SamuZai
velocirection

velocirection

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Cerenthea renders update + some other stuff

Got the first shot rendered, idk there's some stuff I don't like a ton that wasn't visible when I was working on it at lower resolution with like, 10 samples when rendering... but I'm attaching the animation with the final renders for the first shot in it, like some of it does look pretty nice I think.

Now that I got internet back, I can write a proper post about a few misc things! So for...

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Cerenthea solo sound update

First thanks for the kind words and concern about the hurricane situation. Sucks to have lost like... 4 days of time to work on stuff but I'm happy that I'm able to be back at it again and making lewd stuff! Thanks for sticking around through it all!

Power came back on Sunday afternoon so I was working on the sound stuff! I also did some unrelated stuff (a rough mockup of an idea I had a...

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Hurricane update!

The short version: I'm safe! No power though.

Longer version:
Yesterday hurricane Milton came through, there was a lot of wind, a lot of rain, a lot of flashes from power lines around here and yeah... it's kinda bad! A lot of trees fell over, a lot of tree debris, some houses here had trees fall on the roof but extremely lucky for me we didn't have a tree fall on our house. Lots of bi...

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Cerenthea Solo update: sound stuff/rendering stuff

Been doing a lot of tweaking to her material/the lighting of the environment and compositing.. one thing I've wanted to do was add more fake eye shines to her eyes (which characters would all have) just for some extra stylization.

I also did a bit more on the sound effects attached below (it's still WIP though!) Also in case anyone was curious/didn't see previous posts the cool music is ...

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Cerenthea update + some other stuff

So, last week I finalized the voice acting for the animation. Sorry it took so long! There were a few VAs who delivered some great results but I thought Pixie Willow's voice to be the most fitting. She's very talented and has done a lot of NSFW voice acting! Check her out here:

https://x.com/_PixieWillow

I also baked...

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Umbreon short done!

Edit: Forgot to say thanks for the stay-safes on the previous post! It's getting windy right now as the storm is pretty close to Florida (or here? idk I think the other day they were saying 5pm for land fall but that might have changed) Anyway I'll do everything I can to stay safe (and also if you're in Florida or where ever the storm is affecting area be careful and stay safe as well!)

<...

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Update on various things (again)

So hurricane Helene is coming, I don't think I'll be too affected by it but just in case the power ends up going out for multiple days I'm writing a post about stuff I've been working on!

Been working on wrapping up the Modca umbreon thing and added some nice fluid splurts (like he's getting coated in his own pre from that dragon hole). Also worked on some sound, I'll attach it below wit...

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Deep dish update + other stuff!

Worked on a couple shots that aren't explicitly vore lately! This bit from the first shot I think looks pretty good so far.

 

In this shot, he has a full tummy and it feels really good for him!

 ...

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Various stuff update

Kind of a generic title for a post but I don't have like... one thing that's developed enough to talk about on it's own yet. I've been trying to find a VA for Cerenthea in that solo animation and might have found a VA (maybe, I have two VA's I'm currently waiting for voice from) but unfortunately it's going to take longer than I was anticipating to get the VA stuff settled for that... I'm sorry...

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Deep dish update stuff

I figure I can post the non-vore stuff here safely (but still subscribe star is where the updates for deep dish live, like some improvements to the AV sequence I posted about a bit ago).

I've been working on some of the smaller shots lately to try and get into the groove of working on this project... I want to finish this animation up once and for all. I've gotten messages about it and pe...

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Mitch design tweaks

For awhile now it's been eating away at me... I've been unhappy with Mitch's design for two reasons... the first is that I think it could look a lot more appealing and the second is that, while redoing his rig using my current rigify work flow, the weird curly hair things are a huge, enormous pain to pose and will be so annoying to deal with if I do as much animation with him as I'd like to do ...

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Cerenthea solo- hole view fluids done

I took a lot of testing and messing with stuff but finally the fluids for the back view are done. One of the reasons this took such a long time is I had to figure out why there were there's awful gaps between the fluid when her hole moves up quickly.

I had the substep emissions on the fluid emit...

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Cerenthea Solo- fluids for the front shots done

It's been a lot of testing and stuff but I finally got the fluids for the climax shot and the first shot done (for the lower bits anyway). So that's the lower fluids done for all the shots from the front!

 

Here's an example of how the money shot would look- there would be a volumetric mater...

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Cerenthea solo thing: Fluid progress

I've been doing a ton of fluid tests on the squirting stuff. It's been more of a challenge than I thought it would be, I wanted to get some nice droplets and splashing but it was tough with this shot because the movement is so fast. It can be pretty tricky getting fluid to emit in a natural or not-weird looking way when something is moving fast but after a lot of trial/error, testing, etc... it...

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Cerenthea solo thing (character animation getting there)

I've attached the viewport stuff so far of this. Pretty close to having the character animation done and then move onto fluids!

It's been a nice way of understanding the NLA, how I should be using it, that kind of thing... one very neat aspect about the NLA is that I realized I could make a lot of individual single-use motions (or parts of a motion) it's own action and move it around to ...

