Hallo everyone!
Sephra this time, here to update you with various things we've been getting on with; this week we've been sprucing up Amber's animation roster to make everything she does feel more fluid and give her some more specific actions, while we're remaking the player's systems. So far it's making a pretty pronounced difference already it feels like from the testing! Here's a few o...
2023-10-26 19:07:04 +0000 UTC
View Post
Greetings everyone, it's me, Tib!
I have a new testbuild for you all, I've been adding quite a lot of things, and while I'm too tired to provide a proper changelog, here's a quick rundown:
-Added a load screen, maps will now properly load, and in the future, each map will have it's own artwork, load music and description
-Added some graphical settings in the options menu, including...
2023-10-20 02:51:38 +0000 UTC
View Post
Hey everyone, it's me, Tib this time!
I wanted to give everyone a quick weekly update as always!
No new patch today as I've been ironing out some of the base things in the current version of the game, namely to improve performance and address people not being able to play due to the game requiring Vulkan. We are planning to use Vulkan in the future, but for now, in order to make the g...
2023-10-12 21:04:08 +0000 UTC
View Post
Hey Everyone!
The Lizard returns once more, albeit with a less visual one for you this week; with Tib having been away at the Furcon in Budapest I decided to take some time to try and brush up on coding / the Godot engine again so I can do more useful things with it than just make assets and hand them over to Tib to do all the grunt work. It's been going pretty alright so far, bar some fo...
2023-10-05 16:18:08 +0000 UTC
View Post
Howdy everyone,
Slightly late devlog for you, apologies! Mostly things have been trucking along as usual, though it was Tib's birthday on the 24th so they've taken some time to enjoy and relax a little; and while they've been having a well deserved break I've been working out some ideas for more of the larger animations, among other things; and for this one at least I can show you a previ...
2023-09-26 13:02:34 +0000 UTC
View Post
Howdy everyone,
Sephra again, another little update for you to let you know some of the stuff we've been up to; strange I know hearing from me so frequently but I hope to make more of a habit of it! And if not me then one of us at least; I'm the best pontificator of all of us though as you've probably realized, so here we go with my flowery paragraphs!
Firstly, 0.2.2.0 is out, which...
2023-09-14 20:00:17 +0000 UTC
View Post
Howdy everyone,
Sephra again to announce the new PUBLIC TEST BUILD of the game!
Click here to download!
So far we've got the Gallery, for reasons I'd imagine obvious, and a new Credits that we're currently working out the ins and outs of, as you may have been made aware vi...
2023-09-08 03:10:40 +0000 UTC
View Post
Howdy everyone,
It's 1AM for me and 2AM for Tib, so our plan to put something out this (yesterday) evening has been scuppered somewhat; and yes I know you lot across the pond and elsewhere are still living in the past but over here, we are sleepy Eurotrash and will be getting the updated Public version of our test build out to you in the next 24 hours, along with some stuff; until then th...
2023-09-07 00:16:59 +0000 UTC
View Post
Howdy everyone,
Sephra again, thought I would update you on what's been happening with us of late; for me it's been enemy animations for the most part, both the longer ones and the general movement ones, and for the most part the basic animations for two of the sewer enemies are now done and dusted; I figure we can get these two in quicker just sticking to them and get something playable ...
2023-06-27 21:47:08 +0000 UTC
View Post
Howdy everyone,
Sephra this time, wanted to give a small update to the work that's been going on of late; I think you'll all be glad to know I'm focusing mostly on the animations for Predation now, and progress is going pretty nicely; now I can't exactly show off what I mean but I've come up with (or rather, opened the .gif file of) a preview that might be of interest:
2023-05-07 20:53:35 +0000 UTC
View Post
Greetings, it's me, Tib!
It's been a while since we gave you guys anything, and I'm still really grateful for all the support!
But, it's time to bring something out! I talked about having a more regular release schedule, and now, with this VERY early testbuild release, we can get that started!
What does that mean? It means that this first release will truly ...
2023-04-13 03:33:58 +0000 UTC
View Post
Hello everyone, it's me, Tib!
I know I promised a testbuild by the end of last month, but unfortunately I got completely lost in how amazing the UI system is for Godot and I.... went... a little overboard with it all.
The testbuild IS coming soon, but not quite yet, HOWEVER! I'm not coming here empty handed! I bring to you, a short video of what the new menu looks l...
2023-04-01 06:32:28 +0000 UTC
View Post
Sephra here for another update on how things have been going of late; pretty good on the whole!
Tib's been working on moving Predation over to the Godot engine and their preferred programming language of C#, and already it's looking to have some good advantages over GM2; I'm not overly knowledgeable on these things but this 4.0 iteration combined with this plugin they've got going has cut...
2023-03-13 15:13:56 +0000 UTC
View Post
Howdy everyone!
Sephra again with a couple of updates for you, shocking as that may be!
Work's been focused on level 2 entirely for the both of us the last month or so, been getting the move sets polished off for the enemies so we can at least implement some combat and such, and on top of that I've broken ground on one of the new far longer 'grapple' animations which will be t...
2023-01-31 13:55:30 +0000 UTC
View Post
Hey all,
Happy Holidays! Hope everyone's had a bearable festive period; my 90 year old grandma was here for a while so you can imagine the fun over here in England; luckily I caught a cold and had to shield the vulnerable, i.e. watch Voyager like I'd hoped to do in the first place!
