SamuZai
SuccuDev

SuccuDev

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SuccuDev posts

Virtual Succubus 48 Full Release, Delay Explanation, Development Update

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Virtual Succubus 47 - Ownership & Edicts

Hello!

We just released Version 47 of Virtual Succubus!

Feature TLDR:

  • Ownership - a system that allows you to take control or have your VS's settings be controlled by another player!

  • Edicts - a new endgame difficult system that is unlocked by completing challenges. Combine them for a merciless session!

  • Improvements on post...

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Virtual Succubus Latest Release Download (V47, August 2024)

The full patch notes for the V47 update can be found here.

Download Link: https://succudev.itch.io/virtual-succubus-47

Password: Owner

Our 2024-08-11 16:00:00 +0000 UTC View Post

Virtual Succubus Version 46: Challenges & Preparation

This is a significant update that is both our biggest consumable content release ever, and also our biggest quality of life update ever.

The patch notes can be found here: https://www.virtualsuccubus.com/46patchnotes

2024-06-10 20:59:58 +0000 UTC View Post

Virtual Succubus Version 46: Challenges & Preparation Pre-Release

Version 46: Challenges & Preparation is now in pre-release!

This is a significant update that is both our biggest consumable content release ever, and also our biggest quality of life update ever.

The patch notes can be found here: https://www.virtualsuccubus.com/46patchnotes

2024-06-04 03:52:11 +0000 UTC View Post

Patreon Format Changes

Hi,

You may notice there are far fewer posts than before - we're currently working on cleaning up our Patreon page.

As there is currently a very big wave of guidelines enforcement across the platform, we are taking steps to ensure that our page remains compliant.

From now on, we will solely be hosting a single download post and we will be hosting all past and ...

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Virtual Succubus v45 Pre-Release & New Development Update

(Disclaimer: Pre-releases are effectively public test builds that happen a week prior to a version release. Expect bugs, jank, and potential performance issues, especially when we make major system changes. We especially appreciate thorough bug reports with export strings during this period, and you can expect the full 45 release on the 10th as usual).

Hi! It’s pre-relea...

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Virtual Succubus 44 Release: Voiced Orders & Conditioning

Hello again!

This update has two primary facets: A new Conditioning system, and something totally new to the game - voiced dialogue during Orders.

Both systems are best read about on our website patch notes.
https://www.virtualsuccubus.com/44-patchnotes


The download for this update ...

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Virtual Succubus 44 Pre-Release: Conditioning & Whispers

(Disclaimer: Pre-releases are effectively public test builds that happen a week prior to a version release. Expect bugs, jank, and potential performance issues, especially when we make major system changes. We especially appreciate thorough bug reports with export strings during this period, and you can expect the full 44 release on the 10th as usual).


Hello again!

This updat...

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Virtual Succubus 43 Download

The download for this version can be found here:

https://succudev.itch.io/virtual-succubus-43

Password: KAREN

Update: Release2 has been uploaded, fixing a major bug with presets we unfortunately introduced earlier today. We apologize for the inconveni...

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Virtual Succubus 43 Patch Notes: Original Succubi & Presets

Hi!

This update brings back a heavily requested system, with a ton of improvements.

Presets were previously implemented but had to temporarily be removed so that we could make some major internal changes. In bringing them back, we’ve significantly improved just about every aspect and made them more versatile and shareable.

We’re hoping this addition both opens up a lot of...

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Virtual Succubus 0.43 Pre-Release

43 pre-released has concluded.

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Version 42 Download

Download Link: https://succudev.itch.io/virtual-succubus-42

Password: goodluckinnovember

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Virtual Succubus 42 Patch Notes: Sudden Orders

This update had a few primary goals:

Address Feedback

Nearly two months ago, I asked you for feedback on where we’re at. We received a thousand surveys, and we’ve been doing our best go to through them, and proceeded to:

1 - Address it as best we can immediately in 42

2 - Write down potential plans and fixes to address issues you may have brought up....

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0.42 Pre-Release

(Disclaimer: Pre-releases are effectively public test builds that happen a week prior to a version release. Expect bugs, jank, and potential performance issues, especially when we make major system changes. We especially appreciate thorough bug reports with export strings during this period, and you can expect the full 42 release on the 10th as usual).

Hi!

This update had a few prim...

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41 Release Update & A Call For Feedback

Hello again,

This post has three purposes: Notify as many people as we can to update to 41Release8, explain why so many release builds ended up being necessary, and try to collect feedback we’re in need of right now.

