Hey all!
Ok, so this will likely be the last major update to the Alpha before we get the game out onto Steam and App Lab for Early Access. Exciting times!
Custom Maps:
Custom maps are back! They are now accessible via the map select screen, once players have logged into mod.io. Govigedit, the current map editing Unity package, is updated as well with a handful...
2023-08-26 21:59:36 +0000 UTC
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Hello again!
We're ramping up production big-time and trying to get this game out the door as best as we can!
New Art
Riverguard has had a big art pass. It's now themed as an abandoned castle, and includes new throwables (statues and blocks) as well as a waterfall. The waterfall has unique mechanics, including spawning in objects th...
2023-07-29 00:39:17 +0000 UTC
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Hey folks,
We've made a demo version of DAVIGO available this week for Steam's NextFest (Jun 19 to 26). The demo is a limited version of the Alpha 3.3 build everyone who is a patron or pre-order pal has access to.
This means there will be a surge of players over the course of this week. Yesterday, for example, there were 10+ public rooms open and over 200 CCUs (concurrent users) pla...
2023-06-20 21:30:30 +0000 UTC
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Hey folks!
What's this? Another Alpha update within a month of the previous one? Yep! We're speeding up development preparing for our Steam Early Access and App Lab launches.
This update features a major new feature for the VR players, a bunch of new maps that are in greyblock form, and some much-needed improvements to the tools and weapons introduced in Alpha 3.2!
Read bel...
2023-06-18 00:31:44 +0000 UTC
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Ahoy there!
We've just dropped the latest prototypes for DAVIGO, building upon the features of the new 3.2 Alpha version. Some important design changes are being explored!
Here's what's included in the new prototype update:
- Giant teleportation! Yep, a long-awaited feature is being explored again. Look out for small green gas clouds on ce...
2023-05-19 22:10:07 +0000 UTC
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Hey everyone!
We're excited to announce a major update to the DAVIGO Alpha, which we believe will deepens the core gameplay and adds more fun content.
Our overall goal with this update is to enrich and expand on the game's existing gameplay mechanics, while also adding new content and improving modding capabilities. So, let's dive into the details of what's in this release:
...
2023-05-14 22:26:18 +0000 UTC
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Hello!
DAVIGO design and content development is in full swing now. We've done an overhaul of some of the players' abilities, and now we're experimenting with new map designs to work with those abilities and the new game modes.
The prototype maps include:
Mystic Grove: Battle it out amongst giant redwood trees, complete with multi-level trees.
2023-04-11 20:33:08 +0000 UTC
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Hello Davifans,
A bit of a whopping prototype update today for you all to play with. It's the culmination of a design prototyping process we've undertaken over the past few months. There's a bunch of changes to the standard DAVIGO gameplay here, including new mechanics for both the giant and the warrior, as well as major tuning changes in Brawl 2.0.
Exper...
2023-03-02 23:31:31 +0000 UTC
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Hey folks,
Got a fresh prototype build hot off the build machine. We've made some major backend changes to make it far easier to experiment with game rules and player tools for new game mode ideas.
These are related to some of our current development goals, including finding a couple game-modes that add a lot of fun variety, and exploring art direction for the game.
...
2023-01-31 02:53:40 +0000 UTC
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Hey folks!
Just in time for your holidays, we've updated the Alpha.
This update focuses on some quality of life (QoL) features and UX improvements, and also includes a new work-in-progress map! It brings us another step closer to our Steam Early Access release.
Here's what's included:
New level: Summit
This level is ...
2022-12-23 16:32:55 +0000 UTC
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Hey folks, Davidevs here.
The latest prototype build is now available. It includes 5 (!) maps to explore, 3 for gameplay and 2 to demonstrate some art experiments:
- Summit: A variant of battlefield with elevation and a mountainside
- Summit v3: A far more vertical version of Summit
- Battlefield Islands: Added ver...
2022-12-15 20:19:50 +0000 UTC
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Hello! It's been a while, and we're gearing up our new development process, which will include way more regular updates here on the Patreon.
Over the last few weeks, we've been experimenting with additional gameplay ideas and the prototypes are available to play now :)
Game Mode: Capture the Nuke
An experimental game mode with a number of feat...
2022-12-03 11:26:35 +0000 UTC
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🙌 DAVIGO Alpha 3 is available now, featuring online multiplayer and Meta Quest support!
🥽 Get access to the Alpha by joining our Patreon at any tier. No subscription required.
🎮 Battle against your friends with the free Warrior-only build!
2022-10-19 18:51:18 +0000 UTC
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Alpha 3 is finally launching this Wednesday, October 19! It's been a year and a half since Alpha 2. So, what took us so long?
Here's a short video explaining why online multiplayer and Quest support took longer than expected.
Thanks for your patience everyone! We're excited for you to finally play Alpha 3 this Wednesday ✌
2022-10-17 20:17:11 +0000 UTC
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Alpha 3 launches October 19 with online multiplayer and Quest support!
Alpha 3 also includes a new Warrior model, one new developer map "Sunken City", and custom maps in online matches.