Things have been going fairly well, bar a couple of setbacks with the team that's put a bit of a dampe...
2023-01-05 20:45:30 +0000 UTC
View Post
Greetings everyone, it's me, Tib! I decided to sit down for a while and do some development live on picarto! If you're interested at all or want to ask anything during the stream, feel free to drop in and do so! I'll be working on AI and some of the lewd mechanics as well, preparing for a new testbuild soon!
https:/...
2022-11-29 11:45:06 +0000 UTC
View Post
Many spooky and festive returns everybody, hope your time has been filled with the appropriate kind of horror for the season; I've just gotten through a movie night of Nicholas Cage madness with The Wicker Man and Vampire's Kiss, which are indisputably some of the scariest movies in modern cinema, and am now back in my own darkened sanctuary working away.
Tile Sets have been a large part ...
2022-10-30 12:55:20 +0000 UTC
View Post
Hey everyone,
Sort of an interim Devlog today; most of the work on my end has been making the level tiles for the new game and various other types of assets, GUIs and health pickups etc. We're working toward a trailer for the game of course, but we'd like to feature some different levels as sneak peeks so I may as well get it looking as we'd like! It's been great fun working with tile set...
2022-09-23 18:50:48 +0000 UTC
View Post
Hello everyone, it's me, Tib, back from Eurofurence and back at work on things at full force!
I wanted to give you all an update on what we're doing right now.
First and foremost, as you all probably know, we'll be working on a new game! Or rather, we're already working on it as I write this. The steam page for it will be up soon, we just need to finish the trailer and a bit of game...
2022-09-08 16:45:08 +0000 UTC
View Post
Howdy everyone,
Sephra this time, emerging from the cave once more to show you stuff; it's been difficult, the past month or two, in that we've been working away on stuff but it's something we decided to hold off on sharing properly until we had something to wow you all with, or attempt to anyway. And before you get your hopes up that isn't quite here yet, However I do have a cou...
2022-08-20 13:25:02 +0000 UTC
View Post
Greetings everyone, it's me, Tib!
We're sorry we slipped the Friday deadline by... according to local time for me, half an hour, but! We still have something exciting to share with all of our dear supporters who have access to testbuilds!
This one is rather short, BUT we wanted to spend a LOT of time working on the movement. I always felt the old one was very c...
2022-08-05 22:40:45 +0000 UTC
View Post
Howdy all,
Fair bit of work going on, a lot of it we hope to show shortly but to keep this whole theatrical build up we're doing I won't be able to provide specifics as yet; it's certainly going very nicely though far as I can tell, I'm having a lot of fun with the aesthetic and Vero's putting things in that are going to be pretty neat as far as this strange little genre we find ourselves...
2022-07-23 04:02:00 +0000 UTC
View Post
Greetings everyone, it's me Tib / Vero!
So as promised, we'll be bringing you a devlog every second Friday, or every Friday if I have something new and interesting to say! Right now, I believe I do!
I've been working on the player and AI rework as stated in our previous devlog, bug because this is directly connected to that, I've been testing, learning an...
2022-07-08 11:55:37 +0000 UTC
View Post
Greetings everyone! It's me, Vero / Tib!
Today is the day when progress will REALLY pick up! As mentioned previously, my work contract has changed, and starting from today (Well, technically tomorrow but I couldn't wait to get started!!), I will be doing my main job as a remote work, and only 4 hours a day. This means I get to dedicate almost every day to Preda...
2022-06-30 14:29:00 +0000 UTC
View Post
Hey everyone, I wanted to give you guys a quick rundown on how we wanted the future of our projects to go! This is a list we'll do our best to stick to, especially now that I'll be able to work on the game full time!
- From the 1st of July, there will be a devlog every 2 weeks, usually on Friday.
- The first major Update will come out on September 24th, but it might be somethin...
2022-06-20 12:40:57 +0000 UTC
View Post
Hello everyone! Big news now from both me, Tib/Vero, and Sephra!
I’ll go first! I was able to negotiate a new work-plan, which means I’ll be able to dedicate A LOT more time to the game finally! This also means I’ll be poking Sephra’s horns every day and try to keep things neatly organized. This, of course, also means more updates, and more adult animations!
We had a plan to...
2022-06-17 12:47:52 +0000 UTC
View Post
Greetings everyone, it's me Tib/Vero!
I'm really sorry I couldn't get the build out yesterday, my arm is still not the best, but I managed to get things together and get the build out now! Here's a quick rundown of the changes:
- Fixed a crash related to pausing during a starting cutscene
- Fixed a crash related to pausing during the bossfight
- Fixed a ...
2022-05-01 13:43:39 +0000 UTC
View Post
Hey guys,
Sephra here; we're going to have to postpone the public release until tomorrow as Tib's had an arm surgery and has worked more than enough on the game to do herself a potential mischief, so I'm shutting her down for the day to rest the thing; I'll send her back into the code mines tomorrow but for now I will be trying to stop her working however possible!
She's been workin...
2022-04-30 18:38:49 +0000 UTC
View Post
Hey everyone!
Vero/Tib here!
I wanted to share some more progress with you all, I've been hard at work getting the new player system up and running, and Sephra has been helping me by creating a few new animations or adding some extra frames to the old ones! We're far from finished of course, but I thought I'd share what we have right now!
Here I do a quick rundown o...
2022-04-27 06:03:32 +0000 UTC
View Post