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Corrosive Vaults

Hi everyone, this week's map is the Corrosive Vaults (19x23)! This small dungeon map is part of another collaboration with James' RPG Art, an excellent artist who makes 1st person cinematic art that works perfectly with my maps, and this time we also worked alongside   View Post

Corrosive Vaults, Adept

 

Hi folks! This week's map is the Corrosive Vaults (19x23), which I worked on alongside James Webster of James' RPG Art and XP to Level 3, who made content to accompany this map! 

Your alternate version is a Winter recolori...

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Corrosive Vaults, Expert

Hi Experts and Masters! This week's map is the Corrosive Vaults (19x23), a tidy little slime-filled dungeon map with a vague enough purpose that you should be able to write it into your stories fairly easily. Just to be safe, though, I've included an 'empty' version as well, without all the slime, making this map into much less of a hazard and much more useful for any adventure that just needs ...

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Razed Street

Hello everyone, this week's map is the Razed Street (30x30)! This burnt and devastated street will be handy for a couple of situations, I think, though it will probably take a little more imagination and setup than my typical maps. Personally, my campaign has a magically irradiated portion of the city that this map would fit perfectly, but it could just as easily serve as a ransacked village en...

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Razed Street, Adept

Hi Adepts! This week's map is the Razed Street (30x30), and your alternate version is a lightly snowy version, similar to the Snowy Night version of the Forest Pond. In this one, I've swapped out most of the ash and soot for snow drifts, with some snow effects layered on top to help express the visibility you could expect here. I haven't made any snowy urban maps before, but I think this is a s...

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Razed Street, Expert

Hi Experts and Masters! This week's map is the Razed Street (30x30), a decent-sized patch of ruined city for your players to really let loose without concern for the collateral damage of their fireballs. Maybe they encounter and battle the creature(s) who started the fire, or maybe they missed the party and have to deal with looters digging through the rubble, but either way this is a handy map...

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Map Directory

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Sinister Temple

Hello everyone, this week's map is the winner from our last poll, the Sinister Temple (33x38)! Formerly listed as the Dark Temple, this spicy little map is a nice place to fight anything from demon-worshipping cultists to bloodsucking vampires. But maybe I'm being a little presumptive here- I suppose you could also join the vampires and cultists rather than fight them, and instead defend their ...

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Sinister Temple, Adept

Hi folks! This week I made the Sinister Temple (33x38), which is more or less just your average temple with grungier lighting, more candles, and a room for cages! You alternate version this time is a Caustic recoloring, which is quickly becoming a personal favorite for maps with pools that I can turn greenish-yellow and glowing. Thinking about it, I usually have Borderlands 2's Caustic Caverns ...

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Sinister Temple, Expert

Hi Experts and Masters! This week I made the Sinister Temple (33x38), the winner from the poll, and for you I made the Royal and Serene Temples as alternate versions! As opposed to the Sinister and Caustic versions, these two are colored to feel much less Evil, opening up the map so that other sects and priests can move in. Not only that but you got two different flavors of Neutral/Good, both o...

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Arid Clearing

Hi Patrons! This week's map is the Arid Clearing (25x25), not a terribly flashy map but I think it fills a nice niche. And even if rocky/desert maps don't fit into your campaign right now, it can be interesting and exciting to swap environments somewhere down the road, giving your players a chance to test their skills against a fresh roster of unusual enemies. Or you could also just say the nig...

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Arid Clearing, Adept

Hi Adepts! This map is the Arid Clearing (25x25), and your alternate version is a cool gray recoloring! I tend to lean toward this type of recoloring when working on particularly rocky and mountainous maps as I think it makes it a little more versatile for people who want to avoid desert vibes in their campaign. I think the cooler colors instead feel more appropriate for your more typical tradi...

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Arid Clearing, Expert

This week's map is the Arid Clearing (25x25), a pretty straightforward rocky map with plenty of room to get up to some trouble. This time you're getting a Volcanic recoloring with a small pool of lava in the center and lots of harsh lighting that give the map a nice feeling of danger. 

And your other version is a bit different, I added a pit to the center of each version of the map w...

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Tree Village Revisited

I'm back this month with another Revisited post, a seasonal shift for the Tree Village map I worked on with James RPG Art! This version, which I'm calling a Verdant Tree Village, is much less restrictive than the original as you don't need to already have a wintery or snowy environment to slot it into your campaign, ...

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Map Poll 8

Welcome back everyone, for another poll! Every few months I put together a list of your suggestions and let you vote on which one's you'd like me to make, and since you can vote multiple times feel free to choose every entry that appeals to you. This poll will last until Monday, April 13th, so be sure to cast your vote before then!

Once the voting period is over I'll take the top 50% of m...

