Pedro’s Emotion Work Process
To make a collectible poster for the game and keep working on the visual novel, we need to figure out the characters’ emotions. So we’ve started one of the hardest parts for us - Pedro’s emotions. Right now, we’re not getting the result we want yet. For now, we’re just taking emotions we like and trying them out on Pedro. Once it starts looking better, we’ll focus on creating specif...
2026-01-30 19:03:24 +0000 UTC View Post
1. An old drawing by Pedro
2. A plush toy Pedro had as a child
3. A photo of young Pedro in a Christmas sweater he didn’t want to wear
4, 5. Clothes and a knife from an old version of Pedro. A reference for longtime players
6. A vinyl record Pedro listened to as a teenager
7. School textbooks Pedro used at school
(In this art, Pedro’s hair ...
2026-01-23 20:06:29 +0000 UTC View Post
Work on the visual novel continues, and every time we move on to a new element, we realize that more and more details need to be worked out. What initially required one piece of art later turns into two. Various details and nuances appear. However, most of the sketching work has already been completed
2026-01-16 17:54:24 +0000 UTC View Post
We’re continuing work on the visual novel. By the end of January, we plan to finish all the rough sketches so we can then move on to editing the script and drawing the final versions of the locations and characters.
For the main game, we’re currently dealing with boring technical stuff, but as soon as there’s anything interesting, we’ll definitely share it too😊
2026-01-10 13:50:37 +0000 UTC View Post
We usually share only the final sketches and concept art, but during the process we often make rough drawings like these, with notes
2026-01-03 16:48:45 +0000 UTC View Post
This week Mari caught a cold, and Wes has been very busy with work, but we still managed to sketch out concepts for the third location of the visual novel and put together a draft synopsis for it:
A mysterious voice pulls you into a chain of strange events🚪
Who is really hiding on the other side? Who is that cheeky guy who keeps crossing your path? And why the hell are there so many...
We decided to change the structure of the visual novel’s script. Previously, players could view all the dialogues, and there were only a few unique choices. Now, the game will feature more meaningful decisions that affect the story. This will lead not only to different endings, but also to different paths and developments throughout the entire game. The image shows how the same script fragmen...
2025-12-20 10:00:09 +0000 UTC View Post
We decided to prepare a small surprise for the players and are trying out seasonal content in the game🌲✨
By the end of December, if no issues come up, we plan to add a winter look to the area near the house. There will be falling snow, snow on the ground, a festive Christmas tree in the yard, and the ability to throw snowballs at Pedro. The winter decoration will stay in the game un...
Last week we talked about how Miya was attacked by bullies when she was twelve. After that she developed a fear of certain people. This also affected Pedro in an indirect way. When they first met Miya was a little afraid of him and he understood that very well.
Pedro always clearly separated people who he believed he could use force against and people he should never touch. He fought only...
2025-12-05 11:32:29 +0000 UTC View Post
We’ve started redesigning the first location in the visual novel, these are the first sketches. Which option do you think looks better?
2025-12-04 18:01:48 +0000 UTC View Post
We will gradually share the process of working on the collectible and reveal some facts from the participants’ past😊✨
When Miya was 12 years old, she was attacked by local bullies. She wasn’t hurt because someone intervened to help her, but for a while she was afraid to walk home after school.
Her mother switched from working as a cook to a less demanding job as a makeup ar...
2025-11-28 18:00:04 +0000 UTC View Post
Today we want to tell you a little more about the new location - the mine⛏️
In every update, we always try to add some new gameplay elements to make the game more varied.
This time we thought about it for a long while, because the mine will be an important stage of the whole game and will reflect the dark and gloomy side of Pedro’s past. We wanted to convey the idea that the main...
We’ve run into some technical issues, so while Wes is sorting them out, I decided to return to the novel.
We’ve decided to rework the script (the demo version will become longer), update the locations, and change the art style. The novel will turn out a bit chaotic, hopefully in a good way. Overall, it won’t have a major impact on the main story, but it will give more depth to the fami...
In the game, we pay a lot of attention to ducks, but not just because Pedro really likes them.
For him, a duck symbolizes something warm, safe, and connected to comforting childhood feelings. In the main location the house - there are objects featuring ducks, as Pedro’s way of making the space feel safe and protecting it from outside interference.
We also added hints in the form...
2025-11-14 12:11:11 +0000 UTC View Post
This is a canon fact, but it won’t be told in such detail in the game.
The song “Famous Creature” was written by Pedro back when he was still part of the band. It’s about him and Evan, both of them fit the nickname, but in different ways.
Evan was popular at school thanks to his good looks and prosperous father. He had many admirers who wanted to date him, b...
2025-11-07 11:32:10 +0000 UTC View Post
We’re continuing to work on the poster featuring the band (one of the collectibles). We’ve decided that it will show all the members during a performance✨
2025-11-06 16:30:03 +0000 UTC View Post
We’re starting work on the most challenging collectible in this update - a flyer featuring all the band members. For now, it’s just the beginning - finding the right shape for Pedro in 2D. Later, these sketches will also be used for the visual novel
2025-10-31 13:16:40 +0000 UTC View Post