Did you solve the password puzzle in Sanchez' office?
Revised this poll a little bit for a bit more specificity.
2021-04-20 02:25:02 +0000 UTC View Post
Revised this poll a little bit for a bit more specificity.
2021-04-20 02:25:02 +0000 UTC View PostGreetings, Kin. I'm pleased to bring you some critical fixes to the adventure, as well as Linux and MaxOS options. I do not have these operating systems so I'm afraid they are largely untested. These are just repairs, so if you've already gotten through everything fine then there is no need to download this. You mortals, however, you may want this.
Also, before you download, I'd like to t...
2021-04-19 09:23:10 +0000 UTC View Postv1.93 is now out for the entire clan (not for mortals), so you can grab it here:
v1.93 developmental release | amalgam on Patreon
I would also like to thank and congratulate some in our clan for their generous upgrades to their tribute: Sir Icarus, who ascends to the stately Lord Icarus, and Lord kepler187f, wh...
Someone commented how they were surprised that I built Bloodshift in Unity. It's probably true Bloodshift didn't need Unity. But I went to Unity for two reasons:
1. After the experience with Mindshift, I needed to make sure whatever engine I used was able to hand the size and scope of my project. RAGS just couldn't cut it, and the game was randomly but reliably destroying itself every oth...
2021-03-10 00:00:00 +0000 UTC View Post2/25 edit:
v1.59 This executable is now open to the public. Unfortunately due to a glitch in the development file, the bugs listed below cannot be repaired until the next major iteration. Make sure to read the known issues list.
Before you play:
while people test the new version, i'm working on some advancements. So here you can see the addition of further item management. So you can see a wallet and some coke but with little number indicators next to them. So you can drag the money to offer bribes or drag the drugs to sell them.
2021-02-22 21:30:52 +0000 UTC View PostFirst, thank you to all loyal Patrons and welcome to all new Patrons. I hope you are happy here. I do need to alert you to an important change I'm going to make, however.
"Piracy" is a major sticking point for me. While it was not the only reason I dropped Mindshift (my first game), it was the incident that caused me to all out swear it off in disgust and not come back for years.
Wh...
2021-02-02 21:30:34 +0000 UTC View Post
Haven't heard much from the test build so I guess it's okay? In that case my target is to make an official playable release for February 1st. I don't know if it will be public or not, but it will be available for all Patrons at minimum.
2021-01-03 21:51:28 +0000 UTC View PostAnyone willing to upload their save file from the previous build so I can test it on the new build? It has to be before Chapter 2 started. Drop a link for me please?
2020-12-22 09:26:06 +0000 UTC View PostI'm still hoping to put out a partial all-Patron release by January 1 but I think we'll need a test before then for the Familiars, to make sure the saves you have are compatible with the new version. I'm thinking 1-2 weeks so look for that.
2020-12-11 23:25:24 +0000 UTC View PostCurrently, we're beyond the funding goals intended for the early chapters. So perhaps I should ask about stretch goals. What would you be interested in? I can only think of a couple of ideas, so I put them in a poll.
Be cognizant of what these stretch goals might realistically cost to pull off, haha.
2020-11-28 09:00:02 +0000 UTC View PostOkay, I had a chance to sit down and really test this. Cleared out a lot of problems, rebalanced a few things. Should be about as stable as Ch 1.0, but should prevent you from trapping yourself..
https://mega.nz/file/cVAgzR7J#uS234j58Q3SLLocvWe5gP9Pn2Y2VEStuefzEEEnIIpU 2020-11-01 10:50:27 +0000 UTC View Post
I heard about a couple issues so I'll try to tackle those this week:
In case you don't understand (because I did not explain it):
I'm trying to squish one last critical bug. Just killed several really bad ones-- took several hours to solve them lol. Thanks to KOOLAID, Milos, and shyguy for helping find these. Other than that, after tonight I am DONE and NOT TOUCHING IT!!
2020-10-26 04:23:29 +0000 UTC View PostAlright ya'll. After this weekend I'm gonna be super busy over the next two weeks and not be able to touch the game at all, so I'm gonna be burning up the code and finishing the package over the next few days, and it'll go out as soon as it can. At this point it's not really a matter of it being done but just how much I can cram into it. Expect a few bug test requests.
2020-10-22 19:26:42 +0000 UTC View Post
Okay, so we are almost at release and I'm honestly struggling with what to fit in to it. Some surprises I've been planning for awhile, really want to get them in now but not sure if it's too soon. Ordinarily I would just throw it in and adjust it later but I want this build to be compatible with future builds so you can continue from where you left off. So it needs a bit more consistency than n...
2020-10-19 21:21:17 +0000 UTC View PostChapter 1 is basically done, just figuring out how much I want to put into the wrapup or save for later. I'm going to be encoding a bunch of extra stuff while we wait for the goal to hit that will allow players to continue from where they left off, rather than have to start all over.
In the meantime I'll be posting promo pics to HPC to help raise money. I'll post some high res versions fo...
2020-10-11 06:36:12 +0000 UTC View Post