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Forest Pond

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Forest Pond, Adept

This week's map is the Forest Pond (23x22), a simple but handy map I think! I haven't made a forest map in some time, and considering my time constraints this week I thought I might be able to put something together that might fill some gaps in the roster. 

Also, your alternate version this time is another ever-popular fall variation! The nice thing about the autumnal forest maps is ...

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Forest Pond, Expert

This is the Forest Pond (23x22), and you've finally worn me down- I made a cherry blossom version of this map. I gotta say, pink doesn't sit well with my typical palette or the effects I like to layer on top, so this ended up being a tricky one to pull together. Let me know if this is what you want to see more of because now that I've done it once I could probably do it again!

Your other ...

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Arena of the Globetrotter

The adventurers delve deeper and deeper into the crypt, discovering a chamber with unusual totems at either end. As soon as the final party member enters, the doors snap shut behind them and the room is suddenly illuminated by white markings on the ground. They seethe with blue mist, which swirls into the forms of 5 towering ghosts wearing numbered uniforms and loose shorts. They spin orbs of l...

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Desert Bazaar

Hello everyone! This week's map is the Desert Bazaar (24x22), another map that was highly voted-for in the last poll. Better yet, I worked alongside James Webster of James' RPG Art for this map, and he's made a 1st person painting to go alongside it.  His version is extremely helpful to have on hand as it helps convey the player's view of a map while also expressing the hustle and bustle o...

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Desert Bazaar, Adept

Hi Adepts! This week's map is the Desert Bazaar (24x22), and I worked with James' RPG Art again for this one! He made a 1st person painting to accompany this map, which is crazy useful for giving your players a quick idea of the area's layout and energy in the way that maps typically don't. You can find it on his Instagr...

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Desert Bazaar, Expert

This week's map is the Desert Bazaar (24x22), a tidy little map that I worked on with James' RPG Art. He made a 1st person painting to accompany this map, which you can check out on  his Instagram or Patreon!  

This week your ...

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Volcanic Path

Hello everyone! This week's map is the Volcanic Path (25x25), a fiery outcropping at the fork in a river of lava. As some of you might notice it's heavily inspired by one of my first maps, the Lava Path, which was an early practice map I threw together so new patrons would have a couple maps to grab when they first s...

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Volcanic Path, Adept

Hello Adepts! This week you're getting the Volcanic Path (25x25) and its alternate version, the Caustic Path! The Caustic Path is heavily inspired by World of Warcraft's 'fel' magic, which often looks like yellow-green flames or goop, and makes for a neat flavor of hellish terrain, I think. If you're not looking for more hellish maps though, maybe use it as a magical Underdark cavern with acidi...

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Volcanic Path, Expert

Hi Experts and Masters! This week's map is the Volcanic Path (25x25), and you're getting a Snowy recoloring of it with a Snowstorm version on the side. Now your players can cross a frozen lake or river on a series of old stone bridges to the odd altar at the center. This one turned out to be a pretty big task, as I didn't have to flesh out the lighting and shadows on the regular Volcanic versio...

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Twisting Tunnels

This week's map is the Twisting Tunnels (30x25), a simple little map that should efficiently pad out your underground adventures pretty easily. With this in your arsenal, you should have no trouble slowing down your party with some extra combat when they cut through the cave's guardian like a hot knife through butter. Otherwise, this will slot easily into the middle of a lot of quests I think!<...

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Twisting Tunnels, Adept

Hello folks! This week's map is the Twisting Tunnels (30x25), not a very flashy one but extremely useful. In fact, it's so useful that I doubt anyone couldn't find an opportunity to use it in their campaigns. Thinking over my group's escapades, I can think of at least 5 times this map would have been handy, but then again I tend to hide a lot of my adventures in mysterious tunnels. 

...

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Twisting Tunnels, Expert

Hi Experts and Masters! This map's the Twisting Tunnels (30x25), and it's great for keeping your players busy fighting burrowing monsters on the way to the actual adventure. Or, instead you can use your alternate version, the Twisting Cave! In this version I removed the East exit and some of the walls near it to make a spacious little area for a boss fight, making this map into a destination in...

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Sunken Ruins

I'm back this week with the Sunken Ruins (25x30), which was suggested by the Master patrons in their Discord! Specifically they asked for an underwater map, and seeing as I would need to spend some time experimenting with some new effects, I decided to focus the map on something familiar. I think it turned out very well, and now that I've got a good idea of how to make a map feel underwater may...

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Sunken Ruins, Adept

This week's map is the Sunken Ruins (25x30), a neat place for your player with a Ring of Swimming and a Trident of Fish Command to reign supreme in a high-stakes battle that must be finished before the party's air runs out. Did you know that the Ring of Swimming doesn't require attunement? That's neat.

Your alternate version this time is a murkier recoloring of the original map! The darke...

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