SamuZai
DungeonsAndSouls

DungeonsAndSouls

patreon


DungeonsAndSouls posts

Vampires Rising

Inspired by the game V Rising by Stunlock Studios, which has you start as a Vampire! Now you can start your story as a Vampire instead of relying on some random vampire NPC.

2025-05-02 10:49:51 +0000 UTC View Post

Troubleshooting :)

Normally, don't show this type of stuff and just choose to suffer in silence. But since I've spent two days now trying to fix this, Mod Tool figured I'd show how that is going. When this tool decides to work, it's one of my favorite tools out there, just below Unreal Engine 5. When it doesn't, it makes me miss just doing everything 3rd-Party.

Originally, I couldn't upload public files and...

View Post

Fantastical Multiverse [1.6] State

Good News

  • Improved UI isn't needed, and I don't need to update the mod at all to get select passives to work.

Bad News

  • It looks like new animations were made for spells; the current UUIDs I'm using don't support it, so I need to find what new animations were added and add them to the base for these races. Examples ar...

    View Post

Fantastical Multiverse - Patch 8, News, Troubleshooting, and More

Fantastical Multiverse 1.6

I'm currently verifying the state of Fantastical Multiverse 1.6 as I'm pretty sure you won't need Improved UI anymore, but other race modders are reporting that passive selection after level 1 isn't working. So I'm going to go through the public files already available.

Fantastical Multiverse 1.9

I've run into an issue where none of my pas...

View Post

Fantastical Multiverse: Kobold [MoTM] Showcase (Kobolds of the Multiverse)

During the showcase you’ll see why I changed all the scale colors from just being in the skin color list.

Standalone Mod Name: Kobolds of the Multiverse

Version: 1.9

Completed Goals for 1.9 Kobolds

  • Added color presets (Found in Skin Color Selector these will edit all the body optional color ...

    View Post

5E Armory [Kobold Clothes/Armor] - WIP

For those wondering what is available asset-wise for Armor/Clothes for Kobolds. This mod will be compatible with Fantastical Multiverse as I plan to do all the armor and weapons in this mod so I will make sure to add lines for races that aren't supported typically with the gear I make.

Kobolds will likely have a Camp Clothes version of variants of the armor you're seeing in the video. I'...

View Post

Fantastical Multiverse [Kobold] Modular Colors WIP

Sucked it up and knocked it out. Kobolds will be able to change all 3 sections of the body.

  • Horns

  • Primary Body

  • Underbelly

11 Default Looks - Edits the entire body will be found in the skin option.

88 Primary Body Colors - Edits top body, found in skin options

104 Underbelly Options - requires passive enabled as it us...

View Post

Rogue Tattoo - Now Live!

Enables the ability to select body art by overhauling the Dragoconic Bloodline selector whenever the Body Tattoos passive is selected. A framework so that players can swap through TattooAtlas options provided by whatever atlas is assigned to the body. 

Requires: IMPUI (ImprovedUI)

Version: 1.0.0.11

Rogue T...

View Post

Human [Legacy Edition] - Now Live!

Overhaul that restores the Human race back to the way it was in Early Access, which is the Player's Handbook 2014 version.

KNOWN ISSUES

  • You still gain the ASI from the classes, so you will also be able to gain the +2/+1 or the +1/+1/+1. This is because this feature is added to all the Class progressions, not the races. If you wish for that to be removed, th...

    View Post

Rogue Tattoo [Devlog #1]

Rogue Tattoo will support the following vanilla Baldur’s Gate 3 races:

  • Dwarf

  • Drow

  • Elf

  • Gnome

  • Half-Elf

  • Halfling

  • Half-Orc

  • Human

  • Tiefling

I made a brand-new mod for vanilla races to showcase a future feature coming to pretty much most of th...

View Post

Rogue Tattoo [Showcase]

This mod showcase displays the body tattoo feature I’ve been working on originally for the Fantastical Multiverse update.  I’ve separated a version that only covers vanilla races since Fantastical Multiverse won’t add this feature for vanilla races. I’m working on the last touches, so the mod fully works with vanilla races by adding the requirements into all the vanilla races prese...

View Post

Goblin Showcase [Fantastical Multiverse 1.9]

Video showcasing Goblins being mostly finished. Showcasing one of the main things currently stopping this release which is the female goblin animation I put in the animation set by accident in the wrong place so going to fix that after I get home from work. All the male and female goblin cinematic animations have been merged so they won't completely rely on Halfling animations. I also finished...

View Post

Fantastical Multiverse - Legacy Edition & Fixing BG3 So I can release 1.9 content!

While I'm waiting for a fresh install of BG3 and the Official Mod Manager I'm just going to launch the Legacy Page as it's mostly set up now. Some of the races are missing from 1.6 updates and that's because I was in the middle of updating to 1.7 updates so they could be compatible with Icons displaying once I finished 1.7 Fantastical Compendium. As of yesterday night, I haven't been able to la...

View Post

Fire Genasi & Frenzied Flame Eye Color Support

Here are some of the 200 eye options you will have available with the update to Legacy Edition Fantastical Multiverse [Version 1.6-1.7 for Old Playthroughs] & Fantastical Multiverse [Version 1.9 for New Playthroughs]. Going to get some sleep and then hopefully before work, I'll have time to finish the larger post explaining how these updates will work and what will be included in them plus ...

View Post

Bugbear Fur & Eyebrow Color Change

Quick video showing that the eyebrows will now adjust to whatever hair you're using. :) The fur is still WIP and might be fully fixed and rolled out in update 2.1 but I now know I either need to find a compatible hair texture or just redo the material settings for the material in the official tool for all the body fur.

