SamuZai
Identity

Identity

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Identity posts

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Identity: Version 0.3.9

Hello everybody,

We hope you made it through the bunny season with plenty of eggs~

Our last content update was in December and we are aware that four months between content releases isn't ideal. We are working on that, we in fact already have plans for the build 0.3.10 which should hopefully release in May, or at worst in June.

Between the next build and this one, we are plann...

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Identity: Version 0.3.8—Public Release

Hello everybody,

Hopefully to not yet another bi-annual update release post. It has been about seven months since our last public build.

While development has been moving behind the scenes, it is of course less than ideal to have so much time between releases. We are aware, and we do want to do better.

We did outline in a dev diary post last month 2023-04-21 18:43:59 +0000 UTC View Post

Dev Diary #07—Identity: Beyond

Hello everybody, this is our seventh dev diary post. If this were to have been a monthly feature we would have made our first one back in September and our last dev diary post happens to have been made in… October.

We are still aiming for a monthly release schedule, making changes behind the scenes in order to accommodate a faster release cycle.

Lone_Wanderer will first present wh...

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Public Summary Dev Diary #07

Hello, everybody. This is our third public dev diary post, with our first one having been in September and the following one in October.

So, ultimately we did fall out of the monthly pattern we had intended, but there have been a lot of changes behind the scenes, so that we can hopefully return to a monthly schedule again.

As a result of long work in between we can show off a little...

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Identity - Version 0.3.8

Happy holidays to all of you!

The time has come for all of our fans and supporters especially to rejoice as we have prepared a pretty big present for you! Yes, this is a new version of Identity, albeit quite belated, but it has many goodies packed inside!

New content

This update includes the first part of a massive rework for day 5. Most of the rework was done...

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Dev Diary #6 (Public summary)

Welcome to our sixth… well, rather the second public dev diary.

I am Lone Wanderer, the lead designer, presenting an abridged version of our patron only dev diary. This time, we will only be showing off Folsky's newly finished sprites for Azorin, since the only other illustrations we have been able to finish are sex scenes for Garreth in his second date.

We will most likely also n...

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Dev Diary #6

Welcome to our sixth dev diary.

It's Lone Wanderer here, once again. We will all present our progress since our last one at the beginning of September here in this post.

We hope to keep up this pace, as with the renewed activity we have seen, we are interpreting this as you preferring this kind of approach.

Which… is ultimately communicating more with you and releasing more ...

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Version 0.3.7 Public Release!

Good evening everyone! Soon-ish we will have a new patron build to showcase, although it has been taking longer than we anticipated due to a revamp of day 5 needing more attention than planned. Nevertheless, until then, we're happy to announce that we are making the previous build available to the public!

Once again, we apologize for the big gap between these releases, and we have detaile...

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Dev Diary #5 (Public summary)

Hello there,

It's Lone Wanderer, the lead designer of the project. We had mentioned in other patreon posts and our Discord server before that we are going to make changes to our internal structure in how we create public posts.

Starting from now, we aim to communicate our development status with at least a Dev Diary post each month, even if we don't necessarily have refined content ...

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Dev Diary #5

Hello there, everybody.

It's me, Lone Wanderer, the lead designer of this project. We did mention previously that we are changing our internal working structure behind the scenes both here in posts and also on Discord.

The main issue we have had lately isn't actually the work loads or the progress on the game itself, but more the PR, or rather keeping in touch and contact with you. ...

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Identity - Version 0.3.7

Greetings, everybody.

Status Update

We apologize for our continued silence since our last post, which has been since April 15th. We do read your comments still, and also know that it must be frustrating for a project to keep being silent as one just doesn't know, are things happening or not?

We are in a little bit of an awkward spot, where we do want to reach ...

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Happy Easter & Project News!

Hello everyone! Happy Easter and spring holidays!

We have been rather silent since the start of the war in Ukraine. It is an unimaginable global tragedy, and as we explained previously, it unfortunately affects us too. Some of us more personally than others, but all of us are watching this unfold every day. Yet...

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War never changes.

This… will be a different kind of post from us. It won't be about our game as much as it will be about the ways the current war in Ukraine affects our project and our lives, and how we hope to overcome them.

Before that though, and as the title says it, war never changes. It steals lives, it destroys cultures, it poisons relationships, it breaks humanity. All of that for the sake of the...

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Version 0.3.6 Public Release + 2022 Roadmap

Hello everyone! We hope you are enjoying a warm and cozy Valentine's Day together with those you love. To that end, we have prepared a nice treat that we hope will have a sort of "Netflix and chill" effect for you!

We're talking about releasing version 0.3.6 to the public, of course! Containing day 7 and two new dates (Brym and Lucra), 2 sets of CGs drawn by Rauch (a Morias closeup during...

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Dev Diary #4

Welcome to 2022, everybody. Part 3 of this new decade. We have a bit of stuff to present this time.

Story

So, what is happening regarding the story? We will split this two-fold, talking first about what we are currently working on, and then about what happened in the background.

Current Work

For this next release, Gherod is going to finish working on the...

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Happy Holidays & New Year!

We hope everyone is having a great time together with their loved ones during this end of the year! It has been a long year for us all, so it's nice to kick back and relax and let the holiday spirit bring warmth to our hearts.

We released new versions of the game at the start of the month for people to enjoy. Due to the holiday season though, there won't be a dev diary post this month, as...

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Identity - Version 0.3.6

Hello everybody,

Today we're bringing you a great new update for Identity, packed with new content to wrap up the year!

First of all though, you may or may not have seen it but we made a public post recently about changing our artist for the full illustrations of several sex and other key scenes. To our a...

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Version 0.3.5 Public Release

Hello everyone! As the holiday season nears, we want to make it feel ever more special by releasing new builds of our game.

While the new patron build is being tested and prepped for release, we are unlocking v0.3.5 for everyone! Play through a new day of content, see new Garreth sprites and more Yarin side images, and hear more of Samples' work with full audio support up to day 5.

...

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Dev Diary #3

Good evening everyone! We're almost ready to publish new builds, so in the meantime, let's have a look back at our work throughout November.

Story

Not many significant developments have occurred since the previous dev diary with regards to the story content. We have edited and prepared th...

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Changing our illustration artist

Hi everyone! Since our last post in October, we made a significant decision regarding our art direction, which we want to share with you today.

The situation so far

We first hired Lumix back in 2019 to illustrate the game's sex scenes and some of the more important and hard-hitting scenes of the story. She was a great match for the role, as she specializes in drawin...

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October update delayed

Hey everyone! We have a bit of bad news this time around. Unfortunately, we will have to delay v0.3.6 until sometime during November, as we are unable to fully implement all of the content we wanted by the end of October.

This was caused mainly by a busy schedule on the part of both Rriik and Wattson. Both are busy with real life events and other hold-ups. These should be hopefully sorted...

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Dev Diary #2

Hi everyone! As promised last month, here's a new dev diary update, explaining what we've been up to over the month of October! Overall, things are moving along slowly but steadily, and we're still on track to fulfill the 2021 roadmap we posted at the start of the year, which is great news!

Story

We are currently in the stage of development where the pipeline we hav...

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Dev Diary #1

Hi everyone! Today we have something important to tell you, as it concerns a shift in the way we handle one of our Patreon rewards. This will be a long but nonetheless interesting post, and we will welcome any feedback and suggestions for improvements you may have.

What are dev diaries?

You may be wondering why we chose this title for our post. Dev diaries are tradi...

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Identity - Version 0.3.5

Good evening everyone,

It is time. After more than a year we have a new day to push the story further. Albeit, one may discover quite a bit of familiar content within the day. As we announced before, we are moving the current Brym dates to become main story content. So, day 6 contains what was Brym's second date as main-line content. The reason why we are doing this is because he reveals ...

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Version 0.3.4 Public Release

Hi everyone! We hope you had a great summer, and what better way to end it than with some more visual novel reading?

Later this week we'll turn a new page on this project's development, as we strive to end the dev hell we've been through for years. But today we are making v0.3.4 of Identity available to the public!

This build integrates Brym's first date into day 3, brings many addi...

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Opening up Discord + Development News

Happy summer days to all! We have lots to share, including something that we've been planning for a while now. This may be a longer post, but we assure you it's worth the read.

Making our Discord server public

We have been using Discord since the beginning of this project as a common platform for team communication, allowing us to plan all our decisions and share as...

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Identity - Version 0.3.4

Good early summer to everybody~

We have some more news to deliver to you, as we had announced on our discord server. There are some cool guys who hang out there, and the developers also put out a few more smaller updates there occasionally.

Like, us announcing that we are currently trying to involve a third writer into working on Identity. His name is 2021-06-01 16:48:15 +0000 UTC View Post

New Garreth Expressions & Workflow Details

With our last post, we went into a bit of detail about Folsky's new sprite creation workflow. At the time of posting it, however, we still had more refinements to make to some of them, so we weren't able to show them as an example just yet. This time, we've come prepared!

First of all, we should start by acknowledging the elephant in the room. Yes, after almost 4 years of development, Ide...

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Version 0.3.3 Public Release + Dev News

Hello there, and happy (belated) spring holidays!

We are releasing version 0.3.3 to the public! This build adds a new third date with Garreth, (hopefully making him a lot more amicable than his original third date, for those that still remember). It also revamps days 2 and 3 with a lot of dialogue changes and additions.

Tish has unfortunately been laid off as a bartender, moving beh...

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