Finally! We have reached the point where most of the characters in the game (at least so far) have a default (neutral) sprite of their own. Now, our sprite artist Folsky can really start pumping out the long-awaited alternate expressions for our characters, thus fulfilling the first goal of our Patreon project!
Beginning with some familiar faces, Garreth will get both a blushing and a gri...
2019-07-26 22:08:24 +0000 UTC
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It has been sixty-eight days since our last build. That is quite a bit of time; for some even a chapter in their lives ended. And with every end comes a new beginning.
With this build you can perhaps get a chance for a new beginning with Brymror: Story-wise we have added the first three dates to explore with him. Some of the backgrounds aren't finished yet, but we have added rough WIPs of...
2019-07-07 21:22:47 +0000 UTC
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Welcome again to this not-so-secret design post. This one is about Azorin Albright, a character owned by Ryo (RyoRedux on FurAffinity). He's an important early supporter of our project. In case you missed how our Patreon reward tiers were structured before: We used to have a $100 tier at the infancy of our projec...
2019-06-29 21:29:43 +0000 UTC
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Hello everyone! As per our early access cycle, whenever we're about to publish new builds of Identity, we're making the older ones public for more people to enjoy. This time, we've got quite a big update for you!
Version 0.2.4 brings the first chapter of the main plot to a close. We've also added quite a lot of new art assets and even music from our new composer!
The download links ...
2019-06-27 20:00:48 +0000 UTC
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Hello everyone! Today, we'd like to talk more in depth about the progress we've made for the past month or so, since the last build was released.
The first thing we'd like to mention though, is that May was a very busy month for pretty much everyone in our team. For different reasons, of course, but the point is that we couldn't spend as much time working on this game as we may have wante...
2019-06-01 20:08:22 +0000 UTC
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Hey guys! While this month has been slower for us, you may have noticed we've been gradually updating the look of our project's Patreon home page. We will talk about that and more in a separate news post, but overall, the page should feel much cleaner and to the point now than it was a few months ago.
The banner art and our logo/profile picture in particular are assets that have been arou...
2019-05-28 19:08:13 +0000 UTC
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Hello again! It would seem it's Stralf's time to shine, at least in the form of a design sheet.
Before the story rework, Stralf was really just a bellhop and VIP elevator operator in the resort. There were some discussions to make him play a bigger role later on in the game, as he would have access to the more "interesting" floors, so to speak. However, they never came to fruition and the...
2019-05-17 20:16:32 +0000 UTC
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It is the last of days... that will come out for a while. This update is all about day four. It brings the first story chapter to an end (that's about everything we can say without spoiling it).
Art asset wise, we have added most of the art required for day four, although later on it might get a few changes and extra sprites. This will be part of one of our polish cycles.
Speaking o...
2019-04-30 20:44:07 +0000 UTC
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Hey guys! Happy Easter for everyone celebrating it, we hope you've had/are having a great time with your loved ones! We also have some news to share that we think will make you quite happy indeed!
We are approaching the release of version 0.2.4. As we've been doing for some time now, we are also opening up v0.2.3 for the public with this occasion. Spring is in full bloom and summer is not...
2019-04-26 20:26:10 +0000 UTC
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Hey guys, it's Rriik here! It has been exactly 2 months since the first time I presented the new engine and framework which will support Identity in the future. This time around, the build received a tremendous boost in terms of its front end features! (Links down below)
First of all, I want to thank all people...
2019-04-15 19:52:14 +0000 UTC
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Hello there, it's Lone Wanderer again. Another character post so soon? We can't believe it ourselves either!
Old Anthro Snake
In the old version of the game there were a few characters which ended up getting cut. If you checked the changelog or remembered the details of old Identity, you may have noticed that among these were the girl in the bathroom, the shadow dem...
2019-03-31 20:18:22 +0000 UTC
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Hey guys! Here are some of the backgrounds you will see throughout day 4, which will come with the next update! There will be a few more art teasers like this one, and other WIP content that will bridge the gap between this post and version 0.2.4, so stay tuned!

2019-03-25 22:35:49 +0000 UTC
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Hello there, it's Lone Wanderer again on the radio.
It's been a while, hasn't it? For today, we are going to introduce the sheets of not one, but two recently presented characters This comes as a trade-off for not talking about their backgrounds all that much. We can only really more talk about the full history of their designs in a post mortem, which would be after the story has come to ...
2019-03-12 16:29:46 +0000 UTC
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Good day, everyone! We hope you are having a wonderful time. And we have something to make it even better, a full day of new content in Identity!
This release is very exciting to us given that this is our first full day which isn't a remake of old content. You will get to see a bit more of our plot and also meet not only one but two new dateable characters; they are both female.
We ...
2019-02-28 17:34:35 +0000 UTC
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Hey guys! First off, we're sorry for keeping you waiting with this public release. We originally intended to release v0.2.3 at the end of January, however we realized the new content would be mostly just text over a black screen. We lacked a lot of art assets for it, so we decided to push it back by a few weeks and let our artists fill these gaps. We're now almost ready to release it, so in ant...
2019-02-22 17:21:21 +0000 UTC
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Lone Wanderer here again and today's topic is hopefully rich with lore that you will find valuable. This golden character isn't one you have seen yet but she will make an appearance soon.
Gender Balance in Identity
We didn't make a post yet about the gender balance in Identity. The plan was to talk about it in a public post... however there were other more urgent to...
2019-02-17 22:15:09 +0000 UTC
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Hey guys, Rriik here! Today I have something special for all of you. This is the first public test build of the Godot port for our game!
First off, why Godot?
As a disclaimer, these are my personal preferences and experiences using both Ren'Py and Godot. My choice reflects what I found to work best in my case, but it doesn't mean it should apply to everyone.
<...
2019-02-15 14:19:21 +0000 UTC
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Hey guys! Just a quick update on the next version of Identity. We've got lots of new writing content on the pipeline (the "spine" of day 3 is already implemented and day 4 is written and being edited currently, together they make up about 70 pages of google doc scripts), however we've found ourselves in a bit of a tough spot when it comes to artwork.
The fact of the matter is that we need...
2019-02-02 15:49:42 +0000 UTC
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Hey there, it's the Lone Wanderer again. It's only the second character design post I've written so far, and I thought you might be interested to know more about Corvolin. To do that though, we must first talk about "The Bed Monster" as we used to call it.
The Bed Monster
This creature was introduced in the old version of the game, in 0.1.03, as a nondescript ...
2019-01-18 22:50:57 +0000 UTC
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Hello again, probably for the final time in 2018. We wanted to close this year out nicely with a new build.
In 0.2.2 we have a couple more artwork additions to the content from the rewrite like a nice and snazzy bar. Content wise, we wanted to show off what to expect from the dating paths of characters, so you will get not just one, but three dates with Kovle.
We originally intended...
2018-12-30 19:43:51 +0000 UTC
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Hello everyone! This post is going to be business related once again... We are sorry, we should have dealt with these things when we started, but at the time we had little understanding of Patreon and managing a crowdfunded project.
Today, we'll be talking about our monetization model. We have already announced cha...
2018-12-28 16:31:28 +0000 UTC
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Alas, another year comes to an end. It is a time when everyone cuddles up together and enjoys a bit of rest with their families and loved ones. Our team is also celebrating Christmas and New Year's and we're really happy to share that love and appreciation with you guys as well!
We want to take this opportunity to thank our fans, followers and patrons for being so amazing and for continui...
2018-12-24 20:21:11 +0000 UTC
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Hello everyone, as we previously announced, this is an update which will fix some errors from the rework. This update also reintroduces the mobile version and provides better handling of the textbox overflow edge cases.
Although there is no new writing content, we have added lots of art that has been pilling up over the last weeks to fill out the gaps left by the rewrite and make our game...
2018-12-12 21:10:09 +0000 UTC
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Hey guys! With the holidays approaching, we'll be releasing more content for our game!
Our next update will be version 0.2.1. Unfortunately, we experienced some delay on the work for both this version and also version 0.2.2.
Version 0.2.1 will release soon and it will contain a couple of bug/text fixes and lots of new art as we try to fill in the art gaps the rewrite brought. It wil...
2018-11-30 19:55:44 +0000 UTC
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Hello everyone, it's Lone Wanderer here again! From now on we'll add a bit more information to the character sheet posts we're going to make. We want to give you the writer's and artist's insight on them as well to go with the sheet. Just beware that this post contains some light spoilers, so if you haven't read our rewo...
2018-11-14 19:54:25 +0000 UTC
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Hello everyone! It's Lone Wanderer here with the announcement. This is it; the rewrite of Identity.
As a little preamble; we have changed the way we version the game. All versions before this one are to be considered versions of 0.1. Going by that, update a.13 was version 0.1.13. This is a major release, which is why we moved to 0.2 now.
We had a lot of problems with the first versi...
2018-10-26 21:38:37 +0000 UTC
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Greetings everyone! As the spooky season is creeping in, we have to break some... "horrific" news to you: The rewrite will have to be delayed for another week or two, but rest assured that we are hard at work to finish it as soon as we can.
While we're busy reworking this project head to tail, we should take this time to talk about some important matters: Patreon itself.
We have alr...
2018-10-06 20:59:31 +0000 UTC
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Hello, my name is Blue Bishop. I’m your most recent addition to the writing staff, and I’ve been contributing to what will be the overhaul of Identity’s story.
With the departure of the original writer, we’re at something of an impasse, and nothing short of a radical overhaul will be acceptable.
Before we begin, however, I want to show you something. This is a general web of...
2018-09-15 20:42:07 +0000 UTC
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Greetings, everyone! There are some things we need to talk about and also announce. So, grab your favourite drink, snack or pillow and listen to your favourite, relaxing piece of music. This will be the mother of long posts.
Last year, it was the 27th of August when suddenly our first WIP of the game got released where you got to sit down at the tree to relax and meet Garreth soon after. ...
2018-09-03 21:38:57 +0000 UTC
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The end of the summer is approaching... just like last year when it was the 27th of August. We released update a.01 where you got to play around with Garreth and see the premise of this game... and you got to play around with our big boy in different ways. So, a year after you might be wondering, where are the sex scenes? Will I ever get to obsess over Garreth's pecs outside of the start of the...
2018-09-01 22:34:17 +0000 UTC
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