Hello everyone! I hope you’ve all had an interesting week. I know I have.
Sin Spire released a little over a week ago, and the reception has been… good. Surprisingly good. I expected more pushback around difficulty, and while that feedback definitely showed up in reviews and discussions, the game also seems to have clicked with a much larger audience than anticipated.
Before get...
2026-02-01 19:33:35 +0000 UTC
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Hello everyone! I hope the new year has treated you all well so far. I’ve been… not-so-busy. At least not with game development. Mostly getting over a bit of the seasonal blues and the post-new year hangover. That said, I feel like I can afford the luxury, as the game doesn’t have much left to do (famous last words).
I’ve now been given all the translation files for Chine...
2026-01-11 18:26:43 +0000 UTC
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Hello everyone! Merry Christmas/Happy New Year! As promised, this is the Christmas post that doubles as a bit of a yearly retrospective. This post marks my first full year working under the Krasue name, making games. There’s a lot to cover, so let’s get to it.
Cutscenes, Animations, and “Finishing Up”
Hello everyone! As we approach Christmas, I'll become busier with things external to the game's development. As I want to spend what free time I have to work on the game and write up the Christmas post, I won't be writing any Dev Logs probably for the remainder of the year. To try and make up for this, I've decided to post some previews of the animations to go into the game before the 1.0 relea...
2025-12-21 18:03:03 +0000 UTC
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Hello everyone! Today’s post will be light on developments regarding the game as there’s not much to discuss, but I do have some big news to kick things off:
Sin Spire has officially been approved for release on Steam!
This is a huge deal and a massive milestone not just for Sin Spire but my game dev career in general. With this, I can now release the game at an...
2025-11-30 17:01:14 +0000 UTC
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Hello everyone! This is release 0.5. Quite the jump from 0.1, but a lot has been done. A large number of bugs have been fixed, and there have been quite a few general improvements. A lot of the bugs were long-standing issues that never got addressed, but thanks to you guys sending me reproduction steps, I was able to squash most of them. There are only a handful of bugs left, t...
2025-11-16 16:34:18 +0000 UTC
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In the library
Hello everyone! Sorry for not posting anything last week. I had intended to get either a new Dev Log or even a new build out, but I ended up spending most of my time crunching to get the Steam Build Review version of the game ready.
As of writing this, the buil...
2025-11-09 17:13:52 +0000 UTC
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Hello everyone! I’ll open today’s Dev Log with an admission: I’ve been distracted.
Not completely – it’s not like I’ve spent the whole month goofing off – but things that should be simple have been taking longer than they need to.
A few logs ago I mentioned that as we got closer to the finish line, things became strangely harder to work on. Now that the game is c...
2025-10-26 17:03:57 +0000 UTC
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Hello everyone! At the beginning of the month, I released Sin Spire’s first beta test build – hopefully the first of only a few. After that, I took a longer-than-intended break from development.
While some issues were found with the released build, feedback overall has been generally pos...
2025-10-12 16:39:50 +0000 UTC
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Hello everyone! I’m happy to finally share the first beta release of Sin Spire! This build isn’t as polished as I’d like and there are still a few noticeable omissions, but the game is fully playable all the way through to the credits.
Before you dive in, there are a few things I want to mention:
Animations & Conte...
2025-09-30 23:29:49 +0000 UTC
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Hello everyone! Sorry for the late post. I’m quite tired and have a few things to cover, so let’s just dive right in.
Boss Fights & Cutscenes
Last time, I mentioned there was only one boss fight left. I’m happy to say that, that fight is now finished<...
2025-09-21 17:01:08 +0000 UTC
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Hello everyone! The last couple of weeks have been pretty intensive and there’s plenty that’s been worked on. As usual, I don’t want to outright spoil things, so I’ll keep some details vague regarding content but will allow myself to post some teaser images (like the above). I rea...
2025-09-07 17:42:09 +0000 UTC
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Hello everyone! I’ll be keeping today’s Dev Log brief as I don’t have too much to discuss openly. First, though, I’ll address the absence of last week’s Dev Log. As some of you know, I had some non-dev obligations that resulted in me being away from my computer for a while. The length of this period was actually longer than I had anticipated and as such I was gone for...
2025-08-24 15:39:50 +0000 UTC
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Hello everyone! I was originally planning to return to a bi-weekly schedule for Dev Logs, but with the recent release of build 0.0.5a, I figured it’d be worth posting a quick update to go over the general reception and what’s been worked on since release.
The Build
The build seems to have gone down well overall. I didn’t fix many of the major flagged bugs from...
2025-08-03 15:38:50 +0000 UTC
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Hello everyone! This is update 0.0.5a – long overdue, I know. It doesn’t have all the content I originally planned, but I didn’t want to delay things any further. I’d rather get this into your hands now and address any issues as they come up.
