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Witch Trainer Silver - Feature Update 1.49

Lunacy is back on the menu in this latest update of Witch Trainer Silver. Get ready to experience just how far Miss Lovegood will go to take care of her most favourite magical creature. Or is it the other way around... Either way, the time has come to grab your wand, and show her how to make it magically disappear!

This update also includes additional artwork for Cho's extracurricular act...

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[Early Access] Witch Trainer Silver - Feature Update 1.49

Hi everyone, the holidays have come early and we've got a treat for you. We've just finished some early access content, including upcoming Luna events and updated Hermione favours, all in a handy little menu. Just click on the Eggplant/Aubergine in the main menu to check them out.

Your saves will be compatible with the release version, so feel free to play through the game as normal and e...

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Announcement - New Designs, Upcoming Updates, and Future Plans!

Salutations, everyone!

With the Tonks update now released and the majority of bugs squashed, today's announcement post will focus on upcoming content. We've got quite a few exciting things to cover, including the focus of the next update, so get your wands at the ready! First things first:

Astoria & Susan

As many of you know, Astoria and Susan have been neglected for qui...

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Witch Trainer Silver - Feature Update 1.48

It's finally time for Genie to be taught a lesson, by our favourite teacher Sn— I mean Tonks, in this latest update of Witch Trainer Silver. Get ready to be teased, squeezed, and thoroughly pleased as you discover just how big the difference is between a witch in training... and one who has earned an outstanding grade in their C.U.M. exams. Was there cheating involved? Of course... Did she us...

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Outfit Preview: Sailor-inspired Luna Set, Tonks' Sultry Lingerie & Slytherin Bikini for Hermione

Our new outfits are out of this world - literally! After being handpicked by our awesome community and then voted on by our platinum tier members with their trusty wand clicks, Luna's moonlighting as Sailor... well, Loon, Tonks' taking off her Metamorphmagus cloak for a one-piece worth risking your soul for, and Hermione? She's traded in those textbooks for high heels and Slytherin stripes that...

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Devblog #31 - A pair of helping hands

What's up guys. Johnny and Nix here with another Devblog.

We've been hard at work here at Silver Studio Games over the past few months—focusing not just on new Tonks content (which we've already shared previews of), but also on upcoming content we haven’t revealed yet (like Luna), as well as enhancing existing scenes with new artwork. Today’s post is all about that last part: bringi...

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Devblog #30 - An Oral Lesson

Heya guys, Johnny here with another devblog. In today's devblog, we're giving you a sneak peek off an upcoming CG where Tonks is in the middle of giving Genie an oral lesson.

It's been really fun to write for this scenario, while also being able to my writing come to life in Nix's and Loafy's beautiful...

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Devblog #29 - Valley of Plenty

Welcome back to another devblog post! This time, we're going to talk about the new Tonks scene and some interesting changes to how we're presenting visuals in Witch Trainer Silver.

As you may have heard from previous updates, we've been experimenting with 'comic panels' - essentially, a series o...

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Witch Trainer Silver - Patch 1.47.3 (Includes Chinese and Russian translations)

Hello everyone,

Today marks another milestone for the project, and just as promised a year ago, we have finally completed translation support and are now able to include other languages in the game. The first two languages who our dear fans have helped translate are Chinese and Russian. A heartfelt thank you to all our fans from around the world who have generously contributed their time ...

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Announcement - Double the artists, double the fun!

Hello lads and gals,

So, with the first part of the update done and dusted, it's time for us to reveal our hand regarding the next big changes we're planning. We know you're all still waiting for the meaty bits of the update - and that's exactly what we have in mind! But before we get there, we have some things to announce.

Some of you may remember from the last post that we were wo...

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Witch Trainer Silver - Update 1.47🐇

Hey there, long time no chat! It's been a bit since our last update, but the wait time is coming to an end because the first part of our next big patch is dropping right now, and we have some announcements to make, but before we dive in, let me get something off my chest - it took longer than we'd hoped. We're not saying excuses are valid, but we wanted to be upfront with why things moved slowe...

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Devblog #28 - Absolute Insanity

Hello lads and lasses,

In today's devblog, we're going to dive into the absolute madness of game dev. You know, the kind of chaos that makes you question your life choices and sanity. But hey, that's all part of the fun, right?

First off, let's talk a little about our usual workday. It's not your typical 9-to-5 gig. No, no, no. We're talking late nights, early mornings, and plenty o...

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Devblog #27 - Drawing Curves

Hey everyone, LoafyLemon here! I'm back with another deep dive into the inner workings of my creative processes and what I have learned over the year working on this project.

So, to begin, I must say that I am incredibly grateful for all the support and feedback I've received from you lot over the past year. I've never expected to have such a positive response to my work, and it's truly h...

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Ho-ho Hoes!

It's been an interesting year, to say the least. On one hand, we've made great progress with Witch Trainer Silver. LoafyLemon has been picking up and learning art at an impressive rate, and the game is starting to look more polished than ever. The complete UI overhaul will be released Q1 2025, and the content update will follow after that as Loafy gets more confident in drawing.

On the ot...

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Devblog #26 - Reporting In

What's up fellow degenerates, Johnny here with another devblog.

As mentioned in my previous devblog, I've been working on "borrow panties" and "jerk off on panties" writing for Cho. This writing is now finished, and I'm happy to say that since then I've also finished writing the Luna variants as well. Much like with Cho, Genie will be imagining Luna watching him as he's jerking off with h...

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[Cross-Promo] «Project:Possible» by Leroy2012

PATREON SUBSCRIBESTAR ITCH 2024-12-17 18:00:03 +0000 UTC View Post

Devdump - From Trash to Treasure

Hello, LoafyLemon here! It's been a while since our last devdump post, hasn't it? Well, life gets in the way sometimes, especially when you're trying to juggle development, art, programming... oh well, you know the drill. But hey, we're back now, and I'm stoked to share some insights into my artistic journey these past few months.

2024-12-11 18:00:11 +0000 UTC View Post

Devblog #25 - Making It Gooey

Hey everyone, LoafyLemon here!

It's been a while, right? A couple months or something? Sorry about that. We've just been busy working away on the game and I was struggling with some writer's block for a bit. But hey, the code and art was going well so I just kept plugging away at that. Gotta keep things moving along!

So, what have we been up to? Well, let me tell you about some of t...

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Devblog #24 - A Sticky Situation

Hello everyone, Johnny here with another devblog.

Since my previous devblog, I've finished writing the lead-up content to Tonks' first sexual event. I'm currently working on proofreading and adding some additional dialogue options through-out as I await feedback. In addition, I've now implemented and posed the dialogues for various usable items for Genie, which I've briefly talked about p...

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[Cross-Promo] DEEP VAULT 69 by bohohon

PATREON || BOOSTY || SUBSCRIBESTAR

~ Howdy, pardner!

Might I say, you're looking fit as a fiddle! And this is ...

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Devblog #23 - 2 Be Done

Hello dear supporters, LoafyLemon here!

I realise it's been longer than expected since the last update, so I'll try to make up for it by making this post a bit longer than usual. :)

In today's dev blog, I'll be discussing the latest developments for the upcoming 1.47 update. This update will bring a plethora of new features, including a revamped UI, new sexy scenes, and a hos...

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Devblog #22 - Gotta Train 'Em All!

Hello fellow degenerates, it is I, Johnny, here to deliver another development blog.

As I'm currently in my writing den, I thought it was a good time to dedicate a post and delve into a topic that's been on my mind for a while - porn games. But first, a little bit about what I've been working on. I don't want to spoil too much, but please be aware that this post contains some small spoile...

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Announcement - Art Direction, New Mascot, Updated Tier Rewards

Hey everyone,

We wanted to take a moment to update you on a few things happening behind the scenes at Silver Studio Games.

Art Direction

After some experimentation, we've settled on a new art direction for Witch Trainer Silver. Loafy has found a style that we're co...

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Devblog #21 – Scribbling it down

Heya, Johnny here with another devblog.

First thing's first, I'd like to take a moment to thank you guys for your feedback on my previous devblog. I don't often have the opportunity to write something in a different style than what I'm used to so I appreciate the kind words about the Quibbler idea and article. Since you guys enjoyed it, I'll include another one at the end of this devblog....

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Devblog #20 – What's cooking?

Hey there, fellow perverts! It's your boy LoafyLemon here, back with another update on our sexy little project. As you know, we've been hard at work on both the user interface designs, and Tonks content update. Since my last post was all about Tonks, I figured it was high time to give you a sneak peek at what we've been cooking up for the UI.

First off, let's talk about the game menu. We ...

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Devblog #19 – Spitballing with Tonks

Hello gamers, Johnny here.

In today's Devblog, I will cover some non-spoilery things I've been working on, as well as an idea for which I would appreciate some feedback.

Over the past couple of weeks, I've been implementing kinetic text. As mentioned by Loafy in a previous devblog, kinetic text refers to text with slight animation, such as shuddering, bouncing, and shaky text. I've ...

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Devblog #18 – Mirror's Edge

Hello everyone, LoafyLemon here!

In today's post, I've got two brand new sketches of our (yet another) favourite witch, Tonks. First up is an adorable little scene that takes place in a public setting. Why two different scenes you ask? Well, we decided to switch it up a bit and give you all something to enjoy from both ends of the spectrum. After each lesson with Tonks, Genie will receive...

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Devblog #17 – Serving up a new menu

Hey there, LoafyLemon here!

It's been about two weeks since my last post about the new interface design, and a lot has changed since then. The new UI is looking sleek and sexy, but we're not done yet!

Today, I want to talk about some of the other changes we've made, like the addition of kinetic text and the new Point & Click system.

2024-06-01 17:38:03 +0000 UTC View Post

Devblog #16 – A blast from the past

What's up gamers, Johnny here.

In today's devblog I wanted to share some insight into the evolution of the project and my approach to writing for it, along with some of the writing additions that we're adding to the UI focused update.

In the early days of Silver, the project had many contributors, which led to a diverse range of ideas being implemented. However, this also led to a l...

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Devblog #15 – Interface Design 101

Hello there, dear reader, LoafyLemon here!

Today I'd like to do something a little different and combine Dev Blog with Dev Dump. A little something to showcase the inner workings of my process, maybe it'll interest some of you who want to learn more about the design side of things.

So, let's get right to it. As you may remember from our last announcement, Witch Trainer Silver has a ...

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