SamuZai
Torimiata

Torimiata

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Torimiata posts

A Brief Check-In

Hey everyone,

Just a quick update to let you know I’m still here, working steadily in the background.

The Patreon will remain paused until the remaster is ready, as promised. I know the long wait is frustrating, and I understand why some of you are concerned. The scope of changes - both in writing and art - has grown from the original goal, and even the prev...

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Dev Diary #15 - New friends [Platinum Preview]

Remember these two?

Pan and Ake barely had presence in the original release - just standard designs that felt dropped in.

Well, they've gotten quite the glow-up, and for good reason... From basic black-hair NPCs to fully realized characters that actually affect Ayumi and Kento's journey.

No random encounters here - everything flows naturally now. Pan's confident dominance ...

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Dev Diary #15

Hey everyone,

 As promised, I wanted to give you all an update before I head out on a work trip.

I've been pushing hard to see how much I could accomplish before leaving, and while I've made significant progress, I haven't quite gotten everything over the finish line. If you've been following the tracker, you'll know there was still a fair amount of work to be done - not just...

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Very quick update

Hey everyone!

Just a quick check-in to keep up with the biweekly updates - a more detailed post is coming in a couple of days, but I figured a brief note now might be helpful.

Wrapping up the remaster has been a huge, intense effort, with more late nights than I’d like to admit. Beyond the art, I’m also excited about how the script is shaping up, especially in the later scenes -...

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Dev Diary #14 - Creepin' Closer to Release! 🎃

Hey everyone!

First off - Happy early Halloween! 🎃 To celebrate the spookiest day of the year, our favorite trickster Ari has all the attention. Because let's be honest, who better to embody the Halloween spirit than her? 😈

Despite some recent chaos in my personal life (flights, commitments, the usual adulting stuff), these past two weeks have been surprisingly productive (ev...

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Dev Diary #13 - If I Say "It's Close" One More Time... [Tracker Edition]

Hey everyone,

"Maybe the real NTR was the delays we experienced along the way." 😅

I know, I’ve been saying "it’s close" more times than I'd like to admit, and trust me, even I'm starting to cringe when I type it. But I meant it every time. What happens is, I keep revising scenes, adding CGs, and making sure everything fits together just right. As a solo develope...

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Dev Diary #12 - Cat-ch You Looking [Platinum Preview]

I wanted to share a sneak peek of one of the new early CGs from the remaster with you all. While working on the remaster I noticed Day 1 was light on visuals and I felt it was a great opportunity to add more depth to the story and the characters.

This new CG comes from a quick lunch stop scene - a small moment that helps establish personalities and relationships early on.

I know som...

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Today is a special day🎂❤️

Hey everyone! Today marks a huge milestone!

It's been one year since the original release of the game! Not only am I celebrating this anniversary, but I also celebrating having 400 supporters. When I started this Patreon, I never imagined reaching this number! Even if the patron count fluctuates, it's still an amazing milestone.

When I began this project, my aim was to create a ga...

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Dev Diary #11 - Perspective is all you need [Platinum Preview]

In this remastered scene, perspective is everything.

I won't spoil the immediate follow-up - you'll have to wait for the full reveal to see what happens next. This is one step before the original CG!

(While I'm excited to share these remastered CGs, I'm deliberately avoiding spoilers for the brand new content in the upcoming update)

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Dev Diary #11 - Countdown? More like count-tease 😅

Hey everyone!

No, this still isn't the release post - but I promise, it's simmering!

For context, the last countdown update took 17 days and still felt rushed. 0.5.0 and 0.5.2 were very different - that's the kind of rushed release I'm trying to avoid! Hence the extra care. But I understand the anticipation! ⏳

In hindsight, including both new and remastered content ma...

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Dev Diary #10 - This is not a tease... this is a behind-the-scenes diary

Hey everyone!

No, this isn't the release post yet - that's still cooking, but I promise not to let it burn 😉this is just some random bits of info that you might find interesting (but feel free to ignore!)

This is a controversial topic but I mentioned on discord I have upgraded older scenes with new CGs and even added a couple of new scenes. If you've played before, it's worth re...

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Dev Diary #9 - This is not a dev diary... this is a spoiler diary

Hey everyone,

I did promise a tease CG from the upcoming update... this is likely the last teaser before release 😉

Final steps of development are going well, though juggling game dev with a busy life means it's taken longer than I'd like. I'm also a bit of a perfectionist and there are some scenes I have probably gone through a dozen of times.

In addition, my rough estim...

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Dev Diary #8 - The Final Countdown to 0.6.0

Hey everyone,

While some of you might be anticipating another dev diary, today’s update is a bit different—it's the final countdown to the release of 0.6.0!

I’m happy to share that I'm finally happy with the overall script, structure, and CGs of this update. But now also comes some real grind.

What is the Countdown?

A lot happens when pulling all ...

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Dev Diary #7 - [Platinum CG]

Ayumi is getting comfy in the taxi, and MC is getting... well, let's just say he's enjoying the ride. Who needs a scenic route when you've got a teasing girlfriend and a strategically-placed toga?

Don't worry, the taxi driver is totally oblivious... or is he?

The second image is a Plat exclusive CG, will never show up like that in the VN (for obvious reasons).

For those that ...

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Dev Diary #7

Hello everyone,

Back to regular Dev Diaries, I want to take a moment to share some context behind the recent delay and what’s been happening behind the scenes.

Initially, my goal was to release in July, anticipating a busy August for me personally. Unfortunately, that didn't pan out. I believe in not rushing to release something that doesn't feel polished. It's not just about the ...

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Quick Small Update

Hey everyone!

While I hope to have better news very soon I just wanted break radio silence to let you know I'm alive and well! I apologize for the delay in the countdown post. Between life responsibilities and a lot of back-and-forth development, it's taking longer than expected.

Truth is, I wasn't satisfied with how some scenes were coming out, so it was back to the draw...

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Dev Diary #6 - [Platinum CG]

What do you think Ayumi is feeling in this moment? What do you think changed, one frame to the other? I wonder what they talked about 👀

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Dev Diary #6

Hello everyone,

It’s time for another Dev Diary, and these past couple weeks have been crazy!

This one’s a bit special - it’s the last one before the next big release. The next time you hear from me, I'll be making the post for the countdown with more details.

There's still quite a bit to get through. From refining and revising content to adjusting earlier parts of the...

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I-is this really happening? [Platinum Non-canon CG]

Non-canon saucy image.

Started as a test image for the new process and just decided to go a bit further with it. It's all about that base-sketch + post-fix magic but the rendering is looking solid in my (very biased) opinion. The thick lines, colors, shading just like the OG artstyle.

This scene would be really hard previously, Art meets tech 🎯

For non-captioned scene c...

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Dev Diary #5 - [Platinum CG Hint]

The cast goes to the beach for a session of Haikyu!!🏐🌴🌊

It's just a volleyball on the beach. So surely nothing will happen at a simple game of beach volleyball? Right?

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Dev Diary #5

Hello everyone,

It’s time for another Dev Diary, and these past couple weeks have made me wear quite a few different hats


As expected, a portion of my time has been dedicated to refining the model further. It wasn't quite there and the style was missing a few elements but I’m happy to say that it’s finally reached a stage where I’m quite satisfied with it.

I've dec...

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Dev Diary #4 - new tech [Platinum CG Early Samples]

[WORK IN PROGRESS]

Not final version nor the most complex examples but getting this type of resolution previously would be impossible without all kinds of weird artifacts.

The other big thing is character interaction and scene understanding (when I draw the base sketch), which I'm not ready to show off yet but while not perfect is definitely what makes me most excited 😰

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Dev Diary #4 - new tech

Hello everyone,

It’s Dev Diary time! These past weeks have been quite different from the usual narrative-focused updates. Instead, I have dived deep into the technical side of things.

The shift began with some necessary revisions (Plat members on Discord seen some sneak peeks). Initially, I was tweaking how the toga outfit turned out, which I wasn't happy with. But as I listed mor...

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Dev Diary #3 [Platinum CG Scrapped/Dropped Scene]

Originally the intent was to have Terrace give a massage to Ayumi as their 'first time they touch'.

There was a fair amount of work put into these CGs but ultimately the quality wasn't there and it didn't fit the narrative.

From an artistic point of view, proportions are off and it just doesn't have wow factor that I'm looking for.

With that said, I'm still a huge fan of the t...

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Dev Diary #3

Hello everyone,

It’s that special time again – Dev Diary time! I'm excited to dive into what’s been happening behind the scenes and share some of the news.

Here’s the latest:

  • CG Updates: I have added 6 key CGs spread between the paths. I won’t spoil the details, but do remember a scene can have multiple key CGs.

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Dev Diary #2 [Platinum CG Preview]

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Dev Diary #2

Hello everyone,

It’s that time again - Dev Diary update! I’m happy that the reception to 0.5.2 has been mostly positive, it was a difficult update and even now I'm sure at some stage I'll go back to tweak some additional moments.

Here’s what’s new:

  • CG Updates: Introduced 2 key CGs, for the two main routes. These CGs had a lot ...

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0.5.2 Release

Hello everyone,

0.5.2 is finally here! I apologize for the delay but it was a pretty large backlog and I feel like I could go on forever but I’ve decided to park further improvements for now.

For the moment, my focus shifts towards developing 0.6.x while I continue to gather more feedback.

0.5.x Changelog:
- Around +36,000 wor...

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Dev Diary #1

Hey everyone,

As promised, I’ll be checking in every two weeks to give you the news on the progress and what’s new with the project.

First off, a quick personal update, unfortunately, I was down with a fever for a few days. It’s not often I get sick, but I’m feeling much better now and am back at full speed.

0.5.2

Many of you have been asking abo...

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Celebrating over 300 Patrons & some Updates!

Hello everyone,

There's now over 300 patrons! It may not be enough to hire external help just yet but it's still a huge achievement for Blurring the Walls!

Your support is what makes this project possible and I want this to become one of the best NTS VNs on the market. Thank you for supporting the vision!

Tier Updates and Release Schedule:

To streamline...

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