SamuZai
3dcinetv

3dcinetv

patreon


3dcinetv posts

Expression sheets (basics)

If you're designing your own character expression sheet, this link>> would be very useful

for "readability" in anime expressions.

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Use your phone to control your 3D scene in Blender

With OSC you will control Blender properties, transforms, parameters, and more, using your ANDROID phone and your PC. 

Check out the full blog post with details: 2022-05-25 11:28:42 +0000 UTC View Post

Valorant (Making of in Blender)

Click the above link (picture), and check out productions notes from the studio about how they used Blender for the Valorant trailer. 

I'm so happy when I get to read news like that.

Cheers!

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✅FaceIT for Anime - Blender 3 (Guide)

For the past week, I've been seriously working with FaceIT. It's a Blender addon that specializes in facial tracking and facial blend shape generation compatible with the 52ARKit blend shapes for Apple devices. You can facial capture your performance using a PC (still in development), Web browser with webcam or an Iphone for your Blender's character face.

I've written a full guide on its ...

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✅Yor Rigged model for Sculpting

Hello, amazing Patreon. Yor is finished and you can
GET THE FILE HERE >>

You will get 2 files: One with toon shading and the second one with principled shader for more realistic "figurine" look.

The purpose of the files is so you can pick which s...

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Yor is rigged

Hello, awesome Patreon! Yor is rigged now. Including facial controls (tongue, teeth, etc..)

If you're new into my Patreon, I usually deliver project files between the 18th and the 26th of every month. You support my Patreon "per creation". Everytime you see this ✅ icon, it means it is the month's Patreon reward you get access to.

Also, this YOR model will have more videos about no...

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FaceIT - Blender addon for the 52ARKit blend shapes

Hello, awesome Patreon. This month I'm making a Text guide to help you with the process of the creation of the 52ARKit Blend shapes necessary for any VR/AR /Vtuber avatar's facial expression and tracking.

I am specifically working with a Guilty Gear Topology and Anime style to adapt FaceIT and make it work. So far the results have been astonishing. I have not seen anyone else do this with...

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Fixy - Intelligent fibers

Someone asked me why does Fixy use leggings in cold weather. Here's the video reply. 😃

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Yor's cloth modeling timelapse

I will be finishing this posed model for Patreons as May's reward. Stay tuned for more updates.

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Stylized shadows - MiHoYo technique.

Hello amazing Patreon!

I finally had the time to actually sit and complete this long-due shader setup referencing the shadow map style Genshin Impact uses, from their Unity Gaming Conference. This video has a quick rundown of the steps involved>>...

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YOR (update)

Hello, amazing Patreon. Thank you for your patience and your support.
This is the progress for YOR Forger from Spy x Family Anime.
I will be posting this model with semi-posable rig for all Patreons (that means you will be able to move her body parts).
For everyone else, they will get a "still" posed (and sculpted) model.
The great part? We will be using CLOTH again! -Yor's dress n...

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Why game models are "cutted" in pieces?

Hello again. Today I found out this really insightful video (proof) of something I've been doing for years in 3D using Blender and stylizing models: I cut parts off the model.

Why is this a good practice?
Depending on the case you'd want to LIMIT how a shader (in game or in animation) will light the surface of the mesh. Sometimes it is really necessary to "cu...

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Yor Progress

Hello, awesome Patreon.
I had to go out of the office for several days, and that totally impacted in the Yor's progress timeline. This will be a posed SCULPT model and I will try to finish it before the end of the month, but given the timing, it's most likely this will be the reward for May as a completed POSED model.
Cheers!

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Spy x Family (Yor Forger)

Hello, amazing Patreon.
As you've might have heard Spy Family is #1 on the Spring Anime ranking and their production is going to be more than 12 chapters. So, we'll play it safe and do Yor Forger.


My question is:  Would you want her model to be a fully sculpted (still pose)? or would you prefer a Rigify rigged model with Pose library as Patreon Reward?

Let me know your ...

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✅Ghislaine (Updated) with pose library

Hello, awesome Patreon. This is the first reward of the month. If you're new, when you see this icon ✅ it means it is a paid reward. I upload rewards from the 18th - 26th of each month.

You can get this month's (1st) reward from this lin...

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Ghislaine (updated) in Blender 3.2 with Pose Library.

Hi, awesome Patreon.
I've been requested to update Ghislaine to Blender 3.2.
I'll be uploading a new file as 1 (of 2) rewards this month. The new file will include preset facial expressions (3) and 3 new body poses. I will also record a short video so you'll know what to do and where to click.
As always, thank you for your support.

Kind regards.
Pierre.

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Realistic models and animations

Hello, Patreon!
I've been quite busy with a different commisioned work, which progress I want to share with you. It's not NPR, on the contrary it's got a high pitch for realism. This timelapse in EEVEE was produced out of Blender with the "Enrich Addon" for finishing render.