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Nyro/Cerenthea update: Switching to NLA

First of all, if you're a frozen pizza patron and want to be in the special thanks and haven't sent me a message about it (with the name you'd like me to use), just a reminder to do that if you want! I'll be releasing "A suck of Milk" (the recent Nyro animation) publicly soon and want the special thanks to be up to date!

I was working on the parts where she su...

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FLIP fluid information video- Planning a fluid shot

Here's the second video in this series about fluid. In this one I go over some of my thoughts on planning a shot that had fluid sim (which is the Nyro/Cerenthea one).

I wanted all of it to be my thoughts before I actually did any work on the simulation but I went it and redubbed some stuff and added some stuff from "future me." It was way too ramble-y and like... bad. Becaus...

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FLIP fluid information video- Parameter/Settings overview

I was having a difficult time figuring out how to handle the videos about the fluid shot with Nyro and Cerenthea. Originally I thought "well, I'll just record me explaining stuff and what I'm doing with my sim at each step." Which is what I did but I was unhappy with a lot of the talking so I thought "I'll just edit this down and re-dub it."

I was writing a script for myself and as I was...

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Nyro/Cerenthea animation bit

I was messing around with camera angles and thought about a shot that I think could be a lot of fun and pretty hot. We see Nyro's appendage leaking and squirting pre and then he aims it at her and fires.

Another reason that motivated me to do this shot was that it seemed like a good example to demonstrate the mindset and methodology I use to do my fluids. So I've been recording videos ta...

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Another Nyro animation

After working on that animation with Nyro, it's made me want to do some more with them and recently a voice actor asked if I needed a female voice and her voice sounded like a good fit for Cerenthea (the alien babe)... so maybe it's a sign it's time to utilize the alien babe. Here's a few videos showing some face rig stuff in action:

2024-06-16 17:26:23 +0000 UTC View Post

Quick update thing on some changes

Edit: To make things clear about what's going on to eliminate confusion:

-The patreon isn't winding down or going anywhere (unless like it gets banned for whatever reason). I'll be posting here still but for stuff like vore (and apparently feral also I'm hearing?) will be going only on the subscribestar. I'm not a big fan of having two platforms like this but it seem...

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A Suck of Milk (WS and no WS version) (tiny fix)

Edit: It seems as though I somehow missed a frame with an error. I have no idea how! When rendering, I went through the animation a few times and noted down frames with this error and I could of sworn I got them all... guess I didn't though and this slipped through the cracks.

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More boring stuff about compositing

Good news, both fluid renders are done. In the second shot, each splash render has a corresponding milk render.

Something I noticed when compositing the milk and splash pass was that... it only worked on the fluid and didn't work on the reflections on Nyro. So for a proper composite of the two images, I tested compositing the glossy direct render pass and the emission pass (basically the ...

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On using Eevee for compositing images

Ebu brought this point up when using Eevee for compositing images.

 

This is a good point and something you should be aware of if you're using Eevee as a compositor for some reason. You're going to want to make sure your render plane is as close to the camera's size as possible (I always sta...

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Game thing: the complex animation system

Since this is taking longer than I thought to have everything pretty and ready to show, I'd at least talk about the system for show what I call "complex animations" in the game.

The system consists of a complex viewer object (where the characters, backgrounds and such are drawn) and the complex animation player object (which is where the buttons that you'd use to trigger animations from)....

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(Water sports warning) Nyro renders update

Renders have been rendering. I've started with the p*ss renders, had to re-render a bunch of them because they had weird glitches going on (and sometimes the fluid wouldn't even be in the render)

I switched to command line rendering which seems to prevent this weirdness from happening!

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(WS!) Nyro solo fluid bake done (Updated with some draft renders)

The fluid bake is done! It ended up taking 236 hours which is... awhile. But now I can get stuff to get it ready for rendering.

 

For rendering, unfortunately volumetrics can't be influenced with vertex colors (as far as I know, I couldn't get it to work) and I think the milk material looks ...

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Nyro milk animation update

Fluid baking has been progressing, slowly but surely. I didn't think it would take as long as it has been... and it's still got some time to go (the estimated time remaining isn't a reliable number tbh)

 

134 hours in and the bake is 1543 frames done (63%)... And like, it's too far in to say...

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Game thing

I've got the fluid sim for the Nyro animation baking right now and originally I was going to keep working on the deep dish thing because I figured "well, the fluid bake shouldn't take that long, should be able to get the Nyro animation done before the end of the month" but the bake times were giving me the impression that it's going to take awhile, like... more a fair amount of time more than I...

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Deep Dish update (fluids stuff, mouth vore progress)

I thought I posted about the fluids for the rimming scene earlier but seems I didn't! I got did a bunch of testing of the fluids for this scene, then did a lower quality bake for the entire thing. Might be good for a final bake...

I've also done some stuff on the other shots, like re-doing some stuff to work with the pig's new rig. Got some progress done on the mouth vore shot.

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