Hello folks! The adepts this week get a nice Autumnal version of the Misty Boneyard, cutting the mist for something a little more vibrant and colorful, but still brimming with those fall vibes that I know many of you are looking for in your maps (because you told me).

1. The idea for this o...
2019-10-19 16:12:59 +0000 UTC
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Welcome back, Experts! Your alternate versions this week are Corrupted and Cheerful, and I'll break down what those both mean. The corrupted version is a greener and yellow-tinted take on the regular map, the shadows rebalanced for a little more visibility, all to give a sickly and blighted feel to the map, like maybe there's a sulfur pool just off-screen and the trees are spotted with smelly r...
2019-10-19 16:12:55 +0000 UTC
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Hello Patrons! This week I've finally made the Dungeon Tiles that many of you have been asking me about for months and months- a modular collection of rooms and corridors for you to make your own dang dungeon with. As it turns out this was a little trickier than I was expecting, consistency ended up being the priority for these tiles rather than interesting or unique terrain, and lighting alway...
2019-10-12 14:54:40 +0000 UTC
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Hello everyone! I wasn't too sure what to do for my alternate versions here, what with this week's map not being a map and all, and I decided that the only real option was to set up recolorings. Your alternate version is the 'Submerged' palette, a shadowy teal version that has the feel of being underwater! I like the thought of using this palette in addition to the regular version, perhaps some...
2019-10-12 14:54:34 +0000 UTC
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Hi Experts, your alternate versions this time are the Sandy (both regular and darkened) and Subterranean versions of my first ever Dungeon Tile Pack! Since I had to keep them uniform and unassuming the alternate versions for a project like this can't be much more than simple recolorings, but I'm confident that the sandy version will be a necessary tool to have on hand for all the desert tombs y...
2019-10-12 14:54:26 +0000 UTC
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Hello everyone! This week's map is the Cluttered Warehouse (25x23), a not very tidy map nestled into another small city map! Originally I thought I was going to simply draw just the warehouse, similar to the recent 'Magic Shop' and 'Mage's Observatory' maps, but it felt a little too simple to leave it like that, so I filled up the rest of the space with some basic buildings and streets, just en...
2019-10-05 16:52:50 +0000 UTC
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Hello Adepts! This week's map is the Cluttered Warehouse (25x23), and your alternate version this time is Stormy! I really like the colors in this one, the interior really pops in contrast to the gray and bleak outside. I always like stormy maps because they add a nice twist to how it plays out, specifically this time I could see my players trying to use the noise from the stormy to their advan...
2019-10-05 16:52:44 +0000 UTC
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Hello Experts! This is your very first post, where I chat a little bit about your alternate versions and that's about it! This week the map is the Cluttered Warehouse (25x23), a busy little map with plenty of potential for trouble. The first alternate version is the Autumnal Warehouse, adding to the recent batch of Autumn maps I've recently made, though you'll notice that I changed the tone a l...
2019-10-05 16:52:37 +0000 UTC
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Hello everyone, and welcome back for another Revisited post! In this series of posts I take your recommendations about how you'd like me to change up or alter my old maps and I, your loyal cartography henchman, get to work. Just recently I was asked for more Autumn maps to help fill out the roster, and seeing as the scariest month of the year is upon us I thought the timing was right to prepare...
2019-10-01 18:05:42 +0000 UTC
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Hello everyone, I'm back this week with the Jungle Camp (25x25)! These ruins are a safe enough place to make camp, but the cover provided by the crumbling walls goes both ways- anyone or anything might creep up on the unsuspecting travelers who foolishly made camp here.
Once again this map is part of a joint project with James Webster of
2019-09-30 16:19:18 +0000 UTC
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Hello Adepts/Experts! This week your alternate versions are Subdued and Campless. The campless version makes this map just a nice place to set up your own encounter without needing to use the camp props, giving you plenty of room for activities. The subdued version I made a little more extreme than usual, really leaning into the 'grim' vibe, which I think makes the map feel very tense and maybe...
2019-09-30 16:19:15 +0000 UTC
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Hello everyone, I'm back this time with the winner from the poll- the Magic Shop (18x16)! This interesting building is filled to the brim with interesting things for your players to dig into, but what they do is up to you (my job ends at the map). Most obviously, this place has a tree growing through its center, its roots interwoven with the building's floorboards, with the canopy reaching all ...
2019-09-21 19:41:13 +0000 UTC
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Hello Adepts/Experts! This week your alternate versions are Subdued and Sunset, a version I haven't made for a very long time! I think I remember it being well received, so I don't know why I haven't made any more, but once again it came out looking excellent, with a heavy atmosphere about the map. I can imagine the combat being a little more dramatic with this lighting, or at least chronologic...
2019-09-21 19:41:08 +0000 UTC
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Hi everyone! I wanted to let you all know about a few upcoming changes that will affect a large amount of you. Neutral Party has sustained the same structure since I started it 1 ½ years ago, but starting on October 1st, the patron tiers will change. The intent is to turn the $5 Expert tier into a more advanced version of the current $2 Adept tier by offering even more versions of each map goi...
2019-09-17 21:01:23 +0000 UTC
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Hello everyone, I'm back this week with an interesting one, the Mage's Observatory (25x25) a map for one of my $5 patrons! While he only requested the top floor of this structure, I wanted to make sure that it would be usable for everyone else, so perhaps you can use it in your campaign as a point of interest in your city or as a place to find while traveling high in the mountains! Either way, ...