So, what’s new in this build? Since this isn’t a numbered update, there isn’t a huge amount of new gameplay content:<...
2025-07-27 17:01:29 +0000 UTC
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Hello everyone! I started writing this quite late today, but there’s not too much to cover. Unfortunately, as you can tell, this isn’t a release post. My goal was to have the new build ready, but this past week didn’t exactly go as planned. I’ll do my best to break down what’s been going on.
...
2025-07-20 15:47:55 +0000 UTC
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Hello everyone! This week wasn’t as productive as the last, unfortunately, so I’ll keep this log brief on details. I had to take care of some non-dev maintenance – boring stuff I won’t get into – but I still managed to make some progress toward the next version of the game. The goal is still to get the update out soon.
Here’s the bare minimum of what to expect in the next vers...
2025-07-13 15:30:19 +0000 UTC
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Hello everyone! Last week, I had hoped to release a new small build update, and crunched over the weekend to try and make it happen – but in the end, I didn’t have enough time to actually complete what I had set out to do and polish it. Realizing this, I decided to put out a poll for th...
2025-07-06 16:20:24 +0000 UTC
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Hello everyone! This is my first poll and kind of a spontaneous one. As mentioned in the last Dev Log, I planned to drop version 0.0.5a tomorrow. The good news: most of my stated goals are done! The bad news: said goals are very rough and buggy.
I also got sidetracked working on a few systems to support Savina's animations and also started working on new purification sequ...
2025-06-30 00:26:30 +0000 UTC
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Hello everyone! Apologies for the lack of images this week – most of what I’ve been working on is either still very early or tied to spoilers that I’d rather hold back on for now. There’s also been a fair bit of non-visual progress that doesn’t make for great screenshots.
That said, I’ll be upfront: development has slowed down, and I’ve fallen behind on the work I had planne...
2025-06-22 15:43:50 +0000 UTC
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Hello everyone! I hope you're all doing well. May was... a bit of a weird month. Not much got done, unfortunately. As some of you know, I took a break at the beginning of the month (which I mentioned in the last dev log), and then managed to squeeze in a couple of tasks before running into some major ...
2025-06-08 15:45:12 +0000 UTC
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Hello everyone. Brief update today as I'm a bit pre-occupied. As you can tell from the title of this post, I've run into a problem with my PC. Last night, I blue screened (BSOD) and found that my computer would no longer boot. After trying the usual troubleshooting steps, I made a tweet and stepped away for a while. Today, I started running some tests and it does look like that the windows inst...
2025-05-25 14:58:25 +0000 UTC
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Hello everyone! It’s been a while – how have you been? This month has flown by for me. Version 0.0.5 was a major milestone, marking the completion of all planned procedural dungeons. To celebrate (and recover from the crunch) I decided to take a break – play some games, relax and return refreshed… Bu...
2025-05-18 14:45:46 +0000 UTC
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Hello everyone! We’ve reached the end of April, and as promised, here is version 0.0.5 of Sin Spire! If you’ve been keeping up with the Dev Logs, you’ll know this is a pretty big update. There’s a lot of new content, most of which I’ll leave for you to discover (assuming the bugs don’t get in the way too much).
First off, I want to apologize for any i...
2025-04-30 14:45:00 +0000 UTC
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Hello everyone! Today marks a fairly large milestone for the project – though fair warning, this dev log will be pretty word-heavy with not a lot of pictures. I’ll mostly be chatting about various parts of development progress rather than showcasing new art assets. Still, a lot has happened over the past...
2025-04-20 15:24:33 +0000 UTC
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Hello everyone! I am now back after my brief break and have already gotten back to work. Like I mentioned in the previous dev log, my current priority is focusing on Alpha 0.0.5, which should contain all the dungeons and boss fights leading up to the end sequence of the game. The goal r...
2025-04-06 16:07:10 +0000 UTC
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Hello everyone! I wanted to get a Dev Log up this week since I won’t be posting anything next week. Despite my original plan to release the next build (0.0.4) this month, I completely forgot that I won’t actually be here at the end of the month. I apologize to anyone who was expecting a major update, but...
2025-03-23 16:36:04 +0000 UTC
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*Sorry for the late release, just as I was about to press the "post" button, I encountered a pretty bad bug regarding statues. It's better now, but the statues are still be a bit buggy.
Hello everyone! I originally planned to release this earlier in the week, but I decided to take some extra time to refine the new features before putting it out into the wild. Version 0.0.3a was p...
2025-03-16 16:48:13 +0000 UTC
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Hello everyone! At the end of February, I released version 0.0.3 of Sin Spire, and so far, I’ve received a lot of feedback. First off, I want to apologize for a frustrating bug that sends players back to the title screen when dying in a boss fight. That wasn’t intent...
2025-03-09 16:16:29 +0000 UTC
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