Hello everybody! We're back with some more news.
This is our first update for 2021, and it's centered all around Garreth. We added the third date with the blue dragon to get some more nice private time. But Garreth has also finally been able to secure himself a permanent position as a barkeeper in the Heaven's Peak Resort, making Tish instead become a cook behind the scenes.
This bu...
2021-03-07 20:04:14 +0000 UTC
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Hey guys! We haven't made these types of posts in a while, so we thought it would be nice to show you some previews of the overall setting for Garreth's next bit of content!
And from the looks of it, things are about to get steamy! These backgrounds show an adult bathhouse that's also part of the Heaven's Peak resort and the corridors leading up to it. We'll leave the rest for your imagin...
2021-02-15 14:36:26 +0000 UTC
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Hello everyone! As we promised at the end of last year, we intend to be more transparent with you about the progress of the game and our plans moving forward.
First things first, we recognize that 2020 was a slow year for us. We released 3 builds over 12 months, which is not enough to garner people's attention or interest. While they brought major changes to core parts of the game and rew...
2021-01-31 16:26:13 +0000 UTC
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It's been a while since we showed off some work-in-progress material, and given that dating content for Lucra is not yet in the game, we wanted to give you a sneak peek of her theme!
Samples has just made this a few days ago and all of us in the team loved it when we heard it first time. we hope you'll enjoy it too! Let us know what you think in the comments!
2021-01-09 10:02:11 +0000 UTC
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To those of you who have played both the previous and latest version of Identity, do you prefer the revamped day 1, or the original? And if you can, please leave a comment on why you prefer one or the other.
2021-01-03 17:44:00 +0000 UTC
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As this long and exhausting year finally draws to an end, it is time for one last moment of joy and hope. To keep this holiday spirit up, today we are releasing version 0.3.2 of Identity for you all to enjoy!
Story Changes
With the previous release, we talked about having to re-plan the structure of our story and fix many of the content issues that have persisted th...
2020-12-31 17:39:10 +0000 UTC
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Warm greetings to everybody, and happy holidays!
This year has certainly been a crazy one so far. Last year around this time we also wrote a retrospective post, laying out what we had done and reflecting a bit about the challenges we had faced.
All good things come in pairs, so here we go for another one! Aside from the obvious and unique situation with the worldwide pandemic, we ea...
2020-12-24 20:53:31 +0000 UTC
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Hi everyone! It is time for another general project update, to compensate for the lack of general releases lately. Even if not much is happening on the outside, a lot is still brewing on the inside.
Truth be told, September and October were slower for all of us in the team due to life complications, a new school year, and so on. However, we still made plenty of progress on our goals for t...
2020-10-23 20:37:43 +0000 UTC
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Hello everyone! It has been a long and very hot summer indeed, and one with very little activity on our end, unfortunately. The departure of one of our writers back in May left us bare and we decided to pause our Patreon for months in order to hunker down and plan our whole game through and through to try and avoid t...
2020-08-28 17:19:14 +0000 UTC
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Hello everyone, it's your boy Lone_Wanderer here once again. We have been hibernating for a bit, and one may be wondering: what is happening behind the screens?
Overall, everyone has still been working on their parts of the game: Rriik has been refining the programming of the game further and adding new features, and we have gotten some assets done.
Rauch has finished making some ne...
2020-08-02 14:28:35 +0000 UTC
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Hello everyone. Lone_Wanderer here and this is a bit of a different post. One to talk about what happened and what is happening behind the scenes. It is going to be a bit of a lengthy one and will have both pretty bad and good news. Let's start off first about where we are right now.
Status Quo
Identity always has been more of a hobby project for everybody involved;...
2020-05-30 21:09:45 +0000 UTC
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Hey everyone! Since the launch of the new Godot-based release last month, Identity has had a positive reception by users across all platforms and has seen an influx of user feedback. If you haven't already, check out the release post up above for more information!
While we are very thankful and flattered by you...
2020-05-09 15:52:38 +0000 UTC
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Hello everyone!
Today will be an end. Perhaps today is the last day for somebody's houseplant which died due to lack of water.
Would a houseplant see a game over screen before it moved on to the afterlife? One mystery we can solve however is that you will see one in Identity.
You will see a set of images: first the amulet as is, then it lights up and then it cracks. This is a ...
2020-05-06 20:47:50 +0000 UTC
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EDIT: Patch v0.3.0.1 has been released containing lots of bugfixes for v0.3! download links on the post above!
Hello, everyone! After long-winded promises and many dev-logs, today we are releasing the first fully functional Godot port of Identity. It is the culmination of many months of behind-...
2020-04-17 20:57:29 +0000 UTC
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Hey everyone! A few weeks ago, we wrote a development update post talking about the progress we've made with the Godot port of Identity. It mentions April 10th as our then estimate of the port being finished. Today we are pleased to announce that we estimated correctly, and the first truly playable build is just a fe...
2020-04-10 20:27:38 +0000 UTC
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Hi everyone! It's been about a month since our last progress update on the Identity Godot port. During this month, lots of things have happened (both all around the world and in the confines of this project).
Progress on the port has been going along pretty nicely, and most of the main storyline (days 1-4) is n...
2020-03-20 21:33:23 +0000 UTC
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Hello everyone, Rriik here bringing you a long awaited update to the Godot framework I've been working on! It has been almost 10 months since the last update, and I have been busy implementing tons of features into the framework, bringing it to a point where it can run Identity just as well as Ren'Py would.
Boy, what should I even begin with? Since the last demo, I've added everything fro...
2020-02-10 22:29:39 +0000 UTC
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Hello everyone to this new decade! As we said in our last update post, we are still busy redesigning our UI. Weißer Rauch (who has made the amazing new main menu screen) has carried over the new visual theme to the UI as well.
As you can see, one of these is a variant shown if the player character talks and an...
2020-01-06 21:30:57 +0000 UTC
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Hello everyone, Lone_Wanderer here again; it is the time of year where one may look back and wonder... where did all the time go? Well, we are here to take a look at that. And we also got a treat for you as well with the holidays slowly ebbing down.
Retrospective 2019
In 2019 Identity was already fully transformed by my arrival around July in 2018. My responsibiliti...
2019-12-31 20:07:19 +0000 UTC
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Merry Christmas, everyone! We hope you're all having a wonderful time together with your family and friends. From our end, we'd like to make your holiday season even better with some new Identity releases!
Today, we're making v0.2.7 available to the public, which means you'll get to enjoy our first illustration in the game, made by
2019-12-24 20:59:48 +0000 UTC
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Christmas is right around the corner, so what better way to celebrate this holiday than to sit back and relax... with a chill mix! Here's a preview/showcase of some of the more relaxing and laidback themes our musician Sampling Kid has been working on for the Identity OST.
Some of the melodies presented here are already a part of the game builds, while others are yet to be implemented. Th...
2019-12-22 21:42:46 +0000 UTC
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Identity has gone on for far too long without a title screen that would accurately reflect the theme and art direction we are following. So this time around, we'd like to present you a proper design that we have been working on lately!
As for the menu button layout, we fiddled around with some designs but ultimately came up with this:
2019-12-08 14:53:00 +0000 UTC
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Title says it all: Starting today, we are now joining the dozens of other great furry visual novels that are part of the Itch.io library!
One thing to remember is that we will only publish the free versions of Identity over on Itch, keeping the patron benefits of early access, wip previews and more exclusively on Patreon.
Head over to 2019-11-17 20:11:56 +0000 UTC
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Hello everyone! So far you may have quite familiarized yourselves with the bar of the Heaven's Peak resort. It is after all the first thing you see in Identity.
But the bar isn't the main place of the happenings in our story, so we're going to change that. We haven't quite decided yet on which one we'll go with, but here you can see numerous concepts for main menus that Rauch (our backgro...
2019-11-12 22:29:17 +0000 UTC
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Hey guys! Happy Halloween! It has been quite some time since our last proper release, and we apologize for the lack of communication on our front. We've each been pretty busy this autumn, but we made sure that this new build of Identity would be worth the wait!
For the first time since the start of this project, we now have our very first illustration piece! As you can tell, it represents...
2019-11-01 22:20:11 +0000 UTC
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Hello everyone! First of all, we are sorry for our lack of communication recently. We went into more details about it in this post . The good news is that we've been working on the next version of the game and we will be releasing it very soon, and so we are now releasing the formerly patron-only version to the publi...
2019-10-29 20:35:44 +0000 UTC
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Hey guys! It has been quite a long while since our last post back in August.
We first want to apologize for keeping you in the dark for so long. This was due to a number of circumstances, some of them unforeseen. Firstly, our writers have both been dealing with real life problems and could not dedicate much of their time writing. It's only recently that things have started moving forward ...
2019-10-20 18:15:48 +0000 UTC
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Hey guys! We've got something new for you this time around: A sneak peak of several music themes that our musician Sampling Kid has been working on!
We thought about how we could present multiple tracks in the same post and we figured it would be nice to take parts of tracks that have similar beats and rhythms, each about 30 seconds long, and combine them into a themed mix (in this case, ...
2019-08-25 21:12:27 +0000 UTC
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With the end of summer approaching, we're celebrating two years since the inception of this Patreon. And as such, it makes sense to commemorate the first character we've ever put out content of: Garreth.
Version 0.2.6 puts him in the forefront, with his first 3 dating segments fleshed out and ready to play. And as you may have guessed from this post's screenshot, there might be some *plea...
2019-08-15 20:05:16 +0000 UTC
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Hey guys! We'll soon be hitting the build button for version 0.2.6, so this means everybody gets to see version 0.2.5!
It brings the first few dating segments with Brymror, possibly the most loved character of our lineup! Add to that new backgrounds and sprites for Azorin and Stralf, and more music and ambience tracks from2019-08-11 17:19:26 +0000 UTC
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