As promised, this update will focus on an overhaul to Pilferage and also tweak some other monetization related things about Filly Coins.
- Added a UI Widget that shows you current Cargo Health
- Cargo is now protected by a Seal that has to be destroyed first before the package itself becomes damaged. Default Hp for the Seal is 200
- Reduced Cargo-Health from 1.500 to 1.0...
2024-03-06 14:00:08 +0000 UTC
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- The package recipient in the Special Delivery Haul now has an expanded dialogue
- The carriage driver (recipient) now has an expanded dialogue and additional interactions
- Introducing blackmailing with a (basic) proof-of-concept quest
- Added a small delay between DD equips to (hopefully) fix phantom-DD items
- Improved dialogue option for survival support
2024-02-07 14:00:03 +0000 UTC
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A patch for "Death Alternative - Your Money or Your Life" (DAYMOYL) to have its (default) events work with Acheron.
This will disable majority of DAYMOYLs functionality (including its ability to register new events) and instead allow Acheron to call its default events directly. The patch only affects its "Primary" and "Bleedout" Type events, the secondary/radiant type events (which bind i...
2024-01-03 14:00:06 +0000 UTC
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Considering the increasing number of issues in a variety of projects and SLP+ still not being completed, I decided to skip the December Release and instead use this month to focus on bugfixes in a variety of projects.
2023-11-22 13:00:01 +0000 UTC
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As announced in the previous update for Joyful Followers, Deviously Joyful is getting its update soon after - and soon after is now.
Patch notes
- Updated DjF to comply as a proper addon to JF 1.0
- Simplified and updated dialogue
- Improved and simplified script work
Doesn't sound very exciting, looks like...
2023-11-01 13:00:03 +0000 UTC
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Simple Slavery is a fun little mod for a roleplay'ishly semi-immersive entrance into various submissive player stories. Throughout the years the mod has received quite a lot of updates and different maintainers but throughout all this time, there was always one thing that really bothered me: The auction hall.
The mod is certainly not aiming for realism, and I have no intention to change a...
2023-10-04 13:00:03 +0000 UTC
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This is the last big content patch I was planing on before the Nexus release and I strongly believe its also one of the more anticipated updates: From all the little things that Acheron was lacking the one I heard most complains about was "Where auto recovery?" - and that's an excellent question!
Patch Notes
Enhanced Auto Recovery:
Acherons auto/pas...
2023-09-06 13:10:32 +0000 UTC
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Alright, October release will be another poll cuz I just can't decide \o/
- Simple Slavery Rebuild: This is a small project to overhaul the Simple Slavery cells. This is purely visual and will not edit any scripts or quests or dialogue. I personally am not a huge fan of the way this mod is designed visually, having the entrance lead to some inter dimensional void betw...
2023-08-16 13:00:10 +0000 UTC
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Acheron's Market is a small building hidden in a secluded cave offsite the road near the eastern border of Skyrim, featuring a total of 5 unique NPC (currently, only 4 accessible) alongside a new option for Acherons Hunter Pride (Captures) which can be used to kidnap defeated NPC and carry them along with you.
The NPC in the Market all carry their own personality and backstory, however my...
2023-08-09 13:01:00 +0000 UTC
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This is likely an unexpected update but there are a few mods among my projects that still need finishing touches. Joyful Followers is actually the first project I was working on and while it is mostly abandoned now I still wish to get it to a point that at least feels complete from an architectural standpoint:
- Slightly overhauled Harshnils Shack
- Added an to Harshnils story ...
2023-07-05 13:00:08 +0000 UTC
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- Added Trauma Condition
- Procc effects on spells (such as Stripping or Exposed chance) can now only trigger once every 0.8 seconds
- Hunter Pride now ignores settings which would otherwise prevent NPC from being defeated
- Added a setting to disable Killmoves
- Consequence Events can now be condition on a variety of additional options
- Cleaned up MCM
2023-06-07 13:00:04 +0000 UTC
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- Feeding now properly depletes all Magicka (to express that Frenzy has ended)
- Added settings to adjust the position of the Frenzy (progress) bar
- Positioning of the frenzy bar is now relative to your own screen resolution. Meaning the menu has inbuilt support for any screen resolutions
VR (and LE) Support
LE and VR support have been canceled ...
2023-04-12 13:00:03 +0000 UTC
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Starting with the first Beta of YK's reboot Acheron, featuring all of the important back end changes and a variety of QoL fixes and tweaks:
- Hunter Pride has been rebuild from scratch. There may not be a whole lot of visual changes to you but the back end is significantly advanced, allowing dynamic loading new options and building the menu relative to the number of options available....
2023-03-14 14:00:02 +0000 UTC
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There has been a lot of critique regarding my most recent DA project, mostly about lack of options but also a lack of quality in what is already there. The expectations were fairly high and I certainly didnt them.
HOWEVER, despite me seemingly ignoring these issues for the longest time, Ive actually been thinking a lot about how I should address them and the solution I came with,...
2023-02-15 12:00:04 +0000 UTC
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This is a beta release because Im currently incredibly busy with another project but still wanted to release something
For players playing any SE version, NN2.0 only misses some work on the MCM Script. For VR and LE players, NN2.0 is unplayable as the new .dll is currently mandatory
There will be an alternative version using SkyUI to include the widget...
2023-01-25 14:00:04 +0000 UTC
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- Reworked Simple Slavery Integration
The event should be more stable, immersive and fluent
Dialogue properly reflects if you worked for SLUTS before and offers multiple ways to roleplay through this encounter to improve replay-ability - Improved tether-management
The cart will now properly be recognized as "un-thered" in expected situations, such as entering a dungeon or ho...
2022-12-21 14:00:03 +0000 UTC
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As with Yamete Kudasai, ScRappies never got its 1.4 officially released so I will list both 1.4 and 1.5 changes here
Patchnotes 1.4
- Fixed Actors glitching out during Scenes
- Fixed included Tags not being read correctly
- Fixed some MCM-Options not being saved properly into the json
- Moved MCM.json into the Definitions folder
- Fixed threads gett...
2022-11-16 14:00:10 +0000 UTC
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This adds the new "Premium Delivery" Haul Type
Unfortunately, Im still no artist and am lacking someone to ask for a fitting Accessoire to equip during this haul, so for the time being there is no visual change in this haul type
Premium Delivery has you bring a small but valuable Package to a random citizen in Skyrim. The Package can be damaged when you get hit and taking much more ti...
2022-09-30 12:25:02 +0000 UTC
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Sup' every1
Took a little longer for this one cause weather be kinda obnoxious rn. Anyway:
Alternate Perspective isnt just a mod that wants to overhaul the Vanilla Start but also one which tries to properly capture the dramatic of Helgen being destroyed. Until now though, I put barely any work into the actual visuals of the place. I reworked the Intro, and made Alternate Perspective...
2022-07-21 17:42:28 +0000 UTC
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Sup' o7
As promised Im going to work on Alternate Perspective until my current issues are resolved. To recapture, Version3 of Alternate Perspective was divided into 4 Segments:
- Interior Revisit
- Exterior Revisit
- Intro & NPC Revisit
- Vanilla Intro Re-Integration
2 of those 4 are now completed and Im currently working on the NPC and the I...
2022-06-29 13:25:07 +0000 UTC
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