I want to explain the issues we’ve been encountering in the last couple weeks and give you a bit of a more transparent idea on why it happened and why so many thing...

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Virtual Succubus 41 Download

We heavily recommend no longer using the compatibility build for android as it should no longer be necessary with this update's optimizations. It will not give you better performance.

https://succudev.itch.io/virtual-succubus-release-builds-august-2023

Passwo...

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Virtual Succubus 41 Update

Hi!

It’s time! This is the culmination of what we’ve established infrastructure for over the last 6 months.

Interactions may have seemed like a large, complex update - but it wasn’t actually our initial plan for that month. In February, we had actually decided we wanted to fix edging.

One of the most cursed problems the game has ever had - how do you make every...

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Virtual Succubus 41 Pre-Release

Pre-release has concluded and this post remains up for archival purposes.

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Virtual Succubus Roadmap & Version 41 Preview

Hi,

We've, uh, encountered some confusion about the naming of last month’s ‘’final’’ revision build - it appears some people thought this was a final build for the game as a whole. As you can imagine, next time we do that, we'll be changing the term again. 


This is definitely not the case, and I figured I would take this opportunity for a new and updated r...

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A new type of build: 40FINAL

Hey!


We’ve been doing the bimonthly schedule for a couple months now.
It has helped a lot on our end - especially in being able to plan for greater things (and to be totally frank, in allowing us to avoid being in unhealthy crunch permanently), but there have been some pain points related to this change I’ve been wanting to address.


Regardless of the whole testing a...

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Virtual Succubus 0.40 Download

Download Link: https://succudev.itch.io/virtual-succubus-040

Password: PersonalitySlidersFinal


​0.40R2

  • Fixed radial menu not being enabled in certain edging events.
  • Taunt & Mercy are no longer usable during endings as they do not have a...

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Virtual Succubus 0.40 Patch Notes

Hello hello!

We hope you’ve been enjoying 0.39!

We know it was quite a lot for the average player to go through, but hopefully that’s led to a better overall experience.

Don’t worry - this month’s update, while fairly massive behind the scenes, will not require much set up from you. I’ll go into detail on what we focused on a couple paragraphs down, but first I’d l...

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Virtual Succubus 0.40 Pre-Release

0.40PR has concluded and this post remains up for archival purposes.


0.40PR2:

  • Fix for menu explanations showing behind other menus.
  • Fix for wrong version number in-game.
  • Fix for being asked to set a new name when you launch the game.
  • Added some missing menu explanations.

0.40PR3:

  • Fixed a ...

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Development Update: The aftermath of 0.39 & a discussion on testing, pre-release, and scheduling.

Hello again! It’s yet another one of these walls of text!

There’s a lot to say lately.

First of all, I’d like to thank you all for the great support 0.39 has received. Many of you have (to my appreciative surprise) increased your pledge even though you could still receive the game at your previously lower price. I really did not expect that show of support, and the complete su...

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Virtual Succubus 0.39 Download

Due to some large changes to how toggles are handled, and various other internal changes, your toggles will have to be wiped the first time you start a 0.39 build.

We once again apologize for the inconvenience.

https://succudev.itch.io/virtual-succubus-...

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Virtual Succubus 0.39 Patch Notes

Hi, For the first time, it has been 2 months since our last update.  We were able to do a humongous amount of core changes to the game that amount to something that behind the scenes, almost feels like a VS 1.5. We hope it feels the same to you.  

There is so much this month I heavily recommend reading through the patch notes, because you are very likely to mis...

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Virtual Succubus 0.39 Pre-Release - The 1,000,000,000 Tasks Update

Pre-release has concluded and this post remains up for archival purposes.


0.39PR2

  • Improvements to loading, RAM usage and debugging displays to help fix the android crashes.

0.39PR3

  • Fixed diaper renaming
  • Fix for empty string during the intro.
  • Fixed the visual interactions menu bug introduce...

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On Monetization

Hi,

This writeup is a fully transparent explanation as to why we monetize things the way we do. It also contains an explanation for our price raise as of April 10th 2023.

The offer I have previously made, found at the bottom of this post, remains active and always has. So far, approximately 300 have taken it. I only ask that you read this write-up before you take it...

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Development Update: An unusual delay.

For the first time since the first public release in May 2020, I’ve decided to delay an update for a month.

While I would generally prefer to provide you all with consistent monthly content to look forward to, this approach has definitely limited things over the years into features that fit nicely into 1-month development cycles.

This month, we began tackling something that ha...

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