We're stoked to finally share this update with you! We'll have more to show over the next few days, so stay tuned 🎉
2022-10-14 23:25:51 +0000 UTC
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We're getting close!
Major performance improvement work over the last couple weeks, along with a bunch of little things as we gear up for Alpha 3.
Also, some cool patron badge designs to show off in the lobby!

Cheers!
-Davidevs
Full Changelog (0.2.34P)
2022-10-10 18:23:21 +0000 UTC
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Hi everyone!
A lot of you have asked about the game's status and when you can expect a release, so we wanted to give you an update, some background, and some exciting announcements.
Time flies. It's been a year and a half since we released DAVIGO Alpha 2. We've now had over 15,000 total patrons, and our community continues to grow. Thanks to everyone who has joined our campaign and ...
2022-10-06 20:00:03 +0000 UTC
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Hello there!
Big update to Sunken City: we've updated all the art from the old greyblock. Other updates include a revised water effect that is supported on both Quest and PC. Check out all the details below!
-Davidevs
Changelog (0.2.33P)
- Added: Major art update to Sunken City! You can see this in t...
2022-09-22 20:28:28 +0000 UTC
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Please use the from below to get access to the Quest prototype build. Both Quest 1 and Quest 2 are supported.
Steps:
1. Set up a SideQuest account (sign up here) if you don't have one already.
2. Make sure you are signed in to Sid...
2022-09-15 18:42:31 +0000 UTC
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This one is has been a long time coming, folks.
The warrior's model has been updated with a look based on some concept art done last year by Jane Winters. We're excited the model has finally made it in and replaced the old Mixamo model we had their since the beginning!
The new model and armor improves the visibility of the warrior's health state, which is represented by the...
2022-09-07 18:50:47 +0000 UTC
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Some unique changes this week. We've added some simple badges to reflect your active patronage in the game itself with a badge in the lobby. Right now it's just for active patrons, but it can later be expanded with badges for patronage length, tournament roles, VIP status, and such.
Also, big update on the server browser UI, and more improvements on jitteriness on clients and other bug f...
2022-08-30 13:31:38 +0000 UTC
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The tweaks and fine-tuning continues!
With these updates getting smaller, please let me know in the comments what kind of content you'd like to see on the Patreon.
-Davidevs
Full Changelog (0.2.30P)
- Improvement: Warrior ragdoll view stability improved on client
- Improvement: Warrior camera pulls closer to the warrior when they...
2022-08-18 06:38:29 +0000 UTC
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Another week, another step closer to Alpha 3. The bug-list get smaller, the improvements get more subtle. Check out the latest below :)
-Davidevs
Full Changelog (0.2.29P)
- Added: Height settings for the VR player. These can be set in the Settings menu and will offset the start location for the giant, ensure they are in a comfortable position rela...
2022-08-11 19:11:29 +0000 UTC
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Hey folks,
This build is mainly fixing a number of issues with the previous build. The big fixes being custom maps and local play work correctly again :)
-Davidevs
Changelog (0.2.28P)
- Fixed: Custom maps now work correctly again
- Fixed: Local battle lobby now works correctly again
- Fixed: Rocket ride turn speed increased ...
2022-08-05 17:17:52 +0000 UTC
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Hi! Today's update features some big changes:
- We've added a server browser, which means public lobbies are available, so it should be easier to find matches. Note that this is limited to the prototype playerbase, so I don't expect a ton of lobbies.
- Improved networking stability. We're no longer using prediction for things like other warriors, so overall the experience shoul...
2022-07-28 18:24:13 +0000 UTC
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The latest update! Major fix to aim assist, which has been broken recently, amongst other stability and improvements.
Also, I'm doing some playtesting tomorrow with the community to gather feedback and instights. If you're interested in joining, please click the event link below:
https://discord...
2022-07-13 19:01:48 +0000 UTC
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Big number 50! Check out the changelog as usual for the latest!
A note for this one, Legacy Battles has been removed altogether as it was based on the old codebase that did not support online play. The mode was removed because it is deprecated and started to become buggy, and it simplifies our build process to remove old code.
-Davidevs
...
2022-07-01 18:06:43 +0000 UTC
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Here's the latest!
-Davidevs
Full Changelog (0.2.24P)
Online Networking / Quest
- Added: Warrior's head now faces giant when the giant is in camera view
- Improvement: Warrior now falls faster once Jump button is no longer held
- Improvement: Warrior's knees now bend when landing from height
2022-06-24 21:41:55 +0000 UTC
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Another week, another update! See the changelog for the details, and see below the changelog for some additional screenshots.
-Davidevs
Full Changelog (0.2.23P)
Online Networking / Quest
- Added: Improved jump control for the warrior. Tap the Jump button to do a short jump and hold to jump higher.
...
2022-06-17 17:14:10 +0000 UTC
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Here's the latest!
Note: The custom map object builder is a useful tool to create interactible objects that should save a bunch of time for our map makers!
-Davidevs
Full Changelog (0.2.22P)
Online Networking
- Added: Giant health can now be set in the Rules menu
- Added: P...
2022-06-10 22:04:29 +0000 UTC
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