2019-09-14 21:46:35 +0000 UTC
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Hey folks, this is my second time typing this due to Patreon troubles, so let's do this nice and quick. Your alt versions this week are subdued and stark! The stark version is a different take on the regular 'lit' map, though with some subtle changes: cleaner lighting, more neutral colors, and less of my paper overlay I like to use. The effect is a more bright map that I think gives it some lab...
2019-09-14 21:46:30 +0000 UTC
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Welcome one and all to my 6th poll! Many of these options were suggested by you all and several are my own, and since you can vote multiple times feel free to throw your hat in with everything that catches your eye! Once this is over I'll start making the top half of the items on this poll, this way I can avoid the maps that have the least interest among all my Patrons.
**This poll will b...
2019-09-09 21:40:12 +0000 UTC
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Hello everyone, I'm back this week with the Village Street (25x25)! This quaint little place can be found out on the road or just one part of a bigger town, in which case you can use one of my other Village maps alongside it.
I think I'd use it as a quick place of note on a longer journey, perhaps the players stumble across a group of buildings while passing through a forest and are...
2019-09-07 15:48:02 +0000 UTC
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Hello Adepts/Experts, I've got some more maps for you! As this is another village map I've of course made a stormy version which will make it easy to string along several of my village maps together during a rainstorm, though if I'm honest I keep making these stormy versions because I love the atmosphere these maps get with this lighting and coloring, as well as the extra twist it adds to movem...
2019-09-07 15:47:58 +0000 UTC
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Hi folks! This week's map isn't off the last poll but I think it's a very cool one- it's the Desert Waterfall (30x30)! This diverse environment should be a pretty interesting place for your players to end up while in sandy terrain, and I'd bet they would run into a number of other desert dwellers drawn by the water.
Similar to last month's 2019-08-31 15:45:45 +0000 UTC
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Hi Adepts/Experts! Your alt version this week is another snowy map, a highly suggested terrain that only rarely comes up, and better yet this one should light up really well with the other winter maps I've made (Winter Outpost and 2019-08-31 15:45:40 +0000 UTC
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Hello everyone, I'm back early in the week for another map- the Rocky Pass (30x20)! As it turns out, when 2 out of your 3 DnD groups cancel over the weekend you end up with a lot of free time, just enough time to either whip up another map or drink and watch Always Sunny. Fortunately, I wrapped this one up early, so I got to do both!
I made this map with an ambush in mind, a chokepoint be...
2019-08-26 15:09:57 +0000 UTC
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Hello Adepts/Experts, I'm back for a rare 2 map week! Don't be too freaked out though, I skipped a week earlier in the month for my vacation so this is all on par for a regular month. Anyway, this time your alternate version is an Autumnal recoloring! Using my alt Forest Outcrop map as reference I swapped out the vibrant greens and blue shadows for more subdued oranges and browns, making ...
2019-08-26 15:09:53 +0000 UTC
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Hello everyone, I'm back from my trek across the US just in time to draw up some fresh maps for you! This week is the Winding Mountainside Trail (25x20), just one part of a long journey to scale a mountain, perhaps a nice one to use to proceed the Mountainside Dungeon map from a couple weeks back? I expect that this ...
2019-08-24 15:00:37 +0000 UTC
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Hello Adepts/Experts, your special alternate versions this week are a stormy and gray-stone version! If you've been an adept patron for a little while you'll recognize the grayer version as the 'subdued' version that I've been including for just about every map, though this time I think it also does a nice job doubling as a colder version. The stormy version should be an easy way to torment you...
2019-08-24 15:00:34 +0000 UTC
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Hello again Adepts and Experts, I'm back with another Revisited post- the ongoing series where I go back and change up an old map! This time I decided to take one of my more recent maps, Feywild Clearing, and alter it so that it will fit in a bit better with the rest of my regular forest maps, hopefully making it a bit more useful for those who don't need a map of such an alien environment.&nbs...
2019-08-05 18:22:42 +0000 UTC
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Hey folks, I'm back this week with another map- the Rocky Harbor (30x25)! This dangerously rocky dock is styled to be similar to many of my recent city maps, so you shouldn't have any trouble leading from one to another over the course of a long fight. Speaking of which, I think I would have my players run up against surly dockworkers here, perhaps as part of an investigation into a missing per...
2019-08-02 20:44:10 +0000 UTC
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Hello Adepts/Experts! This week's map is the Rocky Harbor, and since it's a city map that means I can't stop myself from making an alternate stormy version (which is nice because the storm can persist across several maps). Additionally, I've included a subdued palette version of this map as well, as is quickly becoming a stock addition to the Adept tier. I hope you guys like it, I think this is...
2019-08-02 20:44:05 +0000 UTC
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Hello folks! This week's map is the Garden Temple (22x32), a nice standalone area that you can drop into a city, village, or even the middle of the forest if you want! I decided that the map didn't necessarily need an outside area, so rather than add in city streets or trees I would leave the environment up to you rather than limiting the map's usefulness.
I think I would introduce ...
2019-07-27 18:19:56 +0000 UTC
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Hello my lovely patrons, your alternate map this week is another double- a partially lit version of the regular night map and another 'subdued' palette version! I've been thinking, and I think I'll probably be making a subdued version nearly every week as a bonus version (when it applies), mostly because I've found a quick way to do it but also because I like how it changes the feel of the map-...
2019-07-27 18:19:53 +0000 UTC
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