Later this entire sequence will be post-produced within After Effects.

Since this is a little bit a differ...

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EEVEE NEXT and Shader to RGB update

From the article: " The Shader-to-RGB node is also now supported and engine agnostic. The  engine can choose to implement it or not. The only change in behavior  for the original EEVEE implementation is that now any shader using a Shader-to-RGB node will not have SSR or SSS on any of  their BSDF node. This change mimics the behavior of what EEVEE-next is  expected to be....

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Blender Grease Pencil case study (Chinese)

Hello marvelous Patreon! I recently have noticed a lot of new friends from China are joining here, so I want to post something that can relate to the work we also do in Blender using Grease Pencil for 2D animation. If you're new, Welcome!

Also, I post rewards from the 18th to the 26th of each month
with this icon in the title
✅. So all your pledges will be ...

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Wiggle Bones (Addon update for Blender 3.2)

Hi again! 

Most of the videos you've seen from Ghislaine model as well as other 3d rigs I've done and give them as rewards here, use the WIGGLE BONES addon. It works well for Blender 2.9x series, but with the recent changes in Blender 3.x series, the author published a small change of syntax in the code. I updated it and I am sharing it here with you in case you use Wiggle Bones addo...

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How to use Light Groups (Blender 3.2 alpha)

Check out how to use Light Groups under 1 minute with this video.

Light groups work with VIEW LAYER, so you can assign individual collection to its own VIEW LAYER to isolate objects that you want a specific lighting to affect them.

Cheers!

-Pierre.

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LIGHT GROUPS - Unleashed on Blender 3.2 alpha!

Hello, awesome Patreon! Great news all around! After 5 long years of development, patches and waiting, "Light groups" are officially going to be released on the upcoming Blender 3.2 version.

Right now you can check out the above link to know more about the Blender 3.2 alpha implementation and the awesome news is that light groups will ALSO BE AVAILABLE FOR EEVEE!

(Quoting T...

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✅ Blender 3.2 Sculpt Paint Tools (Ui Behaviors intro)

Blender Sculpt Paint tools can be activated from EDIT>User Preferences>Interface> Developer's extra (check the box). A new "Experimental" button will appear on the list. From there, activate "Sculpt Paint", in case you don't see it directly on Blender. Newer Blender versions should have this active already.

If you're new to my Patreon, I usually deliver Rewards between the View Post

EEVEE NEXT > The end of the NPR era?

Hello, marvelous Patreon. I wanted to share this link so you can also be up on the latest news. For a while the Blender forums have been talking about how this new phase in the EEVEE engine could potentially limit the realtime shaders regarding the shader to RGB. 

I personally think, this will help to unify the the problem we currently have which is the limitation to "only export" th...

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Sketchfab toon shading * Update 2

Hello, this month's rewards include the Sketchfab toon shading guide. To make it an effective guide, I'm also adding the benefits of using the Vertex Sculpt Paint tools implemented by Pablo Dobarro. I've added a couple of new pages, so don't forget to check it out...

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Symphogear XV production book (Inspiration)

Hello, amazing patreon. It's the 18th, and in case you are new, I usually upload projects between the week of the 18th to the 26th of each month

The current ongoing file will be the Sketchfab guide to upload stylized NPR 3d models. You'll also get a video explaining how to use the new Sculpt paint tools in Blender 3.2 when I complete the guide.

In case you were look...

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Fixy V 1.4 - Quick controls and POSE mode

Hello! As you already know, the model FIXY is the one character I released back in the Stylized Guilty Gear Series. The model was also released here on Patreon back on November 2020. Since then I've been patiently been waiting for Blender 3.x series public release, so we can use (and abuse) the POSE LIBRARY.
In this quick video you can see I am occluding her left leg with a transparent mater...

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Studio Gosso - Using Blender 2D+3D

I wanted to open this thread to talk about the use of Blender in Anime Studios.

Studio Gosso shared this impressive sequence. How do you think they worked the yutapon cubes in the collision?

Let me know what you think.😁

-Pierre.

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C79 Universe - Technology abroad

Hello awesome Patreon!

Today I got exciting news. I finally came to meet the coder (human programmer) for the next phase in the C79 universe.

If you are new to my patreon, I upload files and videos between the 18th and the 26th of each month, and this patreon works "per creation". This month the aim is to make the Sketchfab guide for stylized NPR work created in Blender (which is st...

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The influence of CGI Anime in Japan

I remember watching this clip back in 2013, and thinking: How do they do it!?
How do they make the camera and effects work so seamlessly? Fast forward to 2022 and I decided to visit the blog page about the development for that video. In addition, his CGI director has worked with every 3D packag...

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