View Post

[NEWS] Road to 2.0 {Fantastical Multiverse} #3

Official Mod Manager (Mod.io) & Direction Shift

While I've been working on Fantastical Multiverse 2.0 I've released a handful of mods to mod.io View Post

Kobold & Locathah Skin Color Change Confirmed! [Fantastical Multiverse]

Sorry for the delay again! This wait though will be worth it! Yesterday I figured out how to get around the texture issues with bestial species: Kobold, & Locathah have been tested in the editor! This should even work for Minotaurs! I have to create each custom color preset and then set it up so it shows up for you. I haven't set up all the Kobold colors I've made though the ones above the ...

View Post

[NEWS] Road to 2.0 {Fantastical Multiverse} #2

Here's more news and reveals for 2.0!

More Icons

Still working on adding more icons for each race, thanks to TheCeruleanWitch making these lovely icons I was able to add more of the icons. Ran into an issue that was blocking me from updating the icons but got around it so should have most of not all set back up and displaying correctly. Regardless if they ...

View Post

Fantastical Multiverse Delay & Progress Report

Fantastical Multiverse 2.0 and the standalone single-race files have been delayed with the planned release. Unfortunately, this is taking alot longer than I had hoped but I'm also not trying to ship another Fantastical Multiverse 1.0 so I'm close to being done but there is just enough critical stuff that needs to be rebuilt, & fixed before I ship Fantastical Multiverse and the Species of th...

View Post

Windrider [Dungeons & Souls Edition] is now live!

Windrider overhauls the Jump action to only cost movement based on the distance traveled. If you have the movement, you can jump that distance! It scales with your strength as well still so the distance you can launch yourself will increase the higher the strength you have. I currently have the range capped at 9 m, but you can jump multiple times if you're a monk or any class that has increased...

View Post

Dungeons & Souls Edition is live! [Version 1.0.0.2]

This is a collection of rules that I use in my One-Shots and Campaigns for Dungeons & Dragons whenever I DM. It will contain house rules and rules from the 2014 & 2024 editions of Dungeons & Dragons sourcebooks. Some of the rules are recommended to be used with Honour mode, Tactician mode, or a mod that increases the difficulty of Baldur's Gate 3 but you're free to use them ulti...

View Post

Origin Feats [Version 1.0.0.4] is now live!

Origin Feats version 1.0.0.4 is now live and available on the official page!

Also can download it here if you prefer.

Origin Feats

Allows you to select a feat whenever a class reaches 2nd level. It aims to implement the House Rule that allows players to do the following:

Every character starts with 1 Feat. Races that provide feats at the start...

View Post

Official Toolkit & Patch 7 is LIVE!

I'm currently updating the game and then need to install the public official toolkit as during Closed Beta the toolkit wouldn't let me publish mods after a patch that happened just before the official release so seeing if the official release has resolved this issue.

Patch 7 Changes for Modding

As of Patch 7, you no longer NRD_KillStory or Mod F...

View Post

[NEWS] Road to 2.0 {Fantastical Multiverse} #1

I've been making a lot of new presets while also putting all the passives I've created into the official modding tool. Adding more all body type hairs and beards, etc. I'll likely start putting in all the cosmetic options for each race next week while I finish getting everything mechanically up and running in the tool. Most of the passives, feats, etc. Have been put into the official modding t...

View Post

Fantastical Multiverse [2.0 ] Planned Additional Races

Going to try to add Darakhul, Quickstep, Shade, Shadow Goblin & Umbral Human from Book of Ebon Tides into 2.0 update. They have pretty easy traits to make and should be able to use in-game models with no problem.

Going to attempt to add Bearfolk, Ratatosk, Ravenfolk, & Satarre to 3.0 updates.

Erina would be too much of a hassle thanks to the body conflicting ...

View Post

Patreon Changes, Mod Projects, Official Mods, & Nexusmods [NEWS]

Patreon Changes

First I'd like to say thank you for everyone who is supporting me and I really appreciate the people who have been here since the beginning. I've made changes to tiers and added some new bonuses for Patreon members. The new bonuses should be released soon with the Alpha Release rewards. I'm aiming to have the first launch of Fantastical Faerû...

View Post

Fantastical Compendium & Fantastical Goliath [UPDATE]

Fantastical Compendium and Fantastical Goliath are now updated and live on Nexusmods. You can completely get rid of Fantastical Core as it is no longer needed to run any of the Fantastical Multiverse mods. In this video, you can now see that all races work just fine and don't CTD as every race has now been accounted for with this update.

Song: One Thousand Mi...

View Post

Dhampir [Finalized Cosmetics]

These are all the head options that will be available with Fantastical Dhampir version 1.6 in addition they'll have glowing back markings.

Getting ready to upload a bunch of files here as Fantastical Compendium 1.6 is now ready to go live with the final steps of Dhampir completed.

View Post

Fantastical Updates & Fantastical Compendium

Say goodbye to Long Limbed having 4x of the melee range with the main hand attack. Long Limbed has been fixed so the following races will now have the intended range they are meant to have. In addition I also now have every type of spell covered. Apparently, 5E Spells Booming Blade & Green Flame Blade were using custom spell attack types so I now made it so that the Long Limbed trait will a...

View Post

[POLL] Player's Handbook 2024 Species

So I've been thinking more and more on how I think I might want to approach doing Player's Handbook 2024 species. Not sure what y'all would prefer so I figured I'd just ask here. I'll be getting the digital copy of the Player's Handbook 2024 2 weeks before its release date so I should have plenty of time to make any of the changes from Unearthed Arcana. For those that don't know the new Player'...

View Post