SamuZai
hook5project

hook5project

patreon


hook5project posts

NewYear Holydays

Guys, due to last year hook5 project got a lot of new stuff:

- animated fire

- physx hair

- hook5 gui for almost every parameter of hook

- nvidia hbao

- nvidia hairworks

- oculus home support

- abitlity to use phone VR

- lot optimizations and fixes

- lot additional parameters to adjust levels and pass files

Now newyear holidays time and I wan...

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obj2h5m Convertor

Convertor with fixed h4m to h5m conversion, should properly calculate bound data.

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MFPGenerator3

This program allow you generate KEY for your PC. The same version as previous so you don't need create new KEY if current working fine. This mostly for new members who had problem with finding generator on my page.

Don't need write your KEY in comments to this post, you should send me key in patreon message from your patreon account.

Will require msvc redistributable 2013 ...

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New update - Nvidia Hairworks update.

Update from 09.09.2017

- added more hairworks widget parameters

- added texture control for Hairworks

- added SAVING for Hairworks replacer pass file

- fixed PhysX replacers shadow bug

- fixed enable/disable property for hook static object

- fixed enable/disable property for hook fire object

- fixed water splash shadow bug

- IMPROVED hai...

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New update. Nvidia Hairworks support.

Update from 20.08.2017 was sent. First implementation of NVidia hairworks support. Not final. More info on modsgarden.

Additional files for NVHairworks

Added zip archive with files for NVidia hairworks support, will work only with update from 20.08.2017 (and further) see here:

...

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NVHairworks hair 179

require base addon for work

will work only with hook5 update above 20.08.2017

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Just Info

Guys, I have to sorry for not quick answers on your requests and questions, right now I'm trying implement NVidia HairWorks support in hook5 and this thing a very, very complicated, I expected problem with collisions and creation, but I did not expect problem with implementation, but as more I read documentaion and trying some experiments then more questions I got in my head, it literally took all...

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Spaceship room

This room not finished now, you can disable all unfinished objects if you disable "_ld_SHR_unfinished.txt" in include section of level_definition. I'm share it to you can check last update for hook5 (update from 18.06.2017), which contain next fixes:

  • Changed glow algorithm
  • Added "cull_mode" for hook static objects
  • Changed default specular value for hook static objects View Post

Additional library to enable HBAO

Updated post https://www.patreon.com/posts/6661736 - added dynamic link library for HBAO enabling - "NvidiaHBAOlibrary zip", unpack content into your game binaries folder. Will work after update from 21.05.2017

Sending will be repeated, because something goes wrong at first sending

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Further development/research - what do you prefer?

for now I have enough independed tasks and what to know what your interested for:

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Physx hair 265, 420, 447

note: require base addons for work

also hairs 420 and 447 has no moving parts, but I like this hairs and made it to have this hair with better shading

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Update for Hook5 BasicVersion

Due to changes in transformation order I updated BasicVersion to make both (basic and extended version) compatible. Also contain all last fixes and now allow to use in-game settings menu for hook main settings - use F4 to show/hide menu. 

Do not contain: physics, hook static objects, tessellation, auto-reloading for textures.

Known issue - problem with loading environment textu...

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Update from 20.03.2017 was sent

A several fixes for bugs in previous update.  A couple things that I forgot to tell:

1. Now you can only use ";" symbol for comments

2. You can change every gui window size (use right corner of gui window)

3. Has no sense use skybox in interior rooms


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New update was sent. Update from 18.03.2017

This is experimental update contain in-game gui elements to adjust parameters of level_definition and hook objects (statics, lights). Use F4 to show/hide main window. Use selection mode to choose what types of objects you can select in scene. DblClick left mouse to select/deselect object.

The skybox object now do not have own section, instead of this parameters of skybox object placed in environ...

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PhysX hair 308

note: require base addons for work

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Update for previous RepX files for physx hair

just download correpsonding files:


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Update from 21.12.2016 - Anaglyph reprojection

Contain driver independed anaglyph reprojection. 

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New update was sent

New hook objects: skybox and physbound, more info on modsgarden

Also I'm again ask all members check your account name - it should not contain non-standart symbols, dots, slashes and so on, 7z packer can't recognize paths with such symbols and sending failed

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PhysXHair 087 and 452

note: required base addons for work

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PhysX Hair 113, 398, 424

compatible with update above from 06.09.2016

note: required base addons for work

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Additional files physx, NVHairworks, HBAO, OpenVR support, Lua Scripts

required: PhysX binaries are required for hook work, without it hook will crash. PhysX *.dll's need place into game binaries folder

required: Lua binaries are required for hook work, without it hook will crash.

optional: HBAO libraries required for enabling NVidia HBAO in hook, HBAO dll need place in binaries folder

op...

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Hook5 Basic version

This files was updated see - https://www.patreon.com/posts/update-for-hook5-8704104


Updated 15.12.2016 - Important fix

Do not contain:

tessellation

hook_objects

physx hair

texture reloading

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New update was sent.

Opportunity to use hook objects. Converter tool should be used to convert model from obj format to h5m format. More info on MG

Update was sent for all members with charged pledge. If your pledge was charged but you don't recieve update contact with me. 

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New update was sent.

Some fixes. Added simple runtime tessellation for body parts. More info on modsgarden.cc

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New update was sent.

Some fixes for shadows. New features like BumpOffset and Parallax Occlusion mapping. More info on MG

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New update was sent

Various lights and shadows improvments. Omni light added. More info on MG. 

Update was sent for all members with charged pledge. If your pledge was charged but you don't recieve update - contact with me.

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Information

Patreon begin charge pledges, it can spent a couple days, I will use this time to prepare update, I want change texture creation (help me avoid some calculations in shaders), add last SMAA shader version, also I noticed that parameters of pass file don't reload correctly. Update will be send for all members with charged pledge.

...

new update was sent. more info on MG.

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New update was sent

Fix for several bugs with alphablended objects.

Update was sent for all members who joined before april and their pledge was charged in begining of april. 

If you don't recieve update - check, maybe message in spam folder, if not contact with me.

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New update was sent

more info on MG

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First milestone

A small change in first steps - I will not include code for hook3 version, instead of this I will create an option to disable shadow in runtime and without a recompilation of shaders. So, hook5 will have only one render pipeline, in opposite to hook4 where I tried implement three - default by game, hook3, hook4. I hope with this we will get more stability.

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