I was going to write something about this earlier but I figured I'd post an update when I have the character motion done. I've polished the second part of this animation and will be moving into fluid sim stuff for it next.
In the attachments is the video with how it'll be edited (lil crossfade between them drinking and to the next part)
Not really much to say about it, lots of polis...
2024-05-08 09:54:49 +0000 UTC
View Post
Edit: I've updated the attachments to include the one with the VA by the wonderful LewdDev! He did a fantastic job! I've left the version without VA as well since maybe it might get distracting hearing it on loop.
https://twitter.com/LewdDevBitches
This is pretty much done, the la...
2024-04-23 09:04:29 +0000 UTC
View Post
Been doing the final renders for this. I wanted to make it more clear he was watching something while doing this so I added a table/monitor in the foreground that's playing a video (there's also a light source that's using a video for it's emission color!)
I was thinking of stuff to have as the video playing on the monitor/light source. Maybe it's one of my own animations? Should I make a...
2024-04-22 18:28:49 +0000 UTC
View Post
This is the first release of the Jett rig. It includes the metarig and a copy of my custom constraint tools (necessary if you want to edit and regenerate the metarig but not necessary otherwise!)
He's got a lot stuff going on. I've tweaked my usual tailhole setup a bit, adding in some drivers to control some shape keys for some nicer deformation.
2024-04-18 06:50:11 +0000 UTC
View Post
When I was going animate the next scene for the Deep Dish project, I ran into a weird bug that somehow made it past the Blender developers when releasing 4.1. Each time you transformed a bone on an action who's blend mode isn't replace, it would add the underlying transformation on actions beneath it to the transformation.
2024-04-18 06:25:05 +0000 UTC
View Post
I finally have the character animation, dynamics and stuff fixed enough to where I can start fluids for the rimming stuff. This time I really want to try achieving better drips- sometimes they happen in a sim, sometimes they don't but I want to be able to have more control over what fluid drips into a string.
I had an idea- what if I use cloth sim to give a line of vertices motion, hook t...
2024-04-09 10:00:05 +0000 UTC
View Post
I want to focus on this project- I wanted to continue the raptor/parasaur thing immediately but this should be next. It's just a hard one for me to work on for a couple reasons... one is that like... it's a mess. And unfortunately a lot of my animations end up getting messy (like, multiple files of the main animation that I don't name clearly, local versions of everything, that kind of thing). ...
2024-04-05 09:12:49 +0000 UTC
View Post
The fluids for the first scene of this are done, I haven't done any final renders yet because I kind of want to do some more stuff for the environment...but also, maybe not because it's so out of focus you can't really see much.
I had a difficult time getting the fluid to drip the way I wanted it... originally, I wanted fluid to originate from the "tube" inside the done (like to be realis...
2024-03-31 20:57:02 +0000 UTC
View Post
I want the character rigs to be as feature complete as I can realistically predict- which meant adding things that are pretty useful, such as lattices on each finger for squishing things.

In practice it would l...
2024-03-31 20:40:57 +0000 UTC
View Post
I've been working on the raptors/parasaur rigs in rigify with my custom tools- this is to make them easier to pose and to get better deformation of areas like the neck and wrists. I've been trying to get a better story board done so I can send it to the VAs to get some VA and so far it's been pretty nice posing with the new rigs!
I made a post with the current (but still WIP!) models here...
2024-03-24 08:55:51 +0000 UTC
View Post
This is a tangent I went on while trying to finish up the story board/animatic thing for the next part of the raptors and parasaur thing. I'll probably be writing a post right after this that goes into more detail on that but this one is about the models.
The short version- I wanted to re-do these characters using rigify and my own custom rigging tools so they're easier to work with and h...
2024-03-21 07:23:17 +0000 UTC
View Post
So I was thinking about lactation as one often does and I thought it'd be cool if Nyro's species had some kind of thing where during certain parts of the year they lactate. And it's possible for them to use their appendage to suckle their breasts and then drink their milk from the appendage. I think it'd be really hot, using your prehensile reproductive appendage to suck on your lactating nips,...
2024-03-14 20:26:55 +0000 UTC
View Post
Would of had this earlier but there were a couple minor errors I noticed (stuff like tiny single frame clipping on Taylor's shorts, some weird glitches on a couple frames from "auto smooth" turned on on the normals) so I re-rendered some frames to fix it. Finally here's the finished animation.
Jake (the parasaur) was voiced by VoidSlutVA (2024-03-05 22:18:54 +0000 UTC
View Post
I've been working on this shot and trying really hard to make it good. There's some spots that need more work (some parts with the pig's hole have some glitchy jank going on) and this is also before doing a pass on this to fix a lot of the current clipping stuff (hopefully a good chunk of it would be resolved when the jiggle stuff is in, with the snout colliding and stuff pushing away parts of ...
2024-03-02 20:47:54 +0000 UTC
View Post
This has been kind of on my mind lately, now and again I'm working on this cis female character, she's an alien. And originally I had a more detailed/anatomically correct p*ssy but it's complicated geometry and was kind of pain to get the bone weights to look good when there was a separate hole for the urethra. So I combined the urethra and cl**oris (idk if that's a bad word on patreon) into on...
2024-02-25 23:19:08 +0000 UTC
View Post
Been making some progress on the sound, it's getting close! I brought in a lot of sounds from the solo version of the animation (which is where in some parts there's a lot of gaps in tiny teal bars [which are the sound clips in the blender VSE]), added in new sounds, recorded some new sounds (which was squishing a penetrable s*x toy in pancake batter, thought it'd make some useful sounds and it...
2024-02-25 22:48:48 +0000 UTC
View Post
(picture of the timeline above since visually there isn't anything new)
I've been working on the sound for the animation, doing a scene at a time. I've only working on this for an hour or two a day at most because my right ear starts to get a weird ache if I wear headphones too long now (which I probably should go to a doctor for and see if I have some wax build up or something but like.....
2024-02-18 05:42:46 +0000 UTC
View Post
Not a whole lot to say about this, I've released the first version of my Rigify Custom Constraints Utility. Here's a little demo video:
https://youtu.be/0xBdV14xWx0?si=-NgFSjz8JIZluT4E
You can download it here! It should work if you download the zip and install the zip file like any other add-on...
2024-02-18 01:55:28 +0000 UTC
View Post
Not much interesting to say but here's an update, I've finished the character animation (and cloth sim!) for the last part of the animation.

Once again, the voice of Taylor is the great SukeBancho (https://twitter.com/SukeBan...
2024-02-09 01:59:14 +0000 UTC
View Post
I've been baking the final fluid bake for this project and noticed the fluid was getting cut off strangely (it was moving in the outflow near the domain boundaries, which is near the wall and door). I wasn't expecting it to go all the way near the wall and door like that so I figured "well, why not just make it so it hits the wall I guess."
But then I ran into a couple problems...
<...
2024-02-05 21:12:02 +0000 UTC
View Post
I've been working on the final feature for my rigify utility that helps with custom constraints which was adding drivers.
It was a bit of a challenge but I successfully got writing and reading drivers from a text file working. You should be able to have any driver on any property on any constraint on your generated rig.
2024-01-30 03:45:47 +0000 UTC
View Post
This shot was such a pain, it wasn't a difficult one on paper but it's at this point I was feeling really burned out on animating this money shot. And it felt like nothing I did looked... okay. Finally I was feeling pretty good about the character motion but then I ran into a problem of having a hand on the hip, it's bad for the cloth sim on the shirt and it also kept clipping with the short. B...
2024-01-29 20:15:23 +0000 UTC
View Post
I forgot to post about the squirting shot but that's something I had done and finalized last week-ish. The original animation for this was kind of... mediocre so I branched this off as a different file to make some changes. I redid the fluids for this too, they just weren't very interesting when viewed from the new camera angle.
2024-01-22 21:47:32 +0000 UTC
View Post
The last thing about Python was about working on a rigify utility- that's still something I'm going to work on as part of my own work flow (and hopefully release to benefit others) but it's a bigger project thing than I was anticipating... so I've put that on the back burner. Instead, I've been working on this lattice rigging tool that makes adding lattice rigs a lot easier to integrate into th...
2024-01-22 08:54:27 +0000 UTC
View Post
I forgot to post about these! The final renders for this shot are done and I've attached that part below. I think it turned out pretty good, still not entirely happy with how the motion looks but it's good enough... I just worry that it might be too jerky or unnatural, I'm still trying to figure out a balance between realism and exaggeration for motion
The renders themselves turned out ni...
2024-01-10 22:21:49 +0000 UTC
View Post
Not about snakes but about trying to write some Python to help with workflow things. One of the drawbacks to using rigify is that it's cumbersome to add custom constraints to bones. It's alright if you don't plan on regenerating the rig but you can't regenerate the rig without losing the constraints (unless you follow some weird naming convention that I'm not entirely sure how it works). And ev...
2024-01-10 21:58:36 +0000 UTC
View Post
Happy new year!
I've been letting stuff for the raptor/parasuar thing render and also exploring more rigging techniques further- first by adding some lattices to my dumb dragon that eats candy pigs and animating it (for the Deep Dish thing)

I think the lattices really add a lot of potential...
2024-01-04 01:03:06 +0000 UTC
View Post
Hope everyone had a nice Christmas if you celebrated it!
Having a hard time thinking of creative titles... but good news! Two shots are mostly done (there's some errors around the raptor's eyes I need to fix the eye being visible inside the mouth here:)

The renders for the side view bit he...
2023-12-26 22:58:26 +0000 UTC
View Post
The getting hard shot is almost ready for final renders- the fluid sim is done, I ended up doing separate bake with a different sized domain because I didn't think fluid for this part would end up on his head but it did. And also by this point, I could make it smaller since fluid wouldn't be traveling much to his left. I made a copy of the head and added it as an obstacle and baked another sim ...
2023-12-21 04:06:39 +0000 UTC
View Post
I've been working on several shots while simulation stuff is going on. There's these two shots which don't have any fluid (which is nice for a change!) so they've been much quicker to have almost ready for final rendering. I wanted to get a better idea of the lighting for these bits so I did some low res draft renders, just to see how his shape appears, like if the rim light is doing it's...
2023-12-15 01:12:39 +0000 UTC
View Post