SamuZai
SavageGunderson

SavageGunderson

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SavageGunderson posts

Apologies

So.... I haven't been updating here in a few months, and unfortunately that was due to a lot of things happening IRL that have prevented me from being able to post.

Last month or so, I've seen numerous creators get cracked down on by Patreon and also the end of NSFW content on Gumroad.

I am very much looking to migrate platforms, and my eyes are on the following:

Subscribe Sta...

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December Dump 4

and here are all the final xmas renders c:

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December Dump 3

thighs and wings!

was playing around with a free fishnet shader from open3dlabs!

also showing people the difference of different metallic, specular and roughness values.

more wing work!

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December Dump 2

ported over my old body's outfit :3

preview of my new face bones (there's A LOT OF THEM)

doodling up some design for face bondage >:3

color testing with new outfit

material fiddling

render testing

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December Dump 1

i definitely didn't forget to upload... :s


i did


playing with materials again, trying to find a sweet spot for roughness

test renders for xmas

wing and new outfit design concepts

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November Dump7

sooo interesting thing. I still kinda sorta dislike Makarov, but his face/voice actor Julian is just a fucking gorgeous dude... and people are simping for Makarov on codtwt despite what he does in MW3 campaign.

and for some odd reason the repository I have access to had one particular head file that was not Makarov... but Graves. And it had the missing wrinkle normal map I've been looking...

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November Dump6

Using Soap as my dummy model to fine tune a sweet spot for the materials available to me, still undecided on what approach I want to use for materials on the eye lens.

I also found out that you cannot just use multiply on normal textures,  you can use mix or overlay and then increase the strength of the normal map output to compensate. I am sure there's still a better way to do so, b...

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November Dump5

I open feral Sav model that I havent touched in months and fiddle around a bit to get some lewd ideas down >u>

maybe i'll use these for drawing insp/reference one day.

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November Dump4

Graves Sav content, lots of vore ;-;

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November Dump3

actual renders post oops and the high res Sav stickers on my discord :3

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November Dump2

Cooked up some renders of Sav and got to experiment with some things I hadn't tried before, such as a nifty built in plugin for blender that auto adds three point lights set to target the object of your choice.

I also wanted to get back into making clothes again, since it would not be a very smart idea to use official assets for vtubing :^) I learned some things just from my first pass wi...

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November dump1

my sfw Graves finagling for November, including a render I did of a Detlaff from TW3 cross over for Graves to dress up as for Halloween :3

cowboy outfit is the Gunslinger skin from Adler, who the codtwt community has head-cannoned to be Graves dad. I find it really interesting that warzone models seem to exclusively utilize UDIM formats whereas the newer cod models do not.

I also di...

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Oct Dump5

some finalized renders I cooked up, trying to come up with some better lighting for the Sav stickers that suits scaling more e.e

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October Dump4

titty-less Sav steals Shadow 0-1 for her own nefarious purposes, greatly inspired by a Fable 2 concept art that I adore.

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October Dump3

I took away Sav's titties because people on twitter are too horny

next time I'll take her ass away >:(

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October Dump2

I was discussing with Ckang (the person who I commissioned for a daz conversion of Paladin Danse) about the benefits and drawbacks of a program they use called Wrap3D which allows you to map daz face topology onto another model's face. The idea usually is to make use of the endless amounts of daz's shapekeys/corrective morphs and be able to retain the textures from the less-functional model. View Post

October Dump1

tryin to keep similar things together, the Ghost and Soap pics were for a mutual on twitter who wanted to see Atom's suit on Ghost and Soap

I also scaled up the proportions to fit to each of their body physiques before scaling their armatures to 6'4" and 5'9" respectively. Ghost is THICC.

I also put Graves in a bunch of other operators' outfits because most of them are photoscanned ...

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IMPORTANT

starting November 1st, I will be only uploading on the last day of the month. ADHD makes it hard for me to actually pay attention to uploading things consistently :s

I apologize for that, but I feel like those who are supporting me here would benefit more if I just did a dump upload on the last day of each month.

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head profile shots

just some silly thing i took the time to do while doing the same for some of the cod operators

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render testing

I didn't upload the darker one anywhere because I wasn't happy with how it turned out :c 512 samples apparently isn't enough for how dark the scene is, 13 minutes of render time wasted *sobbing*

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pose testing with a render

only thing i'm not really satisfied with is the shoulders :s but you can't see how fucked they are from this angle

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more Sav PMC kit bashing

torn between the purple sweater and the fancy black one :'I

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GRAVES

finished up his outfit textures (minus his black cell variants) and added a rigify rig to his face :D

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SOAP

i found out soap shares the same eye texture as graves and konig, this makes me angy

i also find soap attractive now fml

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more lewd pose testing

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GHOST

why is samuel so fucking cute i literally cannot

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Savage PMC kit bashing

chipping away at this

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lewd solo testing

always testing things

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more lewd pose testing

even though you can't really see anything? 

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Lewd Pose Testing

old stuff i forgot to post

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