and terrible power.

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Game Rebalancing, Lighting Changes, and Daily Rewards!

The game is soon going to feature daily rewards as a free gift to players who return to the game consecutively!

The game is going to be rebalanced a bit;
Max game rounds will now be 30 (including boss round)

Max tower placement cap reduced to 10 during matches, scaling down based on amount of players.

The lighting changes will hopefully help the eyesore that can be late g...

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22 Skins + 1 Tower Incoming!

After releasing the Tower Skin Creation Kit to the Dreamers discord community. I am proud to announce the community pulled through with an astounding number of impressive and/or amusing skins for some of our favorite towers!

And though we receive submissions daily, for now, I have to close the floodgates. 22 Skins is the official number, and as I work through the backend and frontend of ...

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Stardaughter + Chromas & Lore

Stardaughter current stats are:

Description: Mid-Late game magical anti-air damager
Strengths: Very Far Range, Anti-Armor, True Damage, Anti-Air
Weaknesses: Magic Resistance, Deadzone

Note: She will also have female voicelines!

Stardaughter will release with 3 common skin chromas:

Stardaughter Tower Lore - The Celestial order is a sacred and ageless organizatio...

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Stardaughter Emerges!

Stardaughter will be the newest addition to the pool. She will be similar to the Archer tower in functionality, but will pack a much greater punch, as she will be intended for mid-late game.

She will be fast attacking dealing magical/true damage hybridization.
She will also be added in with several skin chromas! (recolors)

More info disclosed soon!

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Update Nearly Finished!

Within the next day or so you will get to enjoy new skins arriving to the game. Including an incoming Grove Warden, Golem, and another Archer skin!

Full functionality and framework has been created. Though I have vision for some additional features for skin functionality. Such as being able to equip different skins while in-game, or browse your skins in some kind of shop window.
But ...

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Skins Next Update!

The first ever skin added to Tower Defenders will be the 'Sherwood Archer' Archer skin! It is a cheap basic skin, for a cheap basic tower.

As a first prototype of skins, keeping it simple is important while we navigate new scalability code to make room for skins for all towers.

This is just the beginning!

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New Tower OTW!

At last. The long awaited tower version of Helloc is going to be released in the coming weeks. His appearance may be slightly altered due to abiding to lore I've had in my head.

" Moments after defeating Helloc the triumphant heroes subdued the gatekeeper with a powerful incantation spell learned from the highest of the holy Paladin order. Even when weakened, few demons are strong enough...

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Arcantech Commando Rework, 3 New Abilities, New Gameplay Mechanic, & New Boss UI

Arcantech Commando getting a lil' crazy with this update. Blargh!

Update will be dropping later tonight. Get your miniguns ready!

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3 New Abilities Coming Soon!

Next update you'll be seeing 3 awesome new abilities hitting the battlefield.

Metors - Showers enemies with meteors dealing heavy physical damage and setting them aflame

Lightning Strike - Blasts an area dealing a ton of magic damage and stunning for a long time

Glacier Spike - Hurls a glacier spike forward, impaling the first victim touched, dealing a ton of damage